How does one perform a beta test?

I know this may sound like a stupid question, but, how does one perform a beta test on a plug?

-Ace ๐Ÿ™‚

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"Time's fun when you're having flies."--Kermit the Frog

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Originally posted by CaptAceHarddrive:
**I know this may sound like a stupid question, but, how does one perform a beta test on a plug?

-Ace ๐Ÿ™‚

**

First run Duped tool to make sure it dosn't conflict with anything. then play it, if it does what you want it to, tada. Of course I kinda simplified it. anything specific?

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Do you want to beta test a plugin, or have the plugin be in beta?

If the latter is the case, in ResEdit, do File > Get Info on "pluginname". Then set which release you want (development, alpha, beta, final). Then you get a bunch of testers and send them the plugin. They test it, send you the bugs, then you fix them. It's kinda dull, but it enhances your resourcefulness!

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I mean how do I test a plugin myself. I'd like to become a beta tester, and learn how to make and test my own plugs.

-Ace ๐Ÿ˜„

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"Time's fun when you're having flies."--Kermit the Frog

To test it, you simply use it. Note any problems that come up (they can be typos, shรคn problems, or any balancing issues between ships). Really not that much to it, if you're just testing a plugin as opposed to the actual game itself.

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I see. Thanks!

-Ace ๐Ÿ˜„

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"Time's fun when you're having flies."--Kermit the Frog

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Balancing issues between ships? What's that mean?

-Ace ๐Ÿ˜„

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"Time's fun when you're having flies."--Kermit the Frog

Quote

Originally posted by CaptAceHarddrive:
Balancing issues between ships? What's that mean?

Well, you need to make sure that no one ship is too powerful for it's own good. The Raven, while awesome, is certainly not invincible. For example, if a stock Firebird fighter was able to destroy a stock Fed Destroyer, that would be a balance issue. ๐Ÿ™‚

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I see. I assume the same would apply to weapons as well (i.e. no supertorpedoes)?

- Ace ๐Ÿ˜„

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"Time's fun when you're having flies."--Kermit the Frog

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