Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Hi,can someone give me a FULL explanation of the cölr resource? Because I don't know what all the fields are for.
I'm trying to redo the main nova intreface screen. So I was looking at the interface screen , and the cölr resource. But I don't really know how the cölr resource works. I get things like : " Main Buttons X1 and Y1" and stuff. How does this all work? And how do you determine where the buttons are located? Please help,
Entarus,
------------------ (url="http://"http://www.apple.com")iMac, Therefore, I am(/url) (url="http://"http://www.ariossoftware.com/upcoming/")EVONE 1.0.0, the plugin editor for EV/EVO/EVN(/url) (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/007795.html")Star Trek : Frontiers ( An EVN Tc)(/url) Somewhere out there life is bound to exist...
* The cölr resource The cölr resource allows you to customize some game-wide interface options. ButtonUp Normal button text color ButtonDown Pressed button text color ButtonGrey Greyed-out button text color MenuFont Main menu font name MenuFontSize Size of main menu font MenuColor1 & 2 Bright & dim colors for main menu GridDim Shipyard/outfit dialog grid color GridBright Shipyard/outfit dialog selection square color ProgressBar Position and shape of the loading progress bar, relative to the center of the window ProgBright Bright progress bar color ProgDim Dim progress bar color ProgOutline Progress bar outline color Button1x & y Position of the six main menu buttons, relative to the through top left corner of a 1024x768 main menu background Button6x & y FloatingMap Floating hyperspace map / escort menu border color ListText List text color ListBkgnd List background color ListHilite List hilite color EscortHilite Escort menu item hilite color ButtonFont Button font name ButtonFontSz Size of button font LogoX & Y Logo animation x/y position RolloverX & Y Rollover animation x/y position Slide1x & y Sliding button x/y positions through Slide3x & y The various interface buttons that appear are drawn on the fly. Nova uses PICT resources 7500-7502 for the left, center, and right pieces of the "up" buttons, PICT resources 7503-7505 for the "down" button pieces, and PICT resources 7506-7508 for the greyed-out button pieces. Corresponding mask images are stored in PICTs 7600-7608. STR# resource 150 is used to store the text that appears on each button type. Note that all color fields in the cölr resource are encoded the same as HTML colors, and that only the first cölr resource is loaded.
------------------ Eww! Troll bogies! Let the fun begin!
Colr resources are for all the color thingies, buttons, status bars, etc. NovaTools is makes it really easy to make em, you just make a new colr resource and edit the colors by clicking the colored in field.
You reposition your buttons through more testing than it's worth, but the outcome is cool. Make a photoshop (or AppleWorks, whatever) file the same size as the main menu, place your buttons wherever you want them, then count the pixels from the side of the screen and the bottom of the screen.
This file will count as your mockup. Then you just type in the numerical pixel values into NovaTools's X and Y fields (whichever one you're editing) and presto!
------------------ ÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷ ++++++++++++++++++
(This message has been edited by Mantaray (edited 10-16-2002).)
Quote
Originally posted by Mantaray: **Colr resources are for all the color thingies, buttons, status bars, etc. NovaTools is makes it really easy to make em, you just make a new colr resource and edit the colors by clicking the colored in field.
**
Actually, you count pixels from the top left corner, not the bottom right corner.
Originally posted by Entarus: Hi,can someone give me a FULL explanation of the cölr resource? Because I don't know what all the fields are for.
Not to sound bitchy, which I may very well end up sounding like, but why not just copy the existing cölr resources into a plugin and change them in random ways? This why, you can see exactly what does what, and will learn better than someone just telling you how it works.
shrug That's just how I prefer to learn things, personally, and I realize that not everyone else is the same.
------------------ (url="http://"http://www.evula.com/")EVula,(/url) your friendly (url="http://"http://www.evula.com/")self-promoting(/url) EV & EVO Boards/Addon/Newswire/Chronicles moderator (url="http://"http://www.evula.com/")evula.com(/url) | (url="http://"http://www.evula.net/")evula.net(/url) | (url="http://"http://www.evula.org/")evula.org(/url) | (url="http://"http://www.ev-nova.net/")ev-nova.net(/url) :: (url="http://"http://forums.evula.com/")Lair Forums(/url) (url="http://"http://pftn.evula.net")pftn(/url) | (url="http://"http://dreamwave.evula.net")dreamwave(/url) | (url="http://"http://davidarthur.evula.net")davidarthur(/url) | (url="http://"http://ucplugs.evula.net")ucplugs(/url) | (url="http://"http://jager.evula.net")jager(/url) | (url="http://"http://stark.evula.net")stark(/url)
Originally posted by EVula: **Not to sound bitchy, which I may very well end up sounding like, but why not just copy the existing cölr resources into a plugin and change them in random ways? This why, you can see exactly what does what, and will learn better than someone just telling you how it works.
Agreed.
Originally posted by EVula: ** <shnippers>
Meh. I learned how to develop plugins whilst editing the EV data files to put in my better buttons. I never really understood the EV resource bible much before then.
------------------ Shameless promotion: (url="http://"http://www.evula.org/monster/Plugins/c.html")Caribbean(/url) - The most resourceful TC plug in development! + (url="http://"http://www.evula.org/monster/")monster(/url) ÷ (url="http://"http://bigbrain.xepher.net/")big {*} brain(/url)