Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Here's a new one on me...
I've got ships that refuse to explode. Bunches of 'em -- some with lots of armor, some with very little, some with lots of shields, some with none at all. No idea why. Each one has a legitimate bööm tag and death delay setting -- some the same as other ships that will explode.
I shoot them, it says they die, they sit there ionized for a moment, but the sprite stays there, they remain on the radar, and no new ships come into the system because the system's maxed out.
Bizarre.
------------------
I ran into this problem, and posted and said this could be used to youyr advantage in Nova, but anyway, the answer to your question:
Have you set explosion types? I usually have them set to something like 1005 and 4, but your method will vary. Try hacking open a similar shďp from Nova and see what explosion types you should use.
------------------ "If you are legally blind, write 1." - Some tax form (url="http://"http://homepage.mac.com/mantaray5/EV/potstickers.html")VCR Instructions(/url)
Yes, as I said -- and the explosions on the ships that won't explode are the same as some of the ships that will.
------------------ It is better to feed the goat than it is today.
This happened to a ship I made once. It was the explosion type/death delay. I'd double-check it if I were you, but if it looks okay, I have no idea what could be wrong.
------------------ Moderator- (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go")EV Developer's Corner(/url) "Around the survivors a perimeter create." -Master Yoda, Star Wars II (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/TheChallenge102.sea.bin?path=evn/plugins&file;=TheChallenge102.sea.bin")The Challenge(/url): A deadly test of skill and power (new version 1.0.2) (url="http://"http://homepage.mac.com/mrxak/Haikus/haikus.html")The Haiku Archive(/url): Collected Works of the Rabid Haiku Generator
Yup. Looks like Nova doesn't like death delays of 0, and is very picky on explosion types. Good to know for the future.