Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
What changes need to be made to the official port?
It's been a while since I played the official EVC for Nova port, but I was wondering... what changes need to be made to make it work (as much as possible) like the original? I remember noticing that some of the graphics were off - I think there was something wrong with the Clipper's target pic - but I didn't play it enough at the time to figure out needed to be fixed.
The missiles don't feel quite right. They were extremely deadly in EVC but tend to go off-target in the port. I remember that 5 missiles fired in succession was guaranteed to disable a Rapier, and 3 for a Lightning. Now seemingly none of them connect unless the fighter is coming head-on.
One of the most important things you can do is halve the speed of all ships.
Double the speed of all weapons, and cut the lifespan in half.
Cut the Impact of the Fusion Beam to 1 or 0 (It's currently 100). Those little fighters shouldn't be pushing Kestrels like the sokoban man.
I think Matt changed the way Acceleration works in Nova. I've been trying to find a way to consistently modify all the shďp accel numbers, but I haven't found a coefficient that really satisfies me.
Weapons are definitely too slow in the EVC port, as I could easily outrun a missle with my shuttle, which was pretty much impossible in the original.
If you want to keep all speed values proportionally correct, halve the ship speeds and don't touch anything else. Trust me on this ;). Acceleration will be perfect if you leave it alone.
This post has been edited by Guy : 23 March 2007 - 04:31 PM
This was not originally in the Original Escape Velocity, but how about utilizing the ability to sell and upgrade escorts rather than just let them go.
I would also suggest, however, that you do not add hypergates or wormholes as they have no place in the original senario.
Thanks for the replies. I've been craving me some good ol' Classic Escape Velocity lately (to the point where I've even considered buying a used Mac that will actually run an older OS - my PowerBook doesn't want to run anything prior to 10.3) and if I can get the EV port working decently, I shall be happy.
I recommend that you try rEVisited, with Guy's patches, which includes a patch that cuts ship speed in the prescribed manner. It really works. Plus the graphics in rEVisited are just great.
@captjosh, on Mar 28 2007, 05:00 AM, said in EVC for Nova:
Does rEVisited change anything other than the graphics (in relation to the original EV, that is)?
This post has been edited by albuminouslump : 28 March 2007 - 09:37 AM
It depends on if you use the xData file or not. If you just use classic data, the only really noticeable changes are govt colors for Lethean and Cydonian ships and a few other things. Also, the ships just look so much better than any prior enhancement. If you have the system for it, I recommend the Large Ships plugs as well. Makes things more proportionate. You'll crap yourself the first time you see a Confed or Rebel Cruiser. It was just awesome stuff that KMQ did with the the EV ships. And I've got me and a graphics guy working on Clavius rEVisited, a rEVisited specific port of Clavius and Beyond.