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I know we have had a lighting tutorial for all 3D modelers, but I think its time for one that is for one 3D modeling program so people wont have to spend hours trying to find what your taking about.
(url="http://"http://homepage.mac.com/travisjames/TheCheatsLair/LightingTutorial/LightingTutorial.html")The Cheat's Lighting Tutorial(/url)
------------------ (url="http://"http://www.eternallightstudios.com")Eternal Light Studios(/url) | (url="http://"http://thecheatslair.cjb.net")The Cheats Lair OF DEATH!!(/url) | (url="http://"http://blog.evula.net/TheCheat/")Ma Blog (Hosted by EVula(/url) . (This message has been edited by The Cheat (edited 04-12-2004).)
ok, nice, but you missed a huge thing. Change the ambient color to black! That's vital to good lighting.
------------------ (url="http://"http://www.adventuredog.net")Adventure Dog(/url): Everyone's favorite little black and white dog. In a fight for peace, you must fight for equality, not revenge. "I am against evolution being taught in schools. I am also against widespread literacy and the refrigeration of food." - The Onion
Its ok I suppose. A bit incorrect in some places. I'll write up corrections at some point when Im back home
Not at all how I would do it but if it works for you...
------------------ 'It's only when you look at an ant through a magnifying glass on a sunny day that you realise how often they burst into flames' - Harry Hill
hm, you're also going to want a brighter key light. You don't want your main light and your fill lights to be the same brightness, it makes for a flat image.
oh, and if you want, post it in my walkthrough thread. I think it would be awesome if lots of people posted their techniques there, it could become a really good reference. (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/005135.html#")http://www.ambrosias...ML/005135.html#(/url)
Yea...
AMBIENT LIGHT SHOULD ALWAYS BE SET TO BLACK BEFORE FINAL RENDER
Ok. Ill update it with your suggestions. I can log in to my .Mac account because its saying that the pass is invalid.