Unappearing Derelict Pers

Overriding my settings?

I've been doing some variable testing and I've set up everything so that a pers would show up 100% of the time. The problem is that when I destroy it, it won't ever show up at all despite the efforts. So what do I have to do to make it show up regardless if it gets destroyed?

Make sure it has the "has escape pod and keeps grudges" flag set.


Ah, interesting, it seems to work even on derelicts, welll thanks for the help.

Isn't it "has escape pod and afterburner"?

Now that I have it working, I wonder if there is another way around to un"disable" (enable in otherwords) a pers ship. You see I was trying to set up a mission where a player would repair a disabled ship, and after boarding, that disabled ship would be enabled and become a mission-related escort ship for the player to bring back to a certain location. Unfortunately, when a pers ship is disabled, it won't become an active mission ship despite the enabled "pers ship becomes a mission ship".

This post has been edited by Coraxus : 25 September 2006 - 12:00 PM

You might be able to do this with a weapon that does negative damage. The trick would be giving the player ship the weapon and getting the player to use it.

@guy, on Sep 25 2006, 02:18 AM, said in Unappearing Derelict Pers:

Isn't it "has escape pod and afterburner"?

Probably. I knew it was linked to something, I just didn't remember what.

@jacabyte, on Sep 25 2006, 10:51 AM, said in Unappearing Derelict Pers:

You might be able to do this with a weapon that does negative damage.

Nope. Negative damage has no effect. Unfortunately, I don't have any experience with this sort of mission, so if "replace pers with misn ship" isn't working, I can't offer any help.


This is something I tried to do once too (just the repairing bit, not getting an escort) but failed.

I've also tried something, but it's limited to an extent, and that was to have the player Nxxx to a cloned system where the active and escorted mode ship would be waiting, thus making the disabled ship disappear, but it would be strange cause the visual appearance would make a ship teleport from one area of the system to another, unless it was a total and complete empty system, but even then it would look akward.

But I wonder if one can park a disabled pers ship on a specific spob.

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