Compgov fields in EV and EVO

I have noticed a little inconsistency between the EV bible and EV data files with respect to the compgov field. I wanted to confirm exactly what the situation was.

In the EV bible it says that the compgov field should have govt number 0-127 in it. In the EV data files I notice they use the govt resource ID (i.e. 128-255).

In EVO the bible says the same thing but the data files seem to reflect this i.e. numbers 0-127.

My questions are a) Is the EV bible wrong in this respect? 🆒 What happens in EVO if you have, say, 128 in the compgovt field (as might happen if you were converting some EV data to EVO)?

Thanks

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In case of ambiguity about anything I say - choose the nicest interpretation.

0-127, in this case, probably refers to the Index IDs instead of the Resource IDs. Check the "Game Constants" at the beginning of the bible for more info. Entering a number below 128 in a ResID field can seriously F*** your OS.

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(This message has been edited by Neon Soldier (edited 09-29-2002).)

To clarify - this is a question about how EV/O interprets the field. Looking at EV Data shows that govt res IDs seem to be used, despite what the bible says. Looking at EVO Data 1 shows that govt index IDs seem to be used, in accordance with what the EVO (and EV) bible says.

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Its amazing how "tsk, tsik, nik" can mean anything from "There's a bomb in the bus, get help!" to "I'm hungry, feed me"
In case of ambiguity about anything I say - choose the nicest interpretation.

Like Neon Soldier says, Matt Burch is probably reffering to the index numbers, which go from 0-xxx

ResIDs go from 128-xxx.

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"My karma ran over my dogma."

Actually, ResIDs go from -32768 to 32767. However, touching any below 128 is not recommended as it screws things up.

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Why are you all looking at me like that?

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