Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Just how do they work?
Hi All...
I am tinkering around with EVN, one of my new favorite past times. It seems that after my ship gets blown up, and my escape pod ejects, I end up in a random system, in a new ship, which immediately blows up.
After you eject in an escape pod, how does EVN determine what system you end up in, and what ship you end up in?
I'm not 100% sure about this, but I believe it's determined by the same thing that determines which systems you can start the game in. Specifically, that would be the System1-4 field of the chär resource.
(see the section on the chär resource in the EVN Bible if you don't understand what I mean)
I appreciate the suggestion Firebird but I don't think that's correct.
I know for a fact, if you're playing the Polaris mission string for example, that if your ship is destroyed and you have an escape pod you end up in a Polaris system sometimes.
I think it puts you into the default ship #128, regardless of what that ship is.
But I can't figure out how it decides what system you end up in.
Does anyone know?
Random syst of govt of current system)?
No, the chär resource has nothing to do with it.
I'm not sure how it determines where you end up, but I've sometimes ended up in a s˙st that did not exist in either the data files or any of the loaded plug-ins (although the game isn't doing that to me now... :blink: ).
@orcaloverbri9: I'll have to check that... EDIT: No, that can't be right, I was once blown up in Moashi space and came back at Kel'iary (and then I discovered that you can't re-purchase the Thunderforge :mad: ).
This post has been edited by Edwards : 06 January 2005 - 12:38 AM
For the ship, it's either the one in the chär resource or the one with ID 128 - has anyone been blown up in ARPIA yet?
I've been tinkering around with the game some more. It appears that after you die you end up in ship ID #128. However, if ship ID #128 does not have shields, then you immediately blow up and die. Figure that out.
I still can't figure out how the game decides what system you start in.
I believe it's the nearest friendly or neutral system, perhaps the nearest that has a shipyard. I know that's what happens in SFA -- you always end up in the system that has a Starbase closest to the system your ship was destroyed in.
SeattleLightning, on Jan 6 2005, 04:50 AM, said:
Does anyone know? View Post
Hmm...that's interesting...were you flying a Polaris ship at the time? Maybe it has to do with the InherentGovt of the ship you're flying.
Just throwing it out there -- I really have no idea.
(Edit) Crap, scratch that...I guess if a Thunderforge captain ends up in Kel'iary that doesn't hold. The only thing I can think of then, is maybe a random system you've been to. Though there's got to be more to it than that... (/Edit)
(Edit) Heh, like UncleTwitchy's suggestion. Makes sense -- since you probably have loads of cash but a crappy ship at that point. (/Edit)
This post has been edited by Firebird : 06 January 2005 - 05:20 PM
UncleTwitchy, on Jan 6 2005, 01:12 PM, said:
I believe it's the nearest friendly or neutral system, perhaps the nearest that has a shipyard. I know that's what happens in SFA -- you always end up in the system that has a Starbase closest to the system your ship was destroyed in. View Post
You can end up in the system you ejected from as well, I think. I vaguely remember self-destructing in Koria with a pod + auto-eject to reset my global legal status, and ending up in... Koria.
I noticed today that in the EV Classic TC whenever you die you end up in the Levo system, just like in the original game.
So I dunno how you set or control this. Maybe pipeline can shed some light on this.
I'm pretty sure that UT was right in saying that it's the closest friendly planet. I dunno why you'd blow up though.
A ship will always blow up if it has zero armor (a side effect of the new shield peircing weapons).
And about the nearest friendly planet theory, I just did a quick test, and even without any spob in syst 128, I ended up there after blowing up (the same thing happened earlier with syst 129, even when I deleted it). Also, all of the systs in the char resource were #200.
PS. Don't mind me, I'm just tring to poke holes in every theory using a couple of extreme cases.
This post has been edited by Edwards : 07 January 2005 - 01:37 AM
Not at all, that's good information!