Look mom! Vaporware!
The EV Nova Balance Project:
Through mostly simple numbers changes rebalance EVN + Plugpack 18 to be a more interesting game.
Something that's always baffled me was the idea that EVN needed more content. In a lot of ways it's fun to add, but in a lot of other ways there's a TON of dead weight in the EVN universe. Ships that just aren't worth flying, weapons that just aren't worth using, and an entire mode which adds spurts of actual excitement and risk, but poorly balanced with tedium(Strict play). The best thing about the EV universe is what I personally always dubbed the "millennium falcon effect". Taking some broken down POS freighter, hauling it from one edge of the galaxy to another, mixing, matching, and stealing what you can to turn your little cargo rust bucket into an absurd death machine. Sadly i feel there's a lot of ships in the EVN universe where this is just too hard or just not fun. This comes about from a multitude of reasons, but i feel in some ways a lot of it can be fixed with what essentially boils down to simple number changes. No units, spobs, graphics, missions strings, or anything else that new, but instead just balance what's already there to be more useful on a general scale.
-Make strict play the default form of play(or at least a hell of a lot less tedious). In short make you still hate losing your ship, but don't force you to spend the next 2 hours farming up cash to get something viable again.
-Rebalance ships/variants/outfits in such a way as to allow a much larger feasible ship pool. That's not to say that people haven't beaten the game with racing vipers as is, but i want to make that...less painful.
-More specifically on outfits- Missiles. My god what a cluster ###### missiles are in EVN, even with the plugpack. Hellhound needs some downsides, gravs and EWM's need some upsides for a start.
-Missions and the income provided by: "Welcome son to the federation military top command. You will supply your own ship and if lost expect to spend at least 20 million on something reasonable. In order to help you with this here's a coupon for 10% off and $200 allowance" ?? It never made sense to me that these bastards employ you as their ace super pilot/deity in some story lines, but if playing strict play and you lose a ship you're going to be the highest ranking official stuck in a shuttle for an hour. Ideally you should have enough of an income and a discount that you could easily hop back into something reasonable if you lose your ship, but it'll take a little while to farm up the cash to completely trick it out with all the bells and whistles.
-Illegal outfits/lisecne system: Make it actually matter. Not just a 45k deposit on a fake and forget about it until you stock up on illegals because you've already maxed your normal Ion Cannons.
-Accomplish all of the above while still keeping Nova's "flavor"(Polaris are just better than everyone, rebels are upgraded feds, aurans fly steel buckets made of hate, etc.)
-Easier access to forms of ships other than the current "THERE IT IS! GET HIM!" method. I like what ship variants does, but i think more unique availability on some planets would go a long way to making the game more interesting rather than hovering around Koria like a recently released sexual offender around a playground.
Bonus goals(May require something other than numbers tweaks):
-Loosen up storyline limits. In short allow access to higher level fed/auroran/polaris/rebel tech without having to get locked into the storyline.
-Smuggling. The most fun trading route in the game is the bioweapons run. The rest feel like grinding out some cash. I'd love to add a few more illegal substances to cart around as a much more interesting and possibly combat oriented way of handling cash shortages.
Questions i haven't been asked Frequently:**
Why post this?:
This is not the first time i've had this idea. I have it often, but for one reason or another i never ever get around to it. As my life stands right now I need a hobby, and this sounds fun. I felt that if i actually post a topic as sort of a live changelog/discussion area i'm much more likely to at least attempt this.
Why plug pack?:
In short why not? It's a pretty common plug in among those who play and it adds more stuff for me to just tweak the numbers on because i can't code for beans. Also i feel that along with changes that i'll make to the standard game, certain systems it adds will help me accomplish my above goals.
Will this actually be released?:
There is a 99% chance this is vaporware from the get go. I realize that even without making a map or adding sprites or new bits to toy with this is still an insanely massive project that i'm likely to not finish. That said if anyone with work ethic wants to use anything from this then by all means go for it. Don't even bother asking.
How can I help?:
1. For those that actually know how to use the various EV editing tools i'll probably just bump this topic every now and then with some basic questions. Answers of course will be appreciated. I do plan on searching first, I promise.
2. Since this is a balance plug in on a massive scale I need other players input. I've done some crazy stuff in this game, but i know where my comfort limit lies. I'd like to know what others think is too easy, or too hard. What weapons are too good or too weak. Hell I need to decide if being able to get through the game in a racing viper(somewhat easily) is a reasonable goal or if that's just silly. While i think that may be too far I certainly need a baseline as to what I and others feel would be an acceptable ship to be able to wreck shop in. In short i'll need lots and lots of input, and maybe people trying things they haven't before(when was the last time you tried to fly an enterprise? How about a Pegasus? Maybe a destroyer?).
So then without further ado- CURRENT GOAL :
Get a baseline for what ships are fine as is, and what ships probably need some love. What in short do you guys think is too silly? I personally like the idea of being able to make a battle leviathan, but is that too crazy? How much ass should a player flown anaconda be able to kick? I'll probably make another post in a few days with a long list with every ship in the game, and then work on figuring things out from there.
PS:This all seems murky right now so i'll also clarify later when i buy a new chair for my apartment and won't have to continue typing this on my knees.
This post has been edited by Eji1700 : 27 July 2010 - 11:57 PM