How can I allow the player to buy a new ship after a mission is finished

The subject says it all.
When I looked at the ev bible it tells you how to clean you record or give them an item but not how to let them buy it.
Thanks,

Ben

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When editing the ship resource, set the availability to whatever Mission Bit the mission completes. That's sort of rambling, so here's an example: If the CompBitSet is 10, then the Mission Bit availability for the ship should also be 10. That way, the player must complete that mission before they can buy the ship.

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P L A T Y P U S

Yeah, if your having trouble making a plug you can use ben chess's ev-edit for all the basic stuff like this. Res-edit is essential for the rest.

~A~

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"How can I make it go faster?" -Me-

Quote

Originally posted by Azdara:
**Yeah, if your having trouble making a plug you can use ben chess's ev-edit for all the basic stuff like this. Res-edit is essential for the rest.

~A~

**

dont listen to him! ev-edit is bad!

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DeAdBoY-
(url="http://"http://www.grybs.com/harzius")Harzius Productions(/url)
(url="http://"http://www.IcedEarth.com")Iced Earth(/url)

EV-Edit is a good effort, but it lacks stability and has an unfortunate tendency to corrupt data. If you absolutely feel that you must use it, be sure to back up your work very frequently. And don't complain to us when it eats your 90%-completed plug. 🙂

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The secret of success is honesty and fair dealing. If you can fake those, you've got it made. - Groucho Marx
Peace cannot be achieved through violence, it can only be attained through understanding. - Albert Einstein

EV-Edit is maybe the buggiest editor on Earth, and as what you want to do isn't -much- complicated, and EV-Edit doesn't take care of this (i.e. you still have to define CompBitSets and AvaliableBitSet), you shouldn't need it.

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M'enfin!
Y'a personne qui parle français ici?