a ship immune to a weapon? (or a weapon that can't hit the ship)

is there a way to get a weapon to be able to hit any ship except one? (and still have that ship vulnerable to all other weapons?)

i want to make a stellar (more specifically a hypergate), that will attack, and damage any ship that comes near it, (except for one) without destroying it. (limit the acces to ships of a certian class)

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A warrior can shape himself to suit anything in the universe.
A master can shape the universe to suit himself.

Quote

Originally posted by Cunjo:
**is there a way to get a weapon to be able to hit any ship except one? (and still have that ship vulnerable to all other weapons?)

i want to make a stellar (more specifically a hypergate), that will attack, and damage any ship that comes near it, (except for one) without destroying it. (limit the acces to ships of a certian class)

**

Nope, sorry. Does the hypergate have to kill the ship or just refuse admittance? Does this behavior have to hold true for the AI too?
-Az

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it has to damage or disable the ship, and it doesn't have to hold true to the AI (it only has to refuse the AI admittance). can it be simulated with a mission bit that makes the gate hostile if you don't have the ship? (and if it can, can you tell me how to do it, and what mission bits i can use?)

i want to use it to deter people from attempting to use it. (as if it is dangerous, and will damage any improperly equipped ship that comes near it)
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A warrior can shape himself to suit anything in the universe.
A master can shape the universe to suit himself.

(This message has been edited by Cunjo (edited 02-03-2004).)

I'd say your best bet on this one, Cunjo, is to make it a deadly spob, and have that one ship marked with the "resists deadly stellars" flag. It's not exactly what you want, but it does sound like it will suit your purposes.

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~Charlie
Sephil Saga Homepage: (url="http://"http://www.cwssoftware.com")www.cwssoftware.com(/url)

Quote

Originally posted by Masamune:
**I'd say your best bet on this one, Cunjo, is to make it a deadly spob, and have that one ship marked with the "resists deadly stellars" flag. It's not exactly what you want, but it does sound like it will suit your purposes.

**

Good point - i had forgotten about the spob vs. syst criminal record issue. I think you are right as to the best way to do this. It might be possible with visbits, but it might not be.
-Az

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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.

Im not sure whether this is possible or not, but isn't it possible to make a weapon susceptible to a particular type of jamming? If so then you could give the ship that is resistant to it an invisible outfit that gives that ship the necessary jamming for that weapon... Don't know if that would work, but I'm sure someone around here will put me straight 😛

ewan

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'It's only when you look at an ant through a magnifying glass on a sunny day that you realise how often they burst into flames'
- Harry Hill

Just use invis autoaborting missions to set legal status with the planet, any ship you get gives you a bad rep except one which clears said rep. This I believe should work.
Joe

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"Life is tough, but it's even tougher when you're stupid."
-John Wayne

Well, for the first question, you could make multiple copies of every ship/planet/person that will have the weapon, having the second copy not have the weapon, but rather one that looks and acts like the first, yet does no damage. You would use NCBs to switch between the two. This may become resource intensive if the weapon is common.

~ SpacePirate

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Fear the SpacePirate,
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And he'll board your ship!
-mrxak

Couldnt you use the ship flag 'Planet type ship'? But that would only be hit by planetary weaps. But not others.

That rases some questions. if a planet shot a planet distroying weapon, would the planet that shot it die? If you used the ammo type -999 and gave it to a stellar, woult that planet explode?

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Quote

Originally posted by The Cheat:
**Couldnt you use the ship flag 'Planet type ship'? But that would only be hit by planetary weaps. But not others.

That rases some questions. if a planet shot a planet distroying weapon, would the planet that shot it die? If you used the ammo type -999 and gave it to a stellar, woult that planet explode?

**

Using the planetary weapons/ships would get the exact opposite effect; having only the one weapon effect the ship while everything else does not.

~ SP

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Fear the SpacePirate,
He made a (url="http://"http://www.evula.org/infernostudios/search.html")plug-in search page(/url)...
And he'll board your ship!
-mrxak

We know we could set it as a deadly spob, that was my idea in the first place. But we dont want the player to accidenally fly into the gate and destroy themselves.

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Prime...Awacins

Quote

Originally posted by SpacePirate:
**Well, for the first question, you could make multiple copies of every ship/planet/person that will have the weapon, having the second copy not have the weapon, but rather one that looks and acts like the first, yet does no damage. You would use NCBs to switch between the two. This may become resource intensive if the weapon is common.

~ SpacePirate

**

this sounds like a good idea, since it will be a new weapon just for that stellar, but how would i implement it? i don't know jack about mission bits or NCBs. however, if we did this, would the stellar allow access? (if it is hostile, i don't think it will let you land)

is there a way to make it always have the weapon, but only be hostile if you don't have the ship?

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A warrior can shape himself to suit anything in the universe.
A master can shape the universe to suit himself.

Quote

Originally posted by Cunjo:
it has to damage or disable the ship, and it doesn't have to hold true to the AI (it only has to refuse the AI admittance). can it be simulated with a mission bit that makes the gate hostile if you don't have the ship? (and if it can, can you tell me how to do it, and what mission bits i can use?)

Yes, it can. Just use the Sxxx bit (start mission xxx) in the immune ship's OnBuy field. Make that mission auto-aborting and give the player a clean legal record with the hypergate's government. You can have the OnRetire field use another Sxxx. This other mission uses the CompGovt and ComReward fields to decrease the player's legal record enough to make the gate hostile.

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"Nothing is impossible with crons and submunitions."
-me

You could try pulling a visbit trick using the sxxx ncb test to switch between two versions of the system, one where the govt of the hypergate is Xenophobic.
It may take some poking around with the hypergate govt's specs if the system that this happens in has other inhabited spobs in it. Search for "Masamune Spob Challenge" for more info on some problems we have had with this.
-Az

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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.

thanks guys. that will do.

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A warrior can shape himself to suit anything in the universe.
A master can shape the universe to suit himself.