Strata3d Square help

How can I get a 2d square to rotate and not go gray in areas where it is supposed to be white? I'm trying to get a square to do that and that is the only problem left.

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Quote

Originally posted by spl_cadet:
**How can I get a 2d square to rotate and not go gray in areas where it is supposed to be white? I'm trying to get a square to do that and that is the only problem left.

**

Well, to rotate it, just use the (Transfrom) settings in the (Object Properties) pallate. To get it to stay white, I don't know. I've pondered this for a long while, and have always been stopped by how real this program is. It creates shodows where they don't need to be, and all of that fun stuff. My only suggestion would be to add a directional light pointing to the object. That way, it's brighter and stays white.

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The only problem is that I have a logo on that square. I can get it to rotate but that logo changes to gray instead of white. And when I add a light, it makes the logo look bad.

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(This message has been edited by spl_cadet (edited 10-30-2001).)

Right once you have rotated it, look at the size values. One of them might have gone negative. This causes the program to think that the light hits it from another angle (usually the opposite angle to the way it is meant to :rolleyes :). If the animation lasts quite a number of frames, you will have to look through them all and check the values. If this doesnt work, go into the texture editor and give the logo a glow value of about 0.1, this might be enough to make it white again.

If you want a more detailed explanation, email me at ewanc@mac.com

ewan

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You might try the extrusion tool, to extrude it a tiny amount, like .02, that may help.

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