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My Nova TC Factions has run into one small problem in release time. Ok as the thread says 'too many systems' I have 'too many systems' as I have ahem 992 systems and I haven't put them all in yet! :eek: I was wondering if anyone had any ideas on how to get through putting stuff in them (they are just placed and don't have anything in them) quickly. If not then sigh I'll just have to do it the LONG way.
Oh I am using the 'Filler' idea from the Non Technical Nova Bible because otherwise I only had about 150 systems. But now I have 992 systems :frown:. If you think I should I'll just have to remove all the Filler systems. Though I don't really want to as that would make the galaxy depressingly small (hey I even thought that the Nova galaxy was small!). I also decided to cut the galaxy in half by placing a supposubdely impenetrable Nebula to get rid of about 300 systems. But the galaxy is still too big :frown:. I want to keep it the same size but I don't want to have to fill it all (ironic that isn't it...).
Oh well evening all i have to get back to work. Now how many spobs is that... -Starbridge42
------------------ Hey! If I want cheesey pufes, I'll get cheesey pufes! -Eric Cartman Law Enforcer "Respect my Authorita!"
I've no sympathy for you, my friend -- Starfleet Adventures has over 1200 s˙sts, most of them with planets, 98% of them taken from Star Trek canon, and 90% of them with spöbs that require dëscs -- and in some cases, bar dëscs. There's no quick and easy way to create them, either -- just patience, dedication, and a lot of free time. (It's taken me over six months just to get the s˙sts with the hyperlinks put in, and I still am working on putting in all the spöbs. I've also only just started writing placeholder text for them.)
If you don't want all to have to fill all those s˙sts with planets, leave 'em empty. There's a lot of empty space.
------------------ Starfleet Adventures: A Star Trek TC for EVN (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=145") Discussion Board (/url) Starfleet Adventures (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=71")Progress Log(/url) It is better to feed the goat than it is today.
(This message has been edited by UncleTwitchy (edited 02-19-2003).)
or you could probably get someone to write a "name generator" type thing that will create desc for your planets. You still wouldn't get as good of quality from it though.
------------------ Visit my site at [http://cdrwerks.northernswamp.com évasion](http://cdrwerks.northernswamp.com<br /> évasion) vitesse, vlucht snelheid, Entweichen Geschwindigkeit, fuga velocitŕ, escape velocidad, ten different ways to say Escape Velocity.
There is a name generator available already that is EV specific. I think Ben Chess made it, the dude behind EV-Edit. Check the tools section of Ambrosia's site for it. It may be under EVO, though. You would have to add considerably more material to it, though, because if memory serves me their isn't much there.
------------------ ~Charlie
Quote
Originally posted by Starbridge42: **My Nova TC Factions has run into one small problem in release time. Ok as the thread says 'too many systems' I have 'too many systems' as I have ahem 992 systems and I haven't put them all in yet!:eek: I was wondering if anyone had any ideas on how to get through putting stuff in them (they are just placed and don't have anything in them) quickly. If not then sigh I'll just have to do it the LONG way.
**
Unfortunately, there is no quick way to do it. In fact, there shouldn't.. Every part of your galaxy should be personalized and custom made by the designer.. but also keep in mind, 922 systems is a ******** load of systems. As a point of reference, F-25 had 522 systems, at least 50 of which are duplicates of systems to reflect change, and people complained ceaselessly about the vast territory to cover in making trips. Even if the majority of systems are abandoned, that still adds a lot of time for trips.. I'm not trying to criticize you in any way, it's just an enormous area of space and sometimes it's better to go for quality as opposed to quantity.
_bomb
------------------ "I want to tell you about a time I almost died...."
(This message has been edited by Bomb (edited 02-19-2003).)
This is true, Bomb. My TC, the Resurgence, is a polar opposite to this large plug - it contains less than 60 systems, but about 40-45 are inhabited, many with 2 or 3 spobs. The result is a compact, exciting TC with no long hyperspace treks.
------------------ (url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go&urgaylol;=yes")EV Developer's Corner(/url) "I expect you'd like to know about frogmen?"
I just really feel a nasty urge to plug the plug I'm working on- its based in our solar system, with all the planets from the sun to Mercury out to Uranus, so there are only really 8 systems we are working with. We've found quite a few places to add more-the lagrange points, moon systems and hyperspace, for example- but it is still going to be a limited number of places- Less than 30, I think. However, most everywhere has at least 4 spobs, many will have a full 16. However, making it all work multiplies the number of systems we actually have by an order of about 16, at least.
Originally posted by Mazca: **This is true, Bomb. My TC, the Resurgence, is a polar opposite to this large plug - it contains less than 60 systems, but about 40-45 are inhabited, many with 2 or 3 spobs. The result is a compact, exciting TC with no long hyperspace treks.
Well, best of luck with it, it sounds good. My TC also boasts a (relatively) small galaxy that is more compact and dense in terms of development for the individual planets, as opposed to making it massive and somewhat generic, because there's really only so many ways you can say "Habitable/inhabitable world A is an important/unimportant planet for <government> because of <reason A> and <reason B>. Plus, an interesting/quirky feature is <feature>." The less planets you have the more creative they'll be.
shrug
Just my personal belief.
Despite the project I'm working on, I feel the same way, which is why writing all these texts for 1000+ spöbs in the Star Trek universe -- many of them mentioned maybe once on one of the shows in a fleeting line of dialogue -- is rather daunting. Fortunately, for this plug, most people are more concerned with flying around blowing up Klingons than reading planetary descriptions.
When I get around to doing my original project (the one Starfleet Adventures was supposed to be a small "learn how to make an EVN TC" project to lead up to doing), that's fully my intent -- small universe, pertinent and important dësc text.
What I have done to make life easy is to use the Ev-Names program (I think you can get in on the Nova addons page) and made modifications of it. One produces the names of the Systems inside a Nebula (NGS-) and the other produces names of uncontrolled systems (NCG-). And I then used Ev-Edit to connect all the systems (really and it worked too! No bugs amazingly. A far cry from trying to make Ev plugs with it). So now all I have to do is fill them with content (yeah 'only') so hopefully they will be done by the end of March.
Let the joy of creation reside in creating, not in completion.
and hi, im new here, thought you wouldnt mind to take on some encouragement...
ill be around and learning. Vic
------------------ Yeah, I'm crazy. Really crazy. But, Im the nicest crazy guy you'll ever meet.
Originally posted by Kiveck: **Let the joy of creation reside in creating, not in completion.
Firstly welcome to the boards, may your stay be long and enjoyable. Secondly, have you ever made a plug with 992 systems? If not then you are yet to find the horror of a terrifying number of systems. Oh and about my message about how Ev-edit had worked. Well as it turns out it decided to randomnly place a bunch of planets in various systems. Curses!
Originally posted by Bomb: **Unfortunately, there is no quick way to do it. In fact, there shouldn't.. Every part of your galaxy should be personalized and custom made by the designer.. but also keep in mind, 922 systems is a ******** load of systems. As a point of reference, F-25 had 522 systems, at least 50 of which are duplicates of systems to reflect change, and people complained ceaselessly about the vast territory to cover in making trips. Even if the majority of systems are abandoned, that still adds a lot of time for trips.. I'm not trying to criticize you in any way, it's just an enormous area of space and sometimes it's better to go for quality as opposed to quantity.
Well as I said I am using the filler idea so unlike F-25 you don't need to travel throug heven a quarter of the systems. they're just there to flesh out the galaxy a bit. Increase it's size. Anyway as for the quality over quantity, don't think this is so in the Read Me i can say "I have 992 systems" because trust me I will NOT be saying that. It might dissuade people from playing. Oh and bomb I checked out your guide. Nice bit of work that and I hope to hear about how you go with your plug.
Also as a point of reference is there a limit to the number of systems you can have? And if so has anyone ever reached it?
Max Systems = 2048
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Originally posted by mrxak: **Max Systems = 2048
And I sure hope no one ever reaches it.
------------------ I like long walks, especially those taken by people who annoy me.
Originally posted by Ernimtir: **And I sure hope no one ever reaches it.
Someone will, just because, "Its there." Though I must admit, the thought is rather daunting. That is a lot of raw data.
------------------ "If you can't feel the Force, you're not pushing it." -Prof. Li on the "Force" Got g?
Originally posted by Chuckles: **Someone will, just because, "Its there." Though I must admit, the thought is rather daunting. That is a lot of raw data. **
It'll be slightly less data if most of the 2048 systems are used to create a medium sized dynamic universe. I like how EVN had the occasional Auroan / Fed border change, though I only see it in the cron and never noticed when playing the game (I need to pay more attention d-: ).
I think players would appreciate and enjoy more a universe that changes from time to time, some due to player's deeds, and some independent of player's deeds. Creating a huge static universe is not cost-effective in terms of developer's effort vs players' enjoyability.
Generally speaking (-:
Pan Sola, Eater of Snacks ps. most of my comments are directed at starbridge, not chuckles. I quoted chuckles just to take about the 2048 systems d-: ------------------ Fundraising to buy a mac so I can play EV:N without using a Emulator (too slow with carrier combats) or taking over my best friend's computer. Please send all contributions via paypal to panguim@uclink4.berkeley.edu Making a TC based on J.R.R. Tolkein's works. (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=935")http://www.ev-nova.n...topic.php?t=935(/url)
(This message has been edited by Pan Sola (edited 02-25-2003).)
Originally posted by Pan Sola: **It'll be slightly less data if most of the 2048 systems are used to create a medium sized dynamic universe. I like how EVN had the occasional Auroan / Fed border change, though I only see it in the cron and never noticed when playing the game (I need to pay more attention d-: ).
Pan Sola, Eater of Snacks ps. most of my comments are directed at starbridge, not chuckles. I quoted chuckles just to take about the 2048 systems d-:**
Well if that's what the people want then that's what the people will get. Changing borders it is. (who says we don't listen to what people say) -Starbridge42 (the people's starbridge)