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I made a system near sol that is named GINSU-LAND and every time I jump into that system, the game crashes. And the debug info isn't working to help me figure out what's wrong. this is the debuglog.txt file after running my plug:
EV Nova debug log
Output on 8/5/2004 at 12:35 PM
game engine was compiled Apr 19 2004 game engine version is 1.0.8 Carbon
opening data files & loading prefs initializing monitor getting available window positioning bounds opening RezLib main display at startup was 1280x1024 / 32 bits / 0 Hz switching to 16 bits system software version is 1034 initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files opening files in Nova Files folder: Nova Data 1 Nova Data 2 Nova Data 3 Nova Data 4 Nova Data 5 Nova Data 6 Nova Graphics 1 Nova Graphics 2 Nova Graphics 3 Nova Music Nova Ships 1 Nova Ships 2 Nova Ships 3 Nova Ships 4 Nova Ships 5 Nova Ships 6 Nova Ships 7 Nova Ships 8 Nova Sounds Nova Titles 1 Nova Titles 2 Nova Titles 3 Nova Titles 4 Race 1.mov Race 2.mov Race 3.mov Race 4.mov opening files in Nova Plug-Ins folder: Ginsu place.npif loading sounds creating window main window rect: (1172, 302, -1824, -16385) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: Planet Ginsu (600) lacks landing description warning: Planet Ginsu (600) has a bar but no bar description warning: assuming implicit reciprocal link from GINSU-LAND (1128) to Sol (130) loading mission data propagating mission bit effects showing splash screen loading sprites checking memory loading ship sprites configuring sprites initializing player initializing main screen opening last pilot file load pilot data 1 load pilot data 2 load pilot data 3 load pilot data 4 load pilot data 5 load pilot data 6 load pilot data 7 load pilot data 8 load pilot data 9 making alias dumping pilot log propagating mission bit effects --- preparing main screen setting up world checking network stack creating connection beginning version check setting up main screen graphics doing main screen --- entering game adjusting sounds showing intro screen drawing stuff drawing more stuff changing window attributes playing game landing on spob 137 (Port Kane) selling outfit Raven Rocket Pod (142) selling outfit Raven Rocket Pod (142) selling outfit Raven Rocket Pod (142) selling outfit Raven Rocket Pod (142) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) selling outfit Raven Rocket (143) evaluating ncb set string 'b6016' (activating cron 179) preparing to activate cron 186 in 4 days preparing to activate cron 191 in 4 days landing on spob 137 (Port Kane) evaluating ncb set string 'b6021' (activating cron 184) entering system 129 (Tichel) evaluating ncb set string 'b6023' (activating cron 186) evaluating ncb set string 'b6028' (activating cron 191) evaluating ncb set string '!b6033' (terminating cron 192) entering system 130 (Sol) evaluating ncb set string '!b6033' (terminating cron 192)
and that's it. I can't figure out what's causeing the game to crash.
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DO you have any special graphics in the system, like a animateing planet, or a planet over a animating steller. or any special ships. If there are any special graphics, have then all been EnRLE'ed Anything special your trying to do?
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I was trying to use a one-frame planet graphic. maybe that's why
Um...no. There are plenty of one-frame planet graphics and they are well supported. Were you using a PICT? That might explain it...it supposedly supports PICTs, but I've heard of issues with doing so. Also, make sure your system links to Sol, as Nova doesn't like having to assume implicit links.
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If you've been using ResEdit and NovaTools, you've set the planets' graphic to an incorrect spďn id and Nova is choking when it can't find the graphic. Took me forever to figure this one out. As in you need a spďn as opposed to a rle or pict.
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(This message has been edited by rmx256 (edited 08-06-2004).)