For future reference.
So I had an epiphany on a storyline that will be fun, easy for me to write, has a moral and satisfies the constraints of the (Colosseum) universe, all at the same time, and it's for CTC-C. I now have an outlet to progress upon in CTC-C, but I can talk about that later. Much later.
As I'm laying all these events, missions, background, etc in a CMAP, I've realized that there's a plot element that I'm not sure I'll be able to implement quite the way I want it. At one point among the mission branches the player will encounter a bunch of ships whose goal is to destroy the player.
If the ships trying to destroy the player succeed I want the player to be ejected in an escape pod (which will be given to the player when the mission starts, of course, if the player doesn't have one already) have a desc telling the story of the player's final moments pop up, and then dump the player in the end system.
If the player succeeds in defending himself the player will be given a desc continuing the story, and will be able to move on.
The latter is possible using an OnShipDone desc, but I have no ideas about the former. I'm hoping somebody has an idea on how this could be accomplished; I would go so far as to say that this will make CTC-C an extremely interesting piece of work.
This post has been edited by JacaByte : 07 March 2010 - 06:22 PM