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I assume since it's been six hours you guys have either been helping other people, working or haven't found anything yet. I assume all of them (mainly one and two). If I need to upload the other mission, let me know. And thanks for the help. Really.
Works fine for me.
Did you take out the bit that requires you to complete the first mission? Or did it just give it to you?
There are no NCB test or set expressions in the mïsn you attached.
That IS weird... I opened my copy in MissionComputer. Same thing. I'll add them back in, and re-upload the file, with the first mission attached too. And you'll get them at the Earth Mission BBS.
Do not download this file... I forgot to add the NCBs. Man I'm tired...
This post has been edited by Spartan Jai : 06 August 2010 - 12:43 AM
This is the correct file.
Still works fine for me. You are aware that mïsn 1126 is offered at the mission computer, not the bar, yes?
Yeah. Let me test it again, and I'll get back to you.
Nope, still not working. I took the missions and copied them to another plug and tried it. No second mission. I'm using Nova 1.0.10. Would that make a difference?
I even tried downloading the file that I posted (the one that worked) and converted it. It still didn't work.
Um, which mission in the file was the one you're having trouble with?
The second one. If the bits are entered (Correctly, I might add), it never shows up.
QUOTE (Spartan Jai @ Aug 6 2010, 11:11 PM) <{POST_SNAPBACK}>
Haven't tested it yet, but I do have a theory (admittedly a long shot, but all I can manage at 2324 hours): how much cargo space does the ship you're testing in have? I notice you've checked the "Don't offer if player doesn't have enough cargo space" flag. This does precisely what it says it does: prevents the mission from being shown at all if you don't have enough room in your holds.
You might also want to set "Available Rating" and "Ship Count" to -1, since you're not using them.
Oh, one other point (and I don't mean to sound patronizing, but I'm in a sleep-deprived state right now). As I explained in my previous explanation of Boolean logic, this mission will only show up if bit 447 is NOT turned on. Have you checked that?
This post has been edited by StarSword : 06 August 2010 - 10:28 PM
I'm going to sleep soon, so I'll try that stuff in the morning. I'll let you guys know how it turns out. Any other potential theories, feel free to post (I'm going to check this before I test it so I can do a lot (or all) of it at once).
All right, I took away the requirement for you to have enough cargo. Also I set the stuff to -1. So if the plug works correctly, in order for you to get the second mission, bit 447 has to be on. Meaning, you have to complete the first mission. I complete the first mission, and it still doesn't work.
Does it work if you take away all the Availability restrictions? Are you at the correct spöb? Does there exist a valid Travel Stellar in your data files? Does there exist a valid Return Stellar?
Make a pilotlog before accepting the first mission and save a copy. Make another pilotlog after completing the first mission and save a copy. Make a third pilotlog after trying to get the second mission.
Attach all 3 pilotlogs here.
I really don't know anything, but when you say make a pilot log, I'm just supposed to type that, correct? I'm at a place included in a plug, so I know I'm at the right spot. Valid travelstel + returnstel.
How to make a pilotlog.
Pilotlog before accepting mission.
EV Nova pilot data dump
Output on 8/7/2010 at 11:15 PM
Game version: 1.0.A
Plugins loaded: Shields
Pilot name: Captain Hector Pilot nickname: Hawkeye Pilot gender: male Strict play: no Seen intro screen: yes Ship name: Unrelenting Ship type: Unrelenting (374) Current system: Kania (128) Legal status: 15 (in system 128) Game date: 9/26/1185 Fuel: 600.00 Cash: 460869 Kills: 26247
Current cargo: none
Active missions: One Day Advance (604): travelObjComplete: yes shipObjComplete: yes missionFailed: no flags: 0402 flags2: 0000 canAbort: yes timeLeft: -32000 destStellar: -1 returnStellar: 500 initialShipCount: -1 specialShipCount: -1 specialShipDude: -1 specialShipGoal: -1 specialShipBehavior: -1 specialShipStart: 0 specialShipSyst: 39 specialShipsKilled: 0 specialShipsBoarded: 0 specialShipsDisabled: 0 specialShipsJumpedIn: -1 specialShipsJumpedOut: 0 specialShipNameIndex: -1 specialShipSubtitleIndex: -1 specialShipPreselectType: -1 auxShipCount: -1 auxShipsLeft: -1 auxShipDude: -1 auxShipSyst: -1 cargoType: -1 cargoQty: 0 pickupMode: -1 dropoffMode: -1 cargoLoaded: no scanMask: 0000 compGovt: -1 compReward: 0 datePostIncrement: 1 pay: 0
Mission bits currently set: b0 b26 b27 b28 b29 b33 b34 b42 b46 b50 b51 b52 b53 b179 b201 b341 b518 b560 b801 b1010 b1011 b1044 b2050 b3789 b4000 b6000 b6006 b6023 b6028 b6030 b7778 b7779 b7781 b7782 b7786 b7787 b7788 b8340 b8444 b8888 b8889 b9000 b9215
Contribute bits: 0x000001FF 0x00000001
Escorts: none
Items currently owned: 4 Heavy Blaster Turret (132) 2 Quad Light Blaster Turret (133) 4 200mm Fixed Railgun (173) 1 Gravimetric Sensors (184) 1 IFF Decoder (185) 1 Auto-recharger (186) 1 Afterburner (197) 1 Vectored Thrust (200) 2 Marine Platoon (227) 4 Solar Panels (228) 4 Wraith Cannon (254) 1 Exotic Ships & Weapons License (265) 4 User modified Ionic Particle Cannon (331) 3 Hellhound Missile Launcher (435) 20 Hellhound Missile (436)
Stellars currently dominated: none
Stellars currently destroyed: none
Active ranks: none
Active disasters: An enormous food surplus (128) on Port Kane (137) - 24 days left A glut on the market (129) on Georgia (175) - 9 days left A minor drought (130) on Altia (163) - 25 days left A seasonal lull (131) on Gineia (213) - 3 days left An excess of trade (132) on New Ireland (139) - 6 days left A recent increase in trade (133) on Lodestone (182) - 21 days left A spate of break-downs (134) on Greenwich (185) - 4 days left A good harvest of bio-agents (135) on Hargen (143) - 8 days left An excellent harvest (136) on Tre'ar Vilarn (245) - 42 days left An enormous surplus (137) on Ver'ar Pised (248) - 21 days left Damage due to student pranks (138) on Romule (305) - 15 days left An excellent harvest (139) on Aria (334) - 26 days left A large number of prisoner deaths (140) on Eguit (316) - 5 days left A series of good raids (141) on Houseless (318) - 1 days left Damage due to student pranks (142) on Palein (328) - 13 days left The discovery of a new ore deposit (143) on Atar (331) - 14 days left The discovery of a new drug (144) on Tranquility (354) - 21 days left A shortage in supply (145) on Heraan (360) - 14 days left Another good harvest (146) on Stlap (378) - 37 days left
Active cron events: 166 - durationCounter: 21 holdoffCounter: 133 167 - durationCounter: 21 holdoffCounter: 102 168 - durationCounter: 21 holdoffCounter: 101 169 - durationCounter: 21 holdoffCounter: 41 184 - durationCounter: -65 holdoffCounter: 0 185 - durationCounter: -65 holdoffCounter: 0 192 - durationCounter: -69 holdoffCounter: 0 217 - durationCounter: 0 holdoffCounter: 11
- end of log -
Pilotlog after accepting mission
Output on 8/7/2010 at 11:18 PM
Plugins loaded: Meriamos Shields
Pilot name: Captain Hector Pilot nickname: Hawkeye Pilot gender: male Strict play: no Seen intro screen: yes Ship name: Unrelenting Ship type: Unrelenting (374) Current system: Mera (2175) Legal status: 5 (in system 2175) Game date: 10/7/1185 Fuel: 600.00 Cash: 460680 Kills: 26247
Mission 1127 (1127): travelObjComplete: no shipObjComplete: no missionFailed: no flags: 8120 flags2: 0004 canAbort: yes timeLeft: -32000 destStellar: 128 returnStellar: 128 initialShipCount: 0 specialShipCount: 0 specialShipDude: -1 specialShipGoal: -1 specialShipBehavior: -1 specialShipStart: 0 specialShipSyst: 2047 specialShipsKilled: 0 specialShipsBoarded: 0 specialShipsDisabled: 0 specialShipsJumpedIn: 0 specialShipsJumpedOut: 0 specialShipNameIndex: -1 specialShipSubtitleIndex: -1 specialShipPreselectType: -1 auxShipCount: -1 auxShipsLeft: -1 auxShipDude: -1 auxShipSyst: -1 cargoType: 58 cargoQty: 10 pickupMode: 0 dropoffMode: 0 cargoLoaded: yes scanMask: 0000 compGovt: 128 compReward: -100 datePostIncrement: 0 pay: 1000000
Mission bits currently set: b0 b26 b27 b28 b29 b33 b34 b42 b46 b50 b51 b52 b53 b179 b201 b341 b518 b560 b801 b1010 b1011 b1044 b2050 b3789 b4000 b6000 b6006 b6023 b6028 b6030 b7778 b7779 b7781 b7782 b7786 b7787 b7788 b8340 b8888 b8889 b9000 b9215
Active disasters: An enormous food surplus (128) on Port Kane (137) - 13 days left A glut on the market (129) on Georgia (175) - 14 days left A minor drought (130) on Altia (163) - 14 days left A seasonal lull (131) on Gineia (213) - 33 days left An excess of trade (132) on New Ireland (139) - 37 days left A recent increase in trade (133) on Lodestone (182) - 10 days left A spate of break-downs (134) on Greenwich (185) - 36 days left A good harvest of bio-agents (135) on Hargen (143) - 14 days left An excellent harvest (136) on Tre'ar Vilarn (245) - 31 days left An enormous surplus (137) on Ver'ar Pised (248) - 10 days left Damage due to student pranks (138) on Romule (305) - 4 days left An excellent harvest (139) on Aria (334) - 15 days left A large number of prisoner deaths (140) on Eguit (316) - 26 days left A series of good raids (141) on Houseless (318) - 13 days left Damage due to student pranks (142) on Palein (328) - 2 days left The discovery of a new ore deposit (143) on Atar (331) - 3 days left The discovery of a new drug (144) on Tranquility (354) - 10 days left A shortage in supply (145) on Heraan (360) - 3 days left Another good harvest (146) on Stlap (378) - 26 days left
Active cron events: 166 - durationCounter: 21 holdoffCounter: 122 167 - durationCounter: 21 holdoffCounter: 91 168 - durationCounter: 21 holdoffCounter: 90 169 - durationCounter: 21 holdoffCounter: 30 179 - durationCounter: 10 holdoffCounter: 3 184 - durationCounter: -76 holdoffCounter: 0 185 - durationCounter: -76 holdoffCounter: 0 192 - durationCounter: -80 holdoffCounter: 0 217 - durationCounter: 0 holdoffCounter: 0
Pilotlog after completing mission.
Output on 8/7/2010 at 11:19 PM
Now I noticed two things really strange. The pilotlog from after accepting the mission is the same as the one after accepting it. I double checked. Even before posting them, they're the same. And, the bits that I had it set (supposedly) didn't show up under the Mission Bits Set list.
I just realized it's 11:30. This must really be getting to me...
This post has been edited by Spartan Jai : 07 August 2010 - 10:32 PM