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wHATS the feds id, please? On the plug the VELLOS attack the rebels and protec the feds! I want them to attack the feds And how can i made a guy on a ship just on that sistem with a vellos craft like Eamon Flannigan? ------------------ Alien vs Predator...Its our planet...its their war...who ever wins...we lose...O
s our planet...it
(This message has been edited by Clau (edited 08-19-2004).)
When i submit my plug in , this text appears :
File Uploaded
Your file "VellosHomeworld.sit.hqx" has been uploaded to ftp://ftp.AmbrosiaSW...b/incoming/evn/ with the description "This plug in adds the restaured vell-os homeworld ( Vellos sistem) you can land here and buy level 6000 tech. Tanks ! Email: antclaufrei@hotmail.com". Thanks!
Failure: Error Writing File
Could not write VellosHomeworld.sit.hqx: Permission denied ---------------
Filename: VellosHomeworld.sit.hqx
Description: This plug in adds the restaured vell-os homeworld ( Vellos sistem) you can land here and buy level 6000 tech. Tanks ! Email: antclaufrei@hotmail.com
Product: evn Return to Form
What should i do ???
------------------ Alien vs Predator...Its our planet...its their war...who ever wins...we lose...
If you simply look in the goverment resource of NOVA, it will show all government IDs. In the Government info of Vell-os , put the Fed class number (1)in the enemies box, and remove it from the allies box. (Note, if you're using the standard vell-os gov, Feds may call in vell-os fleets to help them, and be destroyed by them, but it doesn't really matter) Put the rebellion class (10) from the enemies to the allies.
To have a named vell-os ship, create a new përs resource. Fill in all the correct information about gov and such, and give him the ship ID of 175, and a 300% shield mod. List his name as something cool, like, "Vell-os bloke" (or maybe cooler...)
Now open the desired system resource, and in the përs section, change one of the "-1"s to the ID of the përs you just created, and the box below to 100. Ta da! You should now have Vell-Os bloke flying around.
------------------ What if God smoked dope like us, drove a purple flowered hippie bus...
(This message has been edited by GOD (edited 21-12-2012).)
THE FEDS AND THE VELLOS ARE FRIENDS!!! on the gov, what am i doing wrong ? What is the gov id that i should put ?
(This message has been edited by Clau (edited 08-20-2004).)
and i cant send plug ins to the net. I have done 2. Get back to Our spiel and Vell-os homeworld. I am going to do a plug where the Rebellion have set a base on SPC-011. But i dont know the codes and i don`t know how to see them.
t send plug ins to the net. I have done 2. Get back to Our spiel and Vell-os homeworld. I am going to do a plug where the Rebellion have set a base on SPC-011. But i don
Quote
Originally posted by Clau: **and i cant send plug ins to the net. I have done 2. Get back to Our spiel and Vell-os homeworld. I am going to do a plug where the Rebellion have set a base on SPC-011. But i dont know the codes and i don`t know how to see them. **
You can see all the codes and numbers by going into Mission Computer and opening the files called "Nova Data 1" etc inside the "Nova Files" folder. All the resources will be listed with their names and IDs.
------------------ "The Macintosh may only have 10% of the market, but it is clearly the top 10%." Douglas Adams
Originally posted by Guy: **
**
I don`t know how to do that ! Man !
Ok, i have put feds has enemyies. i just need to know how to madea ship and see the codes When i open nova data 1 the game beggins
Whats the Rebel Id gov and ships? Whats the Id of spc-011 (north sol)? What`s the number for a space station?
s the Rebel Id gov and ships? What
Dude, this is ridiculous. You have to at least try to do some of this yourself. I can understand asking for a single resource ID# once in awhile, if it's labelled strangely, or 'hidden' in a file you don't normally look through. But you have to try for yourself. All of the governments and ships are in Nova Data 1. All of the space objects and systems are in Nova Data 2.
If you're having trouble finding what you need within those files, I'll again recommend the Nova Reference Plus spreadsheet. It's very easy to use, and you'll find what you need.
And, to restate what Guy wrote earlier, you need to at least try to familiarize yourself with the Nova Bible. Take it slow, man. This isn't a race. You have all the time in the world to learn how to do this.
------------------
When we say "open nova data 1", we don't mean double click it, we mean, (in either MC or ResEdit) use the File menu's "open" command, and open the file with that. It will give you just the same as a plug layout, that is afterall how the origonal scenario is used.
I have donne it My only problem is that i can`t put the plug on the net.
Go to the addons page and look to the bottom. Thier is a button in silver that says "Submit File". Click on it.
There is a number of steps that you need to do that is clearly explained thier. Follow it and complete the description with can clearly explain the file. Then submit and
Done - I hope
------------------ PhilipW Developer EVN:Ravens
I have done it. But i will try again. I think my first plug in is cool.
There have been issues with the Add-ons page lately. You'll see about three trillion topics about it by taking a quick trip to the Nova board. It's not suyrprising that it didn't work.
Random: It's surprising that they don't write to the file first , before giving the thanks message. More surprising is the fact they didn't use a die instead of a print. If you don't know Perl, ignore this paragraph.
------------------ The programmer's code of entomology: there's always another bug. There are 10 types of people in the world: those who understand binary and those who have friends. Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url) (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url) | (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)
When we are making a plug we got to put sometimes things like this: b65 & (b34),.....How does it works ?
Okay, these are ncb's. Nova Control Bits. Missions activate or deactivate them on accpet, refuse, complete, fail, and abort. They can be set in other ways, but don't worry about that right now.
If a mission "tests" for "b1", this means b1 must already be set for you to be offered this mission. If it checks "!b1", this means that it must NOT be set. "&" means and, "|" means or, brackets mean everything inside must be true. For instance, "b5 & !(b511|b12)" means that b5 must be set, and either b511 or b12 can not be set. (for information, b511 is used to lock out major strings)
This means you can have a mission the test bit "!b222" means you can get the mission if b222 is not set. You can make it set "b222 & b333". This means you cannot get the mission again, as b222 is set. You can, however get the next mission in the string, "test: b333", which can only get is b333 is set, by completing the first mission. This is how all mission strings are made, though often with vastly more complicated series of bits.
Please, can i ask you something ? I want to do a mission on 424 (the planet belongs to the vell-os) we got to take cargo to evlei. Can you show me how. Sorry. How can we know the meaning of b567, b01 (b12 & b70) ? I really, really sorry to bother you. ------------------ Alien vs Predator...Its our planet...its their war...who ever wins...we lose...
(This message has been edited by Clau (edited 08-21-2004).)
Originally posted by Clau: How can we know the meaning of b567, b01 (b12 & b70)
By realizing that that is an invalid test expression and an invalid set expression. In a test expression, it should be b567 & (b1 & (b12 & b70)). If it is a set expression, it should be b567 b1 b12 b70.
(This message has been edited by orcaloverbri9 (edited 08-22-2004).)
I can`t understand it, man.