Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I'm hooked through the bag on this game. Just went to High Garendall and got my ass kicked by a bunch of medusas. Turns out I have to complete the Dark Fairy mission, but I can't find the Wyrms valley entrance! And what are those worm holes that people are always talking about that let you move faster? Are they the cave enrances that I already know about? PLEASE HELP!
------------------
Quote
Originally posted by hisbabbness: **I'm hooked through the bag on this game. Just went to High Garendall and got my ass kicked by a bunch of medusas. Turns out I have to complete the Dark Fairy mission, but I can't find the Wyrms valley entrance! And what are those worm holes that people are always talking about that let you move faster? Are they the cave enrances that I already know about? PLEASE HELP!
**
In High Garendall, it's the Dark Spirits who are the butt bashers. Medusas are the pretty little blue ladies with snakes for hair. But when either one is screeching at you, it doesn't matter what their names are. Over on the EVNova board they have worm holes and here we have termite tunnels. The tunnel entrances are similar to cave entrances but they are built of yellow masonry and face south.
Now that we have the definitions worked out, let's get you in the right neighborhood. If you compared the map of Garendall to a map of the United States, you're in Chicago and need to get to Boston. If you would like to look at a map of Garendall you can find a link in my signature below.
Wyrm Valley covers several squares so look around the area until you hear the Dark Fairy taunting you. You will have to have the Awareness Skill to be able to find her, and you will need to dispense with all the other creatures before she becomes visible. If this raises other questions, please post back. Good luck with your game. ~RD
------------------ My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad. The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages. (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.
I see, Ducky, why he is saying that the Dark Fairy Misson needs to be completed first. He is probably ging after the Tome of Elixiers and there in Medusas in the caves there. Medusa can launch mind attacks just like mindhunters. When you finish the Dark Fairy misson, you get Heldan's Hat, which protects against mind attacks. You should have both Heldan's hat and the Divine Lamp before going to High Garendall
------------------ Boo! Did I scare you? No? BOO! How about now? Good!
Ah. That does make sense now. BTW, you do not have to wear the hat (It's silly looking anyway) all you have to do is have it in inventory for its magic to work. ~RD
Really? My Undead Protection is still at 0 if I don't have it on.
------------------ Clones are people two. If UPS and Fed-Ex merged, would they be Fed-Up? A man who's out to save Gidolan Keep, flies an Auroran ship, and hacks into computers to keep the bricks from falling past the line of destiny? Yep, that's me!
Originally posted by Thunderforge: **Really? My Undead Protection is still at 0 if I don't have it on.
It's not undead protection, it is mind damage protection. I first learned this when I went into the cave with the Mind Hunters just north of Fantrima. I was not wearing the hat, but the screen came up with the message, "Maybe old Heldan's Hat is doing some good after all." or words to that effect. The game appearantly just checks a global - is hat in inventory, and if true you have the protection whether it shows in the stats or not.
Originally posted by Rubber Ducky: **It's not undead protection, it is mind damage protection. I first learned this when I went into the cave with the Mind Hunters just north of Fantrima. I was not wearing the hat, but the screen came up with the message, "Maybe old Heldan's Hat is doing some good after all." or words to that effect. The game appearantly just checks a global - is hat in inventory, and if true you have the protection whether it shows in the stats or not.
That's just a dialog. It only protects if you have it equipped.
Sorry. I meant to type Mind Protection.
Originally posted by LifeKnight: **That's just a dialog. It only protects if you have it equipped.
Do you have some experience to back that up because it certainly seemed as if I was getting the protection? And why would it not have the dialogue which says, "You need to find some way to protect against these mind attacks." which it does say if you don't have the hat?
Looks like this is yet another bug in PoG :frown:.