- - Robotech TC Forming - -

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Originally posted by uthuan:
**, , , and here it is !

Our first "in-game" shot of a veritech doing it's thing . . .

Posted Image

More is soon to follow . . .

**Matrix if you's out there I need to ask you some questions about some funky stuff that my running light rleDs are doing . . . **

**

I'm out here. Yea. I'll get on Hotline right now (9:33). If you want, you could email me too.

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."

Quote

Originally posted by uthuan:
**, , , and here it is !

Our first "in-game" shot of a veritech doing it's thing . . .

Posted Image

More is soon to follow . . .

**Matrix if you's out there I need to ask you some questions about some funky stuff that my running light rleDs are doing . . . **

**

I must say that is a ship of pure beauty. Made me break out the art books just to remember the old days. You're right on the money with looks and style.

Since you're taking all sorts of crazy idea....and debating if the mechs will actually shift during system jumps. Personally I think the SDF-1/Macross itself should fold when it jumps. That is, of course, if you are putting in the plug. I'm not sure how that will work graphic wise. I know you listed some problems you had with a shifting mech at the beginning of the thread. But if you can do one...that should be it.

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-The answer to most of life's quandaries: It's good for the exact same reason it's bad.

Quote

Originally posted by Kuji:
**I must say that is a ship of pure beauty. Made me break out the art books just to remember the old days. You're right on the money with looks and style.

Since you're taking all sorts of crazy idea....and debating if the mechs will actually shift during system jumps. Personally I think the SDF-1/Macross itself should fold when it jumps. That is, of course, if you are putting in the plug. I'm not sure how that will work graphic wise. I know you listed some problems you had with a shifting mech at the beginning of the thread. But if you can do one...that should be it.

**

Thanks much for the support ! . . .

We're still debating what to do about the good ol' SDF-1 . . . It will probably rest heavily on when we plan on placing the timeframe for the plugin.

More shots of the veritech compliments of Beek!

Posted Image

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(url="http://"http://mailto:antonpn@mac.com")antonpn@mac.com(/url)
(url="http://"http://home.attbi.com/~evrobotech")Robotech-EV(/url)

Quote

Originally posted by uthuan:
**Thanks much for the support ! . . .

We're still debating what to do about the good ol' SDF-1 . . . It will probably rest heavily on when we plan on placing the timeframe for the plugin.

More shots of the veritech compliments of Beek!

**

Love those screen shots! Keep em coming!

I was also wondering how you were going to handle the space jumps? Are you going to have them jump like an EV ship? Or are you going to bounce them from system to system like the space fold system they had on the series? Or maybe even the space fold system for the capital ships? and regular jumps for the smaller fighters? Come to think of it, I'm not sure if there is a way to bypass the jump, but I think there is...I'm going to check Nova files now to see if that's possible.

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-The answer to most of life's quandaries: It's good for the exact same reason it's bad.

Quote

Originally posted by uthuan:
**Thanks much for the support ! . . .

We're still debating what to do about the good ol' SDF-1 . . . It will probably rest heavily on when we plan on placing the timeframe for the plugin.

More shots of the veritech compliments of Beek!
**

Hey, email me, or something.

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."

I haev never seen Robotech or macross
but iu must admit that those grpahics look...amazinG!!!
Mmmm...wonderfulll...mechy....gooodnesss....ahhhhhh

🙂
If you evre need a beta testea give me a call .

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Name: GAZZA
Claim To Fame: Found out that Scott Kevill owner of GR lives accross the road from me!

Quote

Originally posted by gazza_2001:
**I haev never seen Robotech or macross
but iu must admit that those grpahics look...amazinG!!!
Mmmm...wonderfulll...mechy....gooodnesss....ahhhhhh

🙂
If you evre need a beta testea give me a call .

**

Uh, the plug is in its extreme infancy, so chances are that it'll be a while before we'll be at the point where we'll need beta testers, so you'll probably want to tell us again, when the time comes.

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."

Quote

Originally posted by gazza_2001:
**I haev never seen Robotech or macross
but iu must admit that those grpahics look...amazinG!!!
Mmmm...wonderfulll...mechy....gooodnesss....ahhhhhh

🙂
If you evre need a beta testea give me a call .

**

Oh man, you're missing out on the quintisential american crossover anime of the 80's.

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-The answer to most of life's quandaries: It's good for the exact same reason it's bad.

Now that is a sweet looking fighter. One can only dream of the beauty of a fight between Battlepods and various RDF mecha.

Side note: Are you going to follow the "one hit, it's dead" semi-reality rule or are you going to give the fighters shields? Or are they just going to have enough armor to withstand two or three hits?

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spl_cadet, the uberCatholic.
(url="http://"http://www.geocities.com/spl_cadet/")Catholic Apologetics and Evangelization:(/url) Just starting up but already got great stuff!

(This message has been edited by spl_cadet (edited 06-20-2002).)

Quote

Originally posted by uthuan:
This is something that I've thought about quite a bit . . . . because, (b)HEY , what's Robotech without the robots / mecha anyhow? Right? I've nosed through the shan resource a little and here is what I feel might be possible with the current EVN engine . . .

- the method that I thought might be cool for introducing the transformability would be to use the extra sprite frames to animate the mech transforming using the fold/unfold flag. The veritech would transform into battloid (mech) mode right after you emerged from hyperspace and would change back to a fighter / aircraft when you folded out of a system. . . .

Or you could just use Unfolds to Fire and get the best of both worlds
I believ not all weapons have to trigger this either
and since some weopns can prevent the firing of others, you could create a ship with misiles that don't triger the unfold, and a short range weapon that does (and block the missiles from being fired.

Just a thought

Evade

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Despite the high cost of living, It remains populular.

(This message has been edited by Evade (edited 06-20-2002).)

I just wanted to let you guys know that I really want to see this plug come to life. I noticed that on your website you have 2 guys on resource code, 1 guy on graphics, and 1 on moral support...who's on story? Mission desc?

I'm writing this post to offer my services....I know the story for both macross and robotech pretty much like the back of my hand, since it was my favorite sci-fi series for a very long time.

I can double check resource code, like an editor of sorts, just to make sure all the bits add up, as well as submit work on desc, etc. I'm a pretty handy writer(couldn't tell from my horrible grammer on these post, but as far as expository and descriptive writing goes, my writing usually comes out well.

I'm definitely not looking to take over creative control in anyway, just want to possibly take some work off you guys, get the plug out faster, and add my two cents. Any work I give can be changed freely among the core team, that is of course if you accept my offer. Hmmm....I should have probably emailed this, but I've already written it, so I'll send an email later.

-kuj

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-The answer to most of life's quandaries: It's good for the exact same reason it's bad.

It's funny that I just started making some Robotech wëap's last night (having a problem getting the anniahlation discs to fire, my resources look right but the damn thing just won't fire!). I had no idea that this was going on untill I started looking for a solution online to the lack of firing problem. I have also thought for a while that EV would do well for Robotech and I guess that I can't be supprised to see that someone has beaten me to the punch.

If you guys need any help, drop me a line or something.

Gorgeous pictures, too.

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Drinking causes hangovers.

Hello again all you crazy EV peoples . . . .

Sorry that I haven't posted for quite a while, but several things have kinda tossed the proverbial monkey-wrench into the works here and I've been struggling to get back on the Robotech train . . . So here we go again! All aboard!

Quote

Originally posted by gazza_2001:
**I haev never seen Robotech or macross
but iu must admit that those grpahics look...amazinG!!!
Mmmm...wonderfulll...mechy....gooodnesss....ahhhhhh

🙂
If you ever need a beta tester give me a call .

**

Thanks for the kind words friend . . . You should really check some Robotech out if you get the chance as Kuji suggested. You are seriously missing out on some "mechy goodness" . . . 🙂

Oh and as Matrix pointed out . . . We're just starting, so check back every now and then and we may have a beta tester spot for ya!

Quote

Originally posted by spl_cadet:
**Now that is a sweet looking fighter. One can only dream of the beauty of a fight between Battlepods and various RDF mecha.

Side note: Are you going to follow the "one hit, it's dead" semi-reality rule or are you going to give the fighters shields? Or are they just going to have enough armor to withstand two or three hits?

**

Yes . . . The day will hopefully soon come when we will have battlepods and veritechs clashing in a spectacular orgy of Robotech death . . . 🙂

As for shields I think we're probably going to have most of the mecha not have shields and then have shields be an upgrade by way of some sort of outfit. Dr Lang supposedly modified much of the Zentraedi mecha that joined up with the RDF after the first Robotech War. Shields were added to the officers battle pod and several others to make piloting them less of a suicide mission.

As for the one-hit death thing . . . I'm not too sure. I don't think it would make it too fun to play if you got out there with your veritech and got shot down the first time you tried to take out a squad of battlepods . . . The Veritechs won't be invincible . . . But they won't go down in 1 or 2 hits.

Quote

Originally posted by rmx256:
**It's funny that I just started making some Robotech wëap's last night (having a problem getting the anniahlation discs to fire, my resources look right but the damn thing just won't fire!). I had no idea that this was going on untill I started looking for a solution online to the lack of firing problem. I have also thought for a while that EV would do well for Robotech and I guess that I can't be supprised to see that someone has beaten me to the punch.

If you guys need any help, drop me a line or something.

Gorgeous pictures, too.

**

Hey there rmx256 . . . We'll be in touch.

Actually I've been thinking about getting everyone together for a RobotechEV gathering . . . You'll all be getting mail with the details soon if you haven't received it allready!

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(url="http://"http://mailto:antonpn@mac.com")antonpn@mac.com(/url)
(url="http://"http://home.attbi.com/~evrobotech")Robotech-EV(/url)

Hey, sorry if one of those monkey wrenches is me because I wan't available, but I am now... sorta. In any rate, I should be able to get working on whatever you want me to do. I'll try to get onto hotline tomorrow night and catch up with you.

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."

(This message has been edited by what_is_the_matrix (edited 06-29-2002).)

Hey, this looks like this has incredible promise .... Robotech was the first anime I ever watched and expanded onto my liking of other anime. Heck, my screenname for 5 years has been SkullLeada, thanks to Robotech. Soo I'd really like to at least beta test or whatever whenever this reaches that point. I'd also like to make a few suggestions:

• The Lancer Fighter I think is actually a Lancer Frigate, according to the show (I'm not sure what it might be in the Japanese Macross, are you drawing your information from that or Robotech?)

• A good site for technical info is the Robotech Technical Files, which can be found at: (url="http://"http://www.3dgamedev.com/robotech/robotech.html")http://www.3dgamedev...h/robotech.html(/url). Extremely useful site.

• The Veritech fighters are based off the F-14, so just as reference you may want to check out (url="http://"http://www.mandolux.com")www.mandolux.com(/url) and look in their aerospace desktop picture section for some really cool reference, even though you have the shape of the fighter perfect.

I'm just curious, how far in terms of the series would this plugin cover? I mean would it cover the Macross saga through the New Generation saga or would it just take place in the Macross saga? Just as a side comment I think if you did choose to do that, three plugins would work better than one, in my opinion.

Well, this is really (for me) the EV Plugin of a lifetime, and this is something I've been waiting for a really really really long and unbearable time. If I can help in any way, that'd be awesome. Best of luck with this!

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- SkullLeada

Quote

Originally posted by what_is_the_matrix:
**
Hey, sorry if one of those monkey wrenches is me because I wan't available, but I am now... sorta. In any rate, I should be able to get working on whatever you want me to do. I'll try to get onto hotline tomorrow night and catch up with you.

**

No Matrix . . . I was mostly refering to myself . . . along with finishing up my final project for my Maya class, I decided to take a road trip all the way up to norCal . . . not to mention some unsettling developments that came about when I returned home . . .

Anyhow I'll try to be on Hotline a whole bunch tomorrow . . . check out the mass email I sent out to the group . . . I'll be on after 4 PST . . .

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(url="http://"http://mailto:antonpn@mac.com")antonpn@mac.com(/url)
(url="http://"http://home.attbi.com/~evrobotech")Robotech-EV(/url)

Quote

Originally posted by uthuan:
**No Matrix . . . I was mostly refering to myself . . . along with finishing up my final project for my Maya class, I decided to take a road trip all the way up to norCal . . . not to mention some unsettling developments that came about when I returned home . . .

Anyhow I'll try to be on Hotline a whole bunch tomorrow . . . check out the mass email I sent out to the group . . . I'll be on after 4 PST . . .

**

Let me know if you guys need anything.

-kuj

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I laughed, I cried, it was better than Cats.

The graphics look great, and I think this is going to be an excellent TC. 🙂

I noticed in your picture above, you have banking. I remember reading elsewhere on this board, I think in the Star Wars topic on the Nova board actually, that if you had banking and other ship animations (I suppose changing into a mech would fit this?), the Nova engine barfs. Just a word to the wise..

Oh, and I've never seen anything related to Robotech or Macross or anything like that, but so far, this sounds like ap retty interestign plug. 🙂

Keep it up!

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- Captain Stud Beefpile
- UE Naval 238th Squadron
- Crew of One Challenger
- Member of the Zacha Renegade Elimination Corporation

Quote

Originally posted by Stud Beefpile:
**I noticed in your picture above, you have banking. I remember reading elsewhere on this board, I think in the Star Wars topic on the Nova board actually, that if you had banking and other ship animations (I suppose changing into a mech would fit this?), the Nova engine barfs. Just a word to the wise..
**

Known. What happens is Animation for Banking / Animation for fireing / Animation for jumping+landing / Animation like cargo rings aka Leviathan. All use the same layer of sprites. The main layer. The engine reads the layers of sprites to figure out what to show. The basic normal sprite is 6x6, you can make two layers being 6x12, the extra 6 lines can be used for Animation. For banking, it needs 3 layers 6x18. 6 for normal, 6 for turning left, 6 for turning right, and so on for animation.
If you made a 6x24 sprite, first three layers for banking, and the last layer for a weapon animation, the engine has no clue that the first 3 are ment for banking and the last ment for fireing. It would either ignore the last layer and you would never see it. or use the banking as part of a 4 layer animation for fireing. Or as you said, it could just barf.
Now if the enigine had a different layer for every animation, like running lights or glows, mabe it could then work, Yet I think Matt didn't do that because for a sprite engine, that is a hella amount of graphics.

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Ecky- ecky- ecky- ecky- pikang- zoop- boing- goodem- zoo- owli- zhiv'
Now lobbest thou thy keyboard towards thy monitor, who, being naughty in My sight, shall snuff it.
(url="http://"http://homepage.mac.com/arcangel_c/PhotoAlbum2.html")Rogue Thoughts(/url)

So, how's the progress going?

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"Always be prepared to make a defense to any one who calls you to account for the hope that is in you, yet do it with gentleness and reverence" (1 Pet. 3:15).
(url="http://"http://www.geocities.com/spl_cadet/")Catholic Apologetics and Evangelization:(/url) Up and running well!
YVAN EHT NIOJ