A new TC in development! iRequest

Just as it says. I'm working... alone (I must be insane!) on my ages old Ng'anda Chronicles total conversion. Progress report: 49 of projected 180 star systems mapped, all weapons planned, all governments planned. Specifically, I need one (or more!) people who are VERY good with graphics, and someone good at programming missions. Anyone else who is very skilled with any aspect of making plugs.

I can also assist others with storyline, descs, and coming up with cool yet realistic outfits and explanations thereof.

I do NOT want Ng'anda Chronicles to go vaporware. Please contact me at Renyard@pacbell.net if you want to help or with suggestions.

Oh, and a technical thing: I want to make captial ships invulnerable to small arms fire. I plan to do this by making capital ships "planet-type" ships. Actual planets and moons have infinite hit points: Space stations and hypergates CAN be destroyed in a similar manner, and some bombers and corvettes will have "anti capital ship" weapons. Has anyone tried this before who can tell me if it will work?

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Benarhtalh engan. >^_^<
(url="http://"http://WWW.Ninjaburger.com")Ninjaburger.(/url) There in 30 minutes or we commit seppuku.
A Stoir Moi Chroi. A plugin for EVN. "And Druid's feet will pace again/the mountians of my childhood..."

i dont think i could do any of that! but i could help/edit the story line if needed

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Cheers
-Norcon
"we are doing this all wrong, i blame myselft

I don't think that will work, because planet type ships can not move. You could try making the capital ship weapons do a lot of armor damage, and the small weapons do none. Then just give the capital ships a huge amount of armor so that the small weapons will be nearly useless aganst them

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(This message has been edited by AnubisTTP (edited 01-08-2003).)

(This message has been edited by AnubisTTP (edited 01-08-2003).)

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Originally posted by AnubisTTP:
I don't think that will work, because planet type ships can not move.

Really? Huh. Then can you actually make them planets? Can you actually make them planets and land on them?

Quote

**You could try making the capital ship weapons do a lot of armor damage, and the small weapons do none. Then just give the capital ships a huge amount of armor so that the small weapons will be nearly useless aganst them
**

That's been suggested to me before.

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Benarhtalh engan. >^_^<
(url="http://"http://WWW.Ninjaburger.com")Ninjaburger.(/url) There in 30 minutes or we commit seppuku.
A Stoir Moi Chroi. A plugin for EVN. "And Druid's feet will pace again/the mountians of my childhood..."

(This message has been edited by Renyard (edited 01-08-2003).)

I don't think you can land... Anyway why bother? Make a ship graphic and use it for the planet graphic.

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You just proved theories worked.

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Originally posted by Renyard:
**I'm working... alone (I must be insane!)
**

Well, your less insane than me.

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"It's nothing personal... you just don't have a sense of humor, that's all."

(This message has been edited by Mantaray (edited 01-08-2003).)

Quote

Originally posted by Renyard:
**Just as it says. I'm working... alone (I must be insane!) on my ages old Ng'anda Chronicles total conversion. Progress report: 49 of projected 180 star systems mapped, all weapons planned, all governments planned. Specifically, I need one (or more!) people who are VERY good with graphics, and someone good at programming missions. Anyone else who is very skilled with any aspect of making plugs.
<snip>

**

I may be able to help with sound, esp title music (itching to compose another). Plus, us inmates of the People's Republic gotta stick together! (I manage a building near Ashby BART...where are you?)

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"I know the stranger's name."
Turandot

Or another idea like that posted above, you could give fighters no shielding and only let their weapons damage armor. Then they could destory eachother but do nothing to capital ships until they were nearly dead anyway.
This would work especially well if for any reason you wanted a plug where shields didn't exist (simply change the shield resource to 'capital ship armor' in your mind :)).
I'm curious what you mean by programming missions. Are you saying the ncb controls and stuff?

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Quote

Originally posted by Commander Arashi:
**I may be able to help with sound, esp title music (itching to compose another). Plus, us inmates of the People's Republic gotta stick together! (I manage a building near Ashby BART...where are you?)
**

CHOKE Good lord! (/superhero "good lord") I live VERY close by. I have the base idea for a song - but I can't write music! (iPout) Yes, you can be of great assistance... (maniacal laugh) E-mail me, let's put our heads together for this one.

I like the "Dinky-Ass Armor" idea for Invulnerable Capital Ships™. Energy sheilds of great power do exist in this setting - of both the "charged particle soup" varity and the "Hyperspatial energy" flavor. Besides, I already decided that laser and plasma cannon are the most common weapons on small fighters. They hurt shields more than armor. Perhaps bombs and torpedoes are shield peircing...

Yes, when I talk about mission programming, I mean NCB manipulation. iSuck at programming.

Update: 74 of 180 systems mapped. Syndicate Of Free Worlds missions in planning stages.

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Benarhtalh engan. >^_^<
(url="http://"http://WWW.Ninjaburger.com")Ninjaburger.(/url) There in 30 minutes or we commit seppuku.
A Stoir Moi Chroi. A plugin for EVN. "And Druid's feet will pace again/the mountians of my childhood..."

Wow. There are a lot of TCs out there. Pretty soon the Webboard registration form will say:

Username:_________
Name of TC:_______

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My Robotech plug is using the two-level damage system. Note: planet-type ships can land, move, etc, just like normal ships. They are just invulnerable to non-planetary weapons.
I've talked about this elsewhere, but some points to consider:
1. Planetary weapons can NOT hit non-planetary objects, and thus, will not even be used against such objects.
2. You can't piss off planetary ships with non planetary weapons. This is more annoying than you think.
3. For realism, the capital ships must at least treat the fighters as a threat, and act like it's own load of fighters is useful. Achieving balance is a must.
Good luck. With alot of planning and tinkering, this system creates some cool effects.

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~Charlie

Masamune - thank you for your input on this, because those three points of yours have TOTALLY changed my thinking on how I should handle this. It's a VERY useful thought experiment, and my answers to your concerns are thus:

1: That's what I intended in the first place. A superheavy laser cannon, or a heavy laser broadside, simply CANNOT do damage to a fighter and isn't designed to track or hit it; a light laser cannon is swallowed up by dense layered sheilds or armor. A bomb/torpedo is, similarily, not meant to damage a fighter and wouldn't EVER be fired at one (too easy to dodge)... although I could have them submunition into (for instance) medium plasma cannon shots after they detonate.

2: Hmmn. That could pose a problem... but then again, it might not. Would a ship totally invulnerable to fighters even attempt to attack them, and vice versa?

3: If the ships are inherently enemies anyway - if, say, you've already pissed off the Syndicate by becoming a member of Valkirye Squadron, sir, in the Solar Navy, sir! - wouldn't the point defense weapons automatically attack you? If this becomes a real problem, then iCheat - by having smaller picket ships that fighters CAN affect in the same system as mister überboat. You fire on the small boats, and since ships always defend allied spacecraft... I could even have some of it's fighters "launched" to begin with. You blow them up, the ship gets angry and launches fighters...

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Benarhtalh engan. >^_^<
(url="http://"http://WWW.Ninjaburger.com")Ninjaburger.(/url) There in 30 minutes or we commit seppuku.
A Stoir Moi Chroi. A plugin for EVN. "And Druid's feet will pace again/the mountians of my childhood..."

I'm happy to help. Some of your solutions are my own, some not. It has taken me alot of tinkering to get right. Here's some more things to think of:
1. If you launch fighters at a Capital ship, even set to attack, they will. However, they will not succeed at even pissing the ship off. The ship just goes it's merry little way. I have chosen to give all fighters either a way of hurting capital ships (at least in some tiny pinprick way) or more commonly, a "targetting computer", a beam weapon that looks like a laser sight, which technically does damage but in practice does none at all. How, you ask? I'll let you figure it out. This makes fighters a "threat" to the capital ships and provokes some more realistic behavior.
2. I forget what 2 was. damn.

I hope your plug actually sees the light of day (After mine, of course 😉 ), so that I can see how you tackle the problems.

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~Charlie

Quote

Originally posted by Masamune:
**I'm happy to help. Some of your solutions are my own, some not. It has taken me alot of tinkering to get right. Here's some more things to think of:
1. If you launch fighters at a Capital ship, even set to attack, they will. However, they will not succeed at even pissing the ship off. The ship just goes it's merry little way. I have chosen to give all fighters either a way of hurting capital ships (at least in some tiny pinprick way) or more commonly, a "targetting computer", a beam weapon that looks like a laser sight, which technically does damage but in practice does none at all. **

That's basically what I'm doing. There are fighters, and there are bombers. Bombers have bombs capable of damaging enemy capital ships. As for the "targeting computer" idea... MWU HAH HAH!

Point two was "Would a capital ship even bother with small fry if it wasn't part of the mission?" And point three was "If it WAS part of the mission, wouldn't they attack anyway?"

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Benarhtalh engan. >^_^<
(url="http://"http://WWW.Ninjaburger.com")Ninjaburger.(/url) There in 30 minutes or we commit seppuku.
A Stoir Moi Chroi. A plugin for EVN. "And Druid's feet will pace again/the mountians of my childhood..."

Ah yes, yes.

Point 2: Capital ships don't acknowledge anything that can't hurt them, or make them think they are being hurt.

Point 3: Not sure yet about missions- all my missions so far only deal with fighters- the capital ships are duking it out in the background. I'll have to check it out, but my gut says they will, if the Dude or government is set to Always Attack Player. However, in my experience, just being enemy governments is no guarantee of an attack between classes. Another thing I have to work with more...

Quote

Originally posted by Masamune:
**
Snip

...if the Dude or government is set to Always Attack Player.
**

Oh dear. Only if it's Always Attacks Player?

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Benarhtalh engan. >^_^<
(url="http://"http://WWW.Ninjaburger.com")Ninjaburger.(/url) There in 30 minutes or we commit seppuku.
A Stoir Moi Chroi. A plugin for EVN. "And Druid's feet will pace again/the mountians of my childhood..."