my plugin keeps making the game crash

I made a system near sol that is named GINSU-LAND and every time I jump into that system, the game crashes. And the debug info isn't working to help me figure out what's wrong. this is the debuglog.txt file after running my plug:

EV Nova debug log

Output on 8/5/2004 at 12:35 PM

game engine was compiled Apr 19 2004
game engine version is 1.0.8 Carbon

opening data files & loading prefs
initializing monitor
getting available window positioning bounds
opening RezLib
main display at startup was 1280x1024 / 32 bits / 0 Hz
switching to 16 bits
system software version is 1034
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
Nova Data 1
Nova Data 2
Nova Data 3
Nova Data 4
Nova Data 5
Nova Data 6
Nova Graphics 1
Nova Graphics 2
Nova Graphics 3
Nova Music
Nova Ships 1
Nova Ships 2
Nova Ships 3
Nova Ships 4
Nova Ships 5
Nova Ships 6
Nova Ships 7
Nova Ships 8
Nova Sounds
Nova Titles 1
Nova Titles 2
Nova Titles 3
Nova Titles 4
Race 1.mov
Race 2.mov
Race 3.mov
Race 4.mov
opening files in Nova Plug-Ins folder:
Ginsu place.npif
loading sounds
creating window
main window rect: (1172, 302, -1824, -16385)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: Planet Ginsu (600) lacks landing description
warning: Planet Ginsu (600) has a bar but no bar description
warning: assuming implicit reciprocal link from GINSU-LAND (1128) to Sol (130)
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
configuring sprites
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
load pilot data 3
load pilot data 4
load pilot data 5
load pilot data 6
load pilot data 7
load pilot data 8
load pilot data 9
making alias
dumping pilot log
propagating mission bit effects
---
preparing main screen
setting up world
checking network stack
creating connection
beginning version check
setting up main screen graphics
doing main screen
---
entering game
adjusting sounds
showing intro screen
drawing stuff
drawing more stuff
changing window attributes
playing game
landing on spob 137 (Port Kane)
selling outfit Raven Rocket Pod (142)
selling outfit Raven Rocket Pod (142)
selling outfit Raven Rocket Pod (142)
selling outfit Raven Rocket Pod (142)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
selling outfit Raven Rocket (143)
evaluating ncb set string 'b6016' (activating cron 179)
preparing to activate cron 186 in 4 days
preparing to activate cron 191 in 4 days
landing on spob 137 (Port Kane)
evaluating ncb set string 'b6021' (activating cron 184)
entering system 129 (Tichel)
evaluating ncb set string 'b6023' (activating cron 186)
evaluating ncb set string 'b6028' (activating cron 191)
evaluating ncb set string '!b6033' (terminating cron 192)
entering system 130 (Sol)
evaluating ncb set string '!b6033' (terminating cron 192)


and that's it. I can't figure out what's causeing the game to crash.

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DO you have any special graphics in the system, like a animateing planet, or a planet over a animating steller. or any special ships.
If there are any special graphics, have then all been EnRLE'ed
Anything special your trying to do?

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I was trying to use a one-frame planet graphic. maybe that's why

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Um...no. There are plenty of one-frame planet graphics and they are well supported. Were you using a PICT? That might explain it...it supposedly supports PICTs, but I've heard of issues with doing so. Also, make sure your system links to Sol, as Nova doesn't like having to assume implicit links. 😉

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If you've been using ResEdit and NovaTools, you've set the planets' graphic to an incorrect spďn id and Nova is choking when it can't find the graphic. Took me forever to figure this one out. As in you need a spďn as opposed to a rle or pict.

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(This message has been edited by rmx256 (edited 08-06-2004).)

(This message has been edited by rmx256 (edited 08-06-2004).)