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I'm hoping to join a plug-in development project, supplying graphics for ships and outfits. (I've never done landing pics, yet.)
For ships and outfits I generally use Solidworks, or Extreme 3D. I will supply completed ship graphics in tiff format or whatever your editor requires.
If you'd like to see a sample of my work, please e-mail me (r_farr at hotmail) and I'll send you something. At the moment I'm only interested in doing a minor plug-in; nothing too ambitious because I'd like to see the thing actually finished! For this reason, please let me know which plugs you have created before. I have dabbled with plug-in creation before, just to see my ships in motion, but I'd like to leave the coding to someone with more experience.
(This message has been edited by VoinianAmbassador (edited 09-28-2000).)
Well, we might need someone for some extra graphics for 1KW, I'll check on the Developer Board, and then post back. The kind of thing we might be looking for is the Splash screen or maybe some more ships. I know I may need another one. Don't agree to anyone elses plugs before I've got back to you. (please).
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Could you send me pic of some of your work, not making a plug, just interested.
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Yep, we could use a decent graphic artist, I'll e-mail you the login and pass for the Developer Board
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Nec, I wasn't talking to you.
Quote
Originally posted by CelticStarbase: **Nec, I wasn't talking to you.
**
I know.
Sorry, It wasn't clear.
Well, V/A, could you send me some picts for 2 outfits?
Just use your imagination! You could stick the green cooling tubes on a blaze cannon for #1 and call it done!
Released plugs:
Arena Plus Light (last Friday)
Thank you very much!
------------------ Max B-H
"I've taken the disperser out of the loop and run the cables through the initiator power intake on the engine power system. The feedback energy is just accumulating in the repulsor system. When the power level is high enough, I'll reset the feedback power breaker and dump the energy right into the initiator intake on the engine power systems." "What?!" "Jump-start it," Han said. "I'm going to jumpstart it."
The Delta Force project needs another graphics artist.
------------------ "Veni, Vidi, Vici" "I came, I saw, I conqeured." Julius Caeser
Hey VA, I sent you a pic but you never sent me one back.
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Uh... sorry Celtic. I didn't receive a graphic from you. Mystified.
MacMax: Happy with the outfit pic? I've not heard from you...
- Voinian Ambassador
Sending an e-mail soon...
I'm more MaxBH then MacMax, but that's OK.
Visit the website detailed in my .sig if you want to see some of my more recent work.
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Mille Terrae is in danger of becoming vaporware if we don't find a new EV/O Artist.
Please, find it in your heart to help us...
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OF: I know some people who I may be able to beg to. They might help, ill get back to you.
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Total Conversion plugs scare me... I think there is a danger, with a large pool of people, that it becomes impossible to move forward. That's why I expressed a preference for working on small projects.
Originally posted by VoinianAmbassador: At the moment I'm only interested in doing a minor plug-in; nothing too ambitious because I'd like to see the thing actually finished!
My current projects are to do some pics for Samurai's new outfits plug... and more development work at Cerberus Station.
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To VA, I like your work, the models are nice but the textures are non existent. Good texturing can make the difference between a model looking just good, and a model looking amazingly cool.
(url="http://"http://www.angelfire.com/mac/theshipyard/example.html")Here is an example I made to show how texturing can affect how a model looks(/url)
What program do you use?
ewan
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Thanks for your comments! And... very nice work Ewan.
Textures certainly look great for the shipyard pics and maybe the hail pics, but don't you find that those textures are actually a liability when you reduce something down to a 24x24 sprite? I have found that they tend to make surfaces look cluttered and too heavily shadowed, causing the sprites to be unclear.
I'm using Solidworks nowadays, and I used to use Extreme 3D. I'd be happy to learn another package, but I wouldn't be delighted to have to pay for another one, just yet. What's everyone else using?
I generaly dont use 24x24 sprites so I dont have that problem. I use Strata 3D (the free versoin available from strata.com). I originally got it due to the simple fact that it was free, but soon found that it is a very good tool as it is. The main reason I still use it is down to the great renderer it has, the simplicity of its interface, and the way it handles textures. There is a site for strata 3d called stratacafe.com that has free textures to download and you just stick them in your library folder and they work.
I would advise at least giving it a try.
Big sprites stop more bullets... one of the strengths of being in a fighter is that you can dodge a lot of weapon fire. I suggest you still consider having a few 24x24 sprites in your fleet.
You can't really just scale everything up, because things will look out of scale with the existing game graphics, and very large ships don't turn very smoothly. Consider the various dreadnoughts and large freighters, for example.
Anyway, gonna get myself that freebie version of Strata 3D, and start the learning process... again... Cheers!