I have a new idea for a plugin. How about one that adds more minigames? The minigames would be as follows (feel free to adapt, piggyback, or otherwise alter the ideas if you want to use them).
Ranger: A man gives you a simple task. Catch a small rodent in a field that he teleports you to. This rodent is an enemy who has absolutely no courage (he runs away from you) and no attack. You have to kill it to capture it. However, depending on the level of difficulty, there may be several problems. First, there could be a time limit. If you do not catch a certain number of rodents in a set time, then you lose. Second, there could be rodent holes. Basically, if an enemy gets near a rodent hole, it is removed from the map and placed at a different hole. Third, the field could be more of a maze and in addition to catching the rodent, you have to find your way out. And fourth, it could be required that you use bows to hunt the rodent.
Swordsman: A nice game of whack a mole! You begin in the center of the game. An enemy appears out of one of the eight surrounding holes. The mole is an enemy that cannot attack or move. If you do not kill it within a set amount of time, it is removed from the map. Some sort of scoring system determines if you win or lose the game.
Conjuror: Haven't thought of one yet...
All: Berry Ball (like paintball)! Basically, it's you versus a bunch of dwarves, humans, whomever. Your goal is to throw berries at the other players while trying to avoid theirs. There would be several modes of play: Forest (play in the forest), town (play in a town, like Fantrima, but there are no people walking around except your opponents), and defend the <insert whatever you want to here> (your opponents come in waves towards you). I don't think that it would be too difficult to make sprites of the characters with a single splatter on them. And the berries would only need to be a little ball going through the air (ranged weapon).
Motion is impossible:
If an archer fired an arrow at a target, it would have to travel halfway before reaching the target. To reach that distance, the arrow would first need to travel halfway. To reach that distance, the arrow would first need to travel halfway. To reach that distance, the arrow would first need to travel halfway. To reach that distance, the arrow would first need to travel halfway. To reach that distance, the arrow would first need to travel halfway...