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    Ernimtir

    @Ernimtir

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    Ernimtir Follow

    Best posts made by Ernimtir

    This user hasn't posted anything yet.

    Latest posts made by Ernimtir

    RE: i need some assistance...

    I honestly don't have a problem with the map. I go to the link you gave and I get a nice big, scrollable galaxy map from EVN. Maybe it's just your comp because it loads fine for me.

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    Warning: Caution is advised when attemping communication with an Ernimtir under the influence of himself.

    posted in EV Developer's Corner •
    RE: Wings 3d, Strata 3.0.2 and texturing

    Quote

    Originally posted by Vaumnou:
    ** <various helpful stuff>
    **

    Thanks a lot. That makes me very happy. 😄

    I looked at GIMP, but the official site didn't seem to mention a mac version. And a google search on "mac gimp" only turned up pages that eventual linked to a page to buy it at $25. Not as bad as photoshop, but still...

    Anyway, it's probably just that I didn't look hard enough. I look again in the morning, it's late now.

    (edited by Mazca - you borked your quote tags, I fixed them)

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    Warning: Caution is advised when attemping communication with an Ernimtir under the influence of himself.

    (This message has been edited by Mazca (edited 07-18-2003).)

    posted in EV Developer's Corner •
    RE: source code

    I know that you won't find the EVN source. I doubt you can find the EV or EVO source either, though you might. It'd probably still be illegal though. I'd give up on getting it anytime soon.

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    Warning: Caution is advised when attemping communication with an Ernimtir under the influence of himself.

    posted in EV Developer's Corner •
    Wings 3d, Strata 3.0.2 and texturing

    First off, I know wings isn't really designed to handle textures at this point, but bear with me.

    I've finally gone and more or less finished a model for a ship. But it's a tad to complex to texture in Strata, easily that is. Pics can be seen (url="http://"http://image.modenstudios.com/Ernimtir/CF2A.jpg")here(/url) and (url="http://"http://image.modenstudios.com/Ernimtir/CF2B.jpg")here(/url). I want to texture each main face individually(not each polygon, but each general side). This could be done in Strata with lots of textures, lots of rotating, and lots of grouping. Ignore that last sentence if it confuses you.

    Now, wings has "experimental" UV mapping, and I've used this to divide up one object, the cargo pod(there are five stacked on the back of the main ship), into a number of areas that should in theory be easy to draw a texture on and apply back to the model. It looks like (url="http://"http://image.modenstudios.com/Ernimtir/UVmap.jpg")this(/url).

    My problems/questions are these:
    How do I export the UV map from wings so I can texture it?
    How do I import it back into Wings and onto my object?
    Will the texture transfer to Strata for rendering if I export the model as .3ds?
    Can I instead apply the texture back to the object in strata? Or will some necessary data be lost in the process of exporting and then importing?

    So, yeah, if you can answer my questions, great. If not, feel free to other alternate suggestions.

    I'll post this on a Wings forum if no one here knows. I just wanted to ask people I know before asking people I don't know. Thanks in advance.

    P.S. Is there a free, good alternative to Photoshop? Or any good, free texture making app? I don't need/want all the features but I do want more than Appleworks. OSX based is preferred.

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    Warning: Caution is advised when attemping communication with an Ernimtir under the influence of himself.

    (This message has been edited by Ernimtir (edited 07-17-2003).)

    posted in EV Developer's Corner •
    RE: Random Musings

    Quote

    Originally posted by SpacePirate:
    **You can indeed use the random function to do exactly this. This will involve at least 5 missions and 3 bits, all only available if the original mission was completed.

    Have an autoaborting mission #1 be available 100% of the time in the spaceport, and make it invisible. In the OnAbort field, have " r(s misn2 , s misn3 ) ". Missions #2 and #3 are both autoaborting invisible missions, with an availibility of 0%. In mission #2, have the OnAbort field be "r(b (bit2) , b (bit3) )", and mission (#3)'s OnAbort will be merely "b (bit3) ". The above missions will need to have bit 1 (set by the mission before these) set.

    For the fourth mission, the "Mission available" mission, have the Availibility field be "b (bit1) & b (bit2) ". This will give it a 25 percent chance of being active. The last mission will need it's availability to be "b (bit1) & b (bit3) ". This will be the "Not available" mission, which will be available otherwise.

    This will always set either bit 2 or 3, so it will always show one of those two missions, but never both at once.

    **

    Thanks for all the thoughts everyone. They're all good ideas but this one just seems cleanest. I'll have to use this a bit more sparingly than I had originally hoped, it's that or limit the plug with about 200 missions...

    Anyway, thanks for the answers, don't expect the TC anytime soon. At least not until next summer, if it ever gets done. And if anyone else wants it, the idea is free for you to use in you plug.

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    Caution: Be careful when attemping communication with an Ernimtir under the influence of himself.
    (url="http://"http://gramathy.blogspot.com/")Das Güd Blog(/url)
    (url="http://"http://www.kingsofchaos.com/page.php?id=832668")Cool Site(/url)

    posted in EV Developer's Corner •
    Random Musings

    Allright, so I've got a very tentative idea for a TC floating around in my head. And with this I got an idea on how to missions(namely the accepting of them) in a much more believeable way. But I'm not sure if the engine could handle what I want it to do.

    Basically what I want to do is have a few missions that all would appear to be the same when browsing the BB. But I want only 1 of the missions to appear at once. That's easy enough to do, just randomize a bit or two and tweek the availBits and viola! But instead of just having 1 available and that's it, I want which one is available to change day to day.

    Practicle example:
    1.You complete a previous mission and are told to keep checking with your contacts on Sol.
    2.The Sol BB now always has a mission called "Check with contacts"
    3.There is a 90% the mission will result in you being told your contacts have no info yet.
    4.The other 10% of the time however, the mission results in you being told more stuff and sent off on an actual mission.
    5.None of the "Check with contacts" missions appear past that point.

    Now, to clarify. I don't want it time based unless I have to. I want it to go back to the 90% mission if you miss the day the 10% mission showed up. I always want at least 1 of the mission available, but never more than 1 at a time. It should also be possible to have the 90% mission and 2 different 5% missions, in other words lots of different possible outcomes.

    I'm hope that wasn't too confusing and sorry for the rambling. Thanks in advance.

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    Caution: Be careful when attemping communication with an Ernimtir under the influence of himself.
    (url="http://"http://gramathy.blogspot.com/")Das Güd Blog(/url)
    (url="http://"http://www.kingsofchaos.com/page.php?id=832668")Cool Site(/url)

    posted in EV Developer's Corner •
    RE: strata questions

    Quote

    Originally posted by zero_gravity:
    **I'm learning Strata (3.0, thanks Jules!) and I've got several questions:

    1. I have a highly curved shape, is there some way to apply one texture to the concave face, and another to the opposing convex face?

    2. I don't have Photoshop, are there any free/cheap programs I can use to make my own textures, or any web resources that I could download from (I already have the ones from Ewan's Lair--again, thanks!)

    3. Symmetry1: tutoritals talk about a mirror function to replicate objects, I can't find it

    4. Symmetry2: lets say I want to make a sphere with uniform dimples (like a golf ball), is there anyway to do this better than reshaping and pulling point by point with low gravity? There's not enough points, and doing by hand makes them all uneven.

    Sorry for the length/many topics, beautiful work you all do in the image gallery.
    Thanks in advance....

    **

    1. Yes, but I'd have to go mess with Strata to be able to explain it any good. And right now my comp is a $500 paperweight, so I can't help there.

    2.I haven't found any, if you do, please tell me too! 🙂

    3.That's because there isn't one in Strata 3.0. What you need to do, is duplicate the object/group you want mirror and change the dimensions to negative. For example, if you wanted the "mirror" to be a vertical wall on the x-axis, then you make the x dimension of the copy negative.

    4.You might want to try use anti-matter shperes, but those slow renders down and aren't really that great. I'd just recommend making the sphere a bezier/polygon mesh and adding points as necessary. While the depths of the dimples won't be exactly even, you should be able to get it close enough so that it doesn't matter.

    (edit)Almost forgot! Good luck modelling and have fun with it! 😄

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    Caution: Be careful when attemping communication with an Ernimtir under the influence of himself.
    (url="http://"http://gramathy.blogspot.com/")Das Güd Blog(/url)
    (url="http://"http://www.kingsofchaos.com/page.php?id=832668")Cool Site(/url)

    (This message has been edited by Ernimtir (edited 06-17-2003).)

    posted in EV Developer's Corner •
    RE: EV 3D!!!

    Quote

    Originally posted by Admiral Zombat:
    **...snip...

    edit: heh - what about a 'magic eye ev3' plugin!!
    mm-mmm, overkill.

    **

    Well, perhaps for EVN it'd be too much. But something oldskool like (url="http://"http://www.dtek.chalmers.se/~d3rebas/creative/martinsoft/spong.html")pong(/url) could certainly handle it. 😄

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    Caution: Be careful when attemping communication with an Ernimtir under the influence of himself.
    (url="http://"http://gramathy.blogspot.com/")Das Güd Blog(/url)
    (url="http://"http://www.kingsofchaos.com/page.php?id=832668")Cool Site(/url)

    posted in EV Developer's Corner •
    RE: in need of ships

    Quote

    Originally posted by HandsofDeath:
    **hi, i have no talent for modeling ships, so i'm asking for any help. i'm making a plugin (duh) and i would like ships that look something like dragons. about 4 ships would be great, a small, medium and large. any others would be awesome.

    if you can help, either email me or post here. i'll give you credit for them and eventually post the plugin on the addons page.

    thanks in advance.**

    Hey there and welcome to the boards. 🙂 First off, thanks for making your post readable and putting it in the right place.

    Now, as for you request, good luck. You'll find that most of the 3D talent here no longer makes graphics for "hey I'm making a plug and need some graphics" posts. They've done that too many times and had the plug never get finished or released and as such don't like to spend time on what they feel might be 'doomed' projects. If you get someone great, but you'd be much more likely to get help for your plug if you can say "I've finished my plug, now all it needs are some graphics".

    Don't take this as me saying your plug is doomed or crappy. I think that the more plugs there are the better. I'm just trying to let you know how this'll likely turn out. Anyway, have fun with the plug and be sure to tell us all when it's done. 😄

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    Caution: Be careful when attemping communication with an Ernimtir under the influence of himself.
    (url="http://"http://gramathy.blogspot.com/")Das Güd Blog(/url)
    (url="http://"http://www.kingsofchaos.com/page.php?id=832668")Cool Site(/url)

    posted in EV Developer's Corner •
    RE: Limited Time Playing Unregistered?

    Quote

    Originally posted by SlaVitiCkus:
    **Right, I agree, but to stay on topic...

    The introversion demo DOES have a cutoff point. Did you download the Ambrosia demo or the Introversion one?

    **

    Does that mean you can play the full complete game with the Ambrosia demo? Or is the Ambrosia cutoff just later on than the introversion one?

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    Caution: Be careful when attemping communication with an Ernimtir under the influence of himself.
    (url="http://"http://gramathy.blogspot.com/")Das Güd Blog(/url)
    (url="http://"http://www.kingsofchaos.com/page.php?id=832668")Cool Site(/url)

    posted in Uplink •