[EV:N] AI Ships Deploy Fighters Flagged For Them Not To Be Used

I've got an odd situation that started popping up -- reworked some of my oütf resources recently, and now all of a sudden ships deploy their escape ships as fighters even though the wëap resource has the "AI Ships Will Not Use" flag checked. I've checked the numbers of the oütfs -- they're all correct -- so I can't figure out what's going on.

At the same time (and I'm not sure it's related), oütfs with the "Show Only If Require Bits Are Met" flag checked are showing in the Outfitters anyway.

Any thoughts?

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Are you using the right file?

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How do you mean?

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Wait... I've seen this too.

Remember a while back, Kelsan wanted to do something involving a përs saving a particular fighter as a personal escape ship? I remember recommending to him the use of the "AI Ships Won't Use" Flag.

It didn't work then, either.

The topic was (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/003738.html")Escape Ships.(/url)

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Quote

Originally posted by UncleTwitchy:
**How do you mean?

**

It was sort of a joke. Somebody a while back had a problem, and it turned out they were using the wrong plug-in file.

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You have been warned: More haikus are coming!!!

Oh, right -- I remember now. Of course, I'm editing Data Files rather than plug ins, so that one sailed right over my head.

The weird thing about this is that, while I changed the numbers of most of the oütf and wëaps, the numbers for these didn't change, so I don't know why it's not working like it did before.

(edit) The Require Flag On/Still Showing Up thing has me stymied as well. (/edit)

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(This message has been edited by UncleTwitchy (edited 05-31-2003).)

Have you tried giving the AI Ammo 1, Launchers 0? I don't think a launcher is necessary to deploy an escape ship.

-reg

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Not feasible, unfortunately -- this is for SFA, where all the ships are preset with all the necessary "outfits" -- if the AI ship doesn't have a launcher, then your ship never has a launcher either.

The thing is, before I renumbered other oütf and wëap resources, it worked properly and they didn't launch the ships.

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You could make two ship variants, a purchaseable one and another for use in düdes. The regular variant would have the launcher built in, the other would have it as a "DefaultItems" or a Gxxx in the "OnCapture" field.

That way the weapon readout looks correct in the shipyard, and you also get the launcher from an AI ship you might happen to capture.

-reg

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"Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
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That's a thought. Thanks.

Still bugs me that it worked before and now it doesn't, though.

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What programs are you using to edit the data files?

Don't some programs inadvertantly reset some values (was it NovaTools?)

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Quote

Originally posted by Mr. S'pht:
**Don't some programs inadvertantly reset some values (was it NovaTools?)

**

It was NovaTools, but the wonky fields pertained to the Smoke settings.

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