Basic Race : I started experimenting around to find a good way to have inner system races. The ships needed to do a few things; first, they needed to go to the finish and second, disappear when they crossed the finish-line. I didn't care for graphics that much so please don't criticize that part.
I realized that I had to mod a few things. First I made two Vipers, one with no weapons (Viper A) and one with a planet destroying weapon (Viper . The Planet destroyer weapon does 1 damage.
I made three spobs. The start, Computer start, and the finish. The start is the planet with all the missions, the Computer start is slightly behind it (So you don't lose time trying to find which way to the finish) and the finish has a ship destroying weapon. The finish planet must be a government enemies against the racers, or else it won't work.
Then I made the missions. The Vipers would spawn up on Nav Default 2 (Computer Start), and they were set to 'Attack Enemy Spobs'. Also they must be on Escort objective. Any other objective may not have the desired effect, or give you a victory for doing nothing.
This was a basic race. But I didn't settle for basic.
Hazards : I decided that not only should these hazards target the other racers, but also the player. I started out basic, interference, asteroids, the works. However, this affected the player more then the computer, so I made a couple of spobs evenly spaced.
Then I added three more spobs, each one had an ionizing weapon and a govt set at xenophobic. I also gave them a little bit of gravity for more of a challenge. I recommend a guided missile that shot in bursts. If you don't choose to do this, the following does not apply...
I quickly realized that the player would need defense against such a weapon. So I made a PD weapon, inaccuracy around the 7-12 degree range.
With all these hazards, I put up a 'back to start' station by the finish. It's a wormhole connected to the starting spob. This way the player doesn't have to go back through the hazards
For the final touches I added an attack drone. I used the xenophobic govt and made fighters fly around with a short slow weapon. Very potent when the victim is ionized, but not much else.
Final Touches : Tampering with the misc strings mostly. Such as turn the 'mission fail' text to something like '<SN> crosses the finish line'. A few more variants that vary in speed or ionization tolerance. A few more hazards (Post ideas).
Download: Here is the plug so far. (((( Mac OSX ))))
This post has been edited by IT 000 : 04 April 2009 - 06:55 PM