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Hello all. As the topic reads, I was wandering if there are any 3D programs that will actually spin your graphics in order to attain the 3D data. I'm tired of making top-down views of ships, and am trying to find out how to spin an angled view of the ship. Any answers? Thanks!
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I can't think of any offhand. I think you'll have to stick with doing it all by hand. Oh btw, nice seeing you back on the real(read: official) boards.
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Pretty much all 3D programs have the capability in one form or another.
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Originally posted by MadFax7: **Pretty much all 3D programs have the capability in one form or another. **
Really? I thought that the closest they come to that is allowing you to turn them any number of degrees. Apparently I was wrong
Originally posted by diddlysquat: **Really? I thought that the closest they come to that is allowing you to turn them any number of degrees. Apparently I was wrong
**
uhh, thats how you do it, you animate it. render as seperate picts, or a movie (thanks to R&R;) and render the masks, put 'em together and youve got yourself some sprites!
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If you're using an orthographic camera, you should be able to set it up to render the entire spin in a single image.
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I posted ont his a while ago, it was long but it was basically:
Spin your ship 360°, render the movie at the size you want at 37 frames per second, this will mean that the last pict does not quite match the 1st one leaving 36 good frames (the number you want). Make this into a 6x6 grid in Graphic converter or soemthing. Thats it!
If you want to render then at an angle that will work ok too, just be sure that it lines up right and make sure that the cameara rotates <b> linearly <b> as in no acceleration and uneven speeds.
ok?
- Squinky
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Originally posted by Wyvern: **If you're using an orthographic camera, you should be able to set it up to render the entire spin in a single image.
That was one of the first things I tried 5 years ago when I first started making ship graphics. It doesn't work, it's really difficult to get the centre points of each frame in the exact same place. The net result is a spin that judders around slightly when it turns. The best and most foolproof method of producing spins is to do it more or less as Squinky laid it out.
Just make sure that frame 1 is at 0ş (degrees, if that symbol doesn't transfer to whatever font you're using), the second is 10ş, the third is 20ş etc. right up to the 36th which should be 350ş.
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In infini-d you can make an animation with spin 2.0(look through the menus, you should find it
Originally posted by GeneralAntilles: **In infini-d you can make an animation with spin 2.0(look through the menus, you should find it **
'eh? Well what'ya know, you're right. Sweet. Thanks Antilles.
Thanks for all your help so far! As a matter of fact, I'm using Inifini-D at the moment, and judging by the words said about its spinning capabilities, the program sounds promising. So I'll attempt to spin my graphics inside Infini-D once I get to that point.
Also, how would I make the masks in Infini-D?
This is how I do it in Strata 3D. I apply a plain white texture to the ship, and an internal glow (so the gow doesnt increase the size of the ship!) then I just render the image again with the ship spinning, this will give you a perfect mask for the ship. This method should be transferable to infini-d in some form.
ewan
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If your using lightwave you tell it to save the alpha then you get perfect masks straight off.
Originally posted by Jumpship: **If your using lightwave you tell it to save the alpha then you get perfect masks straight off.
yes, lightwave is very nice, very nice!