"Sam's Garage" a way to display your ships actual stats

I noticed something while playing Polycon, a rather long drawn out TC, I'd like to see my ships actual stats.

It would be just like the Info page that comes up when you look at the different ships in a shipyard.

As it is, the game shows your stuff when you hit the "P" key But it shows your shields and armor as a percent instead of the total number of points.

Over on the Polycon discussion board (ev-nova.net), Yomcat suggested I fill out his form to do it.

I'll give it a go with resedit and try to do it myself, but I was wondering if anyone has already tried this and ran into problems, etc.

If this turns out to be Engine related well then, I know Andrew's response and I understand.

So, has such a plug been tried?

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Ivanova: "I can only conclude that I am paying off karma at a vastly accelerated rate."

i'd be extremely surprised if it can be done w/o at least minor modifications to the engine. that said, it probably wouldn't be too challenging, with all the info available on the format of the pilot files, to make an external app which does it. of course, i'm not at all familiar w/ programming on a mac, so i don't actually know how hard it would be to load all the necessary resources (from the data files and plugs) to do the computation

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Yup, it's an engine thing. Sorry.

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It would be possible with an external app (one that would simply give a report of the player's current ship). Basically, you would read in the ship info from the appropriate data file and pull all related info from the pilot file, merge the two, and you would have relatively accurate stats on the ship. I have heard that the pilot files are encrypted, though. Is this true?

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Yes, they are encrypted.

With pilotfile.txt in your Nova folder and a copy of ResEdit and the Nova files to reference, you could figure out outfit by outfit what they all do specifically to your ship. Then just add it up by hand.

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Quote

Originally posted by nighthawk:
**i'd be extremely surprised if it can be done w/o at least minor modifications to the engine. that said, it probably wouldn't be too challenging, with all the info available on the format of the pilot files, to make an external app which does it. of course, i'm not at all familiar w/ programming on a mac, so i don't actually know how hard it would be to load all the necessary resources (from the data files and plugs) to do the computation

**

If you start modifying the engine, Matt Burch, and Andrew Welch will have your head.

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Not all who wander are lost.

Quote

Originally posted by EVula:
**Yup, it's an engine thing. Sorry.

**

Well that was easy, all I had to do was ask!

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Ivanova: "I can only conclude that I am paying off karma at a vastly accelerated rate."