Universal Ascendancy—OOC Thread

My error has been edited RMA, I found the casualtie report and added the remaining ships to my greater fleet. Enjoy. My lesser fleet which was en route also arrived first thing today so you have a greater fleet to deal with.

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"What if to reach the highest place you had to fall?"
Peter Mayer

Doesnt make any difference...in 10 seconds I can kill about 11 Strokka fighters with one Igazra at long range. So that's very near 5000 Strokka fighters that I can kill in 10 seconds with over 400 Igazras. And by my calculations, it'd take way over 15 seconds for a Strokka fighter to cover the range to just get within SAE range

Goody.

RMA

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

Solel:
I didn't notice but even though it is possible to fit 1000 mines in a ton my specs say only 100 so the damage was already one-tenth per ton of what you posted in your moderative argument.

RMA:
I wish for this occasion I had your quote RMA.

Quote

If someone makes a mistake, it is not my fault. I will however use it to my advantage.

I plan on taking every advantage of your lack of knowledge on my guided Infernus rockets.

Moderators:
I'm using my previous encounter with RMA as a base for my attack and the fact that I have all Igadzra unimproved ship stats from Gordontron. I have more range than RMA even though he failed to look into that fact. Considering I outnumber him about 8:1 I think his losses are minimal after my post.

I razed the Igadzra base in Stror because RMA left it undefended. In case you wanted to know.

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"What if to reach the highest place you had to fall?"
Peter Mayer

I'm back.

ph33r

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All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
—J. R. R. Tolkien
(url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

this is what I need Rima around for. He either needs to take control of his new systems or I will destroy them. I guess Rima and RMA will go to war. talk about WWIII. RMA calling your opression "liberation" for the Zidagar and Azdgari is laughible.

"Raigar
The Hegemony fleet appeared in the Azdgari system, near the edge, If the Azdgari wanted a fight, they'd have to come to the Hegemony fleet. While the Azdgari may have known about the spinal beam. they certainly didnt know about the new and improved version. At a range beyond anything thought possible, 158 beams lanced out, cutting into the Azdgari fleet. 158 Azdgari Azdaras went up in explosions. And then the Igazras switched targets and repeated the process."
What junk is this. I will adress it in the in character thread however.
Also Kauthor it would be a plus if you actually played instead of just keeping up your mod duties. And how long is this beam that you have? As long as a phase gun? edit: you fired the beam from the edge of the system??? or did you move up

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"Chaos is our ally, discipline our mortal foe" --Azdgari Commander
Long live the Azdgari!
"Guns don't kill people, ammunition does."-Garison Keeler

(This message has been edited by Gordontron (edited 05-13-2003).)

Well, I have rather a few problems now.

One, Paranoiud managed to miss my Long Range Sensor Disruptor. He wouldnt know my fleet had left Stror. The only thing he would have known is he wasnt detecting anything in Namer.

Two, Infernus rockets actually have 20% more range than an SAE. The upgraded Spinal Beam has a range about 200% of an SAE. Thus you have to close.

And immune to jammers. Uh huh. This is a brand new jammer you know nothing about. It makes sensors think a ship is some distance from its actual location. My SAEs have basic intelligence of their own thanks to Solels guidence systems. They still continued to get tricked. SAEs have tarcking systems far better than infernus rockets(bigger, and I've spent way more than 7 days upgrading them). This jammer had either 9 or 10 days spent on it, total, due to multiple projects. They got jammed. Well, if they where in rnage in the first place.

So in other words, Paranoids entire post is based on lies...

Looks like he didnt actually check the numbers...

RMA

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

Carno, your figures for the new shipyards are fine.

Okay, since Red promised to take over the UE for a moment to reply to the Igadzra, but that was a while ago, I'm going to post in the IC topic, one post, on that.

Note: The UE would happily receive the Igadzra, as they would want any help they could get to eliminate the Voinians. This is common military sense.

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All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
—J. R. R. Tolkien
(url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

RMA:
Guided Infernus rockets have 1.8 times the distance of SAEs (1500 count and 900 speed), Infernus rockets have 1.2 times SAE range. (900 count and 850 speed.) The rockets use a camera as well as sensors so I can actually judge use perception, nothing short of a cloak will stop it. Third my minefield, I have every position documented of my mines and when your ships cloaked or not hit said mines I have a target identified, nearly 1,700,000 mines have been laid in the three days of preparation. If you want to argue about guidance and time my GInfernus have 11 days invested in them. Better than your SAEs.

As for Stror my ships came in and left immediately so killing them would be difficult one system away and running.

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"What if to reach the highest place you had to fall?"
Peter Mayer

Paranoid, even with 1.8 times the range of SAEs, RMA can still out-distance you, as Spinal Beams have a range twice the range of SAEs.

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Those who would ignore reality are doomed by it.
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Millennium has arrived. See it at the (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=20&SUBMIT;=Go")EV Chronicles(/url)

Well, didnt know you jacked up the range on the guided version even more. Interesting how they havent got any bigger, and the damage isnt lowered much, despite the longer range and guidance systems. Especially a comm system.

I personally would love to know how you fit a fully operational visual system, the engines needed to turn the thing, and a comm system all into that small package. And gave it a longer range.

Doesnt make much differnece of course, as the spinal beam still outranges it. And 200% was a low figure. That and the jammer can confuse visual systems anyway. Decoys and holograms. The Hegemony jammer is meant to confuse any threat after all.

As for Stror, I had ships in the system to begin with. The station is heavily armed as well. It has spinal beams, SAE launchers, ect. Just the fleet makes for easier killing. My hyperspace drives are faster than yours, and unlike you, I can tell when enemy fleets are moving. You cant tell where the hell my fleets are, since your long range sensors dont work against me.

And carno's just reminded me I have a wide area function on my beam. Nice and easy way to clear mines, and make those rockets go up in flames before they get anywhere near.

Goodo.

RMA

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

(This message has been edited by RMA (edited 05-14-2003).)

It's actually rather interesting what I discovered when I looked back for the Zidagar Arada and Carrier stats. It turns out my stats for the Arada were a bit too low, as Xenocide gave the Z. Arada a nice compliment of SADs. Anyway, here is the revised Z. Arada stats after my latest upgrade (basically the same as before, except with 10 more SAE ammo):

Zidagar Arada
Shields: 65
Armor: 10
Regeneration: 100
Speed: 300
Accel: 600
Turning: 4
Weaponry:
5 Swivel Phase Cannons
1 SAE Launcher + 20 Ammo

And, of course, please remember that all Zidagar and Igadzra phase weapons have been greatly enhanced. Anyway, returning to the Carrier, it seems that it is not a Fighter Carrier as I originally thought it was but a SAD Carrier. And so, I have finally come up with stats for it:

Zidagar Carrier
Shields: 120
Armor: 25
Speed: 150
Weapons:
2 Phase turrets
3 SAE Launchers + 70 Ammo
1 Spinal Beam

Another interesting little note is that I seem to have a Cruiser that no one told me about. However, I don't intend to build any currently, so I suppose that's okay.

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Those who would ignore reality are doomed by it.
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Millennium has arrived. See it at the (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=20&SUBMIT;=Go")EV Chronicles(/url)

Decided I should post the improved stats of the Igadzra built ships.

Igazra
Shields: 550
Armour: 40
Regeneration: 3u/sec
Speed: 140
Accel: 280
Turning: 60 degrees/sec
Weaponry:
5 Enhanced Phase Turrets
3 SAE Launchers + 60 SAEs
1 Spinal Beam
Cloak
Hegemony Jammer
Emerald Fire Reactor

I.Arada
Shields: 65
Armor: 10
Regeneration: 2u/sec
Speed: 320
Accel: 600
Turning: 120 degrees/sec
Weaponry:
3 Swivel E.Phase Cannons
1 E.Phase Turret
1 SAE Launcher + 20 Ammo
Cloak
Hegemony Jammer
Emerald Fire Reactor

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

(This message has been edited by RMA (edited 05-14-2003).)

RMA:
You can change your strategy from here on out. I gave you one chance to change a mistake not two. Make a retaliatory attempt for my attack after my second volley, since you can fire back I will take several more casualties this time in the effort of fairness.

I would also like all the stats for your beam. I have been up against it twice and never seen any status posted on the board. Is it an invincible weapon? So far, you say I can outnumber you 8 to 1 and you will destroy me without a casualty. If you don't want me to see anything that could possibly give me an edge, I understand. However, it doesn't matter. You still will give me every exact status since I have encountered it head to head. Everyone else, even the moderators have posted their weapons status. You never have. I believe this is an illegitimate use of power.

Quote

As for Stror, I had ships in the system to begin with. The station is heavily armed as well. It has spinal beams, SAE launchers, ect. Just the fleet makes for easier killing. My hyperspace drives are faster than yours, and unlike you, I can tell when enemy fleets are moving. You cant tell where the hell my fleets are, since your long range sensors dont work against me.

I can tell that you didn't post any fleets in Stror. I can also tell where and where not your blocking systems are working. Since there was never any military type upgrades to any bases I must also assume your base was undefended, and without a sensor jammer. I could see that there were no vessels in the system.

Moderators:
I have attempted to state my arguments with as little emotion as possible. I believe all my arguments have merit to one degree or another. If I am mistaken, I apologize for whatever error I may be responsible for. I hope even with an error you will look objectively on the remainder of my arguments that are stated here:

The spinal beam appears invincible, theoretically one Igazra equipped with it can destroy 110 Strroka fighters in 10 seconds, evidence that it is overpowered. If the status of it were posted perhaps we could come to a constructive compromise.

Battle strategies cannot be changed because someone did not use posted knowledge effectively. In my opinion if someone does not give precise placement of his or her vessels the opponent can not retaliate accurately, so the opponent should be given the advantage due to the initiators error. This would cause less reviewing of issues and rewrites of battles.

Finally, if something is not posted on the board it should not be used in combat without being placed on the board before it causes an opponent damage. I demonstrated my belief in this when I warned RMA of his first suicidal assault, which he took back immediately when he realized that he wasn't invincible.

I know that only people on my side of the war will agree with this and RMA, Carnotaur and Solel will see mostly faults. On the other hand, Gordontron will just as likely see mostly strong points. I also know that no human can be objective in any situation, especially one they are involved in. For this reason, I would recommend bringing in a more objective moderator to deal with any troubled spots, a moderator not playing in the story. The problem with this is that it is an exceptionally irritating and boring position. The uninvolved generally do not want to spend time analyzing major conflicts and disagreements; even the involved took a short eternity to calculate the battle of Chak. Due to this, there is no simple solution but to honorably take whatever is given by the powers. Even if I believe I am right, I know there are others who believe I am incorrect and still others who would agree with me. I conclude urging the moderators and players to behave when out of character as objectively as they can manage.

The sensor jammer is a base installation. It's in every system I have a base in. The stations wheren't upgraded to be military bases because, surprise surprise, they were built to be military bases to protect the border.

As I list now and then, every system under my control has a small defence fleet of 2 Igazras and 5 I.Aradas. Should I gain a new system, ships are either deducted from the nearby fleet, or from that days production. Note that this includes every ex-Zidagar & Azdgari system.

And the first assault was taken back because you didnt post your fleet position atall. All I did was bring in the rest of the fleets nearby. A delay of one day. I did not take back the attack because it was suicidal, but because you'd failed to post your fleets. I expect I'd have still done horrendous damage to your ships. You say you outnumber my fleet. This is true. If you count fighters. If you count capital ships, I outnumber you very, very badly. A quick numbers check shows my Igazras outmassing your fighters by a wide margin. I expect that adding in every single ship both sides have, and it'd come out pretty close, even with the Voinian ships being heavier for their fighting ability.

As for the beams stats, here they are.

Originally, it did 15/5 damage(that's 243.5/131.25 actual damage a second). It had a range of 800000, a bit over that of an SAE.

Then it was upgraded, a bunch more days improving its base effiecincy, and its damage to armour. At the same time, phase crystals were added to make it way more powerful than it could have been otherwise. This improved damage considerably. To 30/20 in other words. Yes, big increase. I do tend to use 25/15 when working out how much damage I can do, since that way I'm not overstating my case. This number has been mentioned infront of Solel, since he's the only mod I've talked to. He didnt have a problem. The range was likewise increased, to almost 2000000.

Yep, it's massively overpowered, and can kill pretty much anything very quick. I'd never let something like it pass if I was a mod. But then I wouldnt let 90% of the techs people have made in this webstory pass either. Everything is way overpowered. The next EVO webstory will have rules and more alert mods to ensure people dont start getting uber techs like this. I joined this webstory because people like you and Gordontron were doing things like this. And playing your races very, very badly. You're playing the Voinians more like the UE than actual Voinians.

And you added an extra 0 to the number of Strokka fighters that can be killed.

RMA

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

(This message has been edited by RMA (edited 05-14-2003).)

I posted a fighter fleet en route to Hmigro eta 3 RTD. 4 RTD later you replied. As for how I'm playing the Voinians, I've created an interesting communist system. I happen to believe in improvisation and creative ability, but whatever moderator passed that weapon needs to reconsider and reject it. It took seven days to create? I would recquire seven real time years.

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"What if to reach the highest place you had to fall?"
Peter Mayer

While your ships are in Himgro, it doesnt have any effect on me. When they start heading toards my system for no actual reason, I can detect it.

As for the time, it took longer than 7 real time days. I didnt have any projects going for over a week. And it was then upgraded. It is also a very large installation.

Your infernus rocket could also be called into consideration if you insist.

As for your 'interesting communist system', this is an EVO webstory. Players should invent their own bits about how they run their govs, but they should really stick to the original character. This is an EVO webstory after all, not a webstory with different races and setting.

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

A beam we are talking about a beam here, goes over twice that of an extremly advanced missile. I don't think so. And if this doesn't drain fuel it is definately an invincibler at the rate which it destroys ships. Considering I spent the same amount of time on a simple jammer, tsk tsk, you wanted a pathetically low usefullness rate for an already established technology. A beam, which was never developed, by nature can't go that far without diffusing energy into space. Rail guns which are made to go longer than any beam which I took 13 days for. I supose I will have to adjust a few things it these invincible beams aren't changed. Also you say: Within the first 5 seconds, almost 500 Azdaras had died. Considering they aren't even in your direct line of sight that would be impossible. Also what formation are you using to get a clear path to my ships. THat would be one big sphere. Not to mention even if you could reach my Azdaras, they are behind other things I have mentioned, they would not stay still. The lag would be such that unless the beam was laughibly good then it would not be able to track them right.

Edit: Just noticed this:
Azdgari space

The takeover had been fairly simple, nothing being in the way and all. All that sat in the Azdgari systems now where the small hegeomy defence fleets, and the expanding shipyards. They'd end up being the most productive shipyards anyone had, not having to worry about any impacts on the ecology of any of the planets or local space.

Please realize that those planets are now as uninhabitable and deadly and dangerous as Azdgari if not more. I went into detail about this earlier.

Thank you for posting Rima. Unfortunately if these beams are not changed we will not be able to fight on Raigar.

I have many things to do and will probably become less active.

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"Chaos is our ally, discipline our mortal foe" --Azdgari Commander
Long live the Azdgari!
"Guns don't kill people, ammunition does."-Garison Keeler

(This message has been edited by Gordontron (edited 05-14-2003).)

With the planets being deadly, I no longer have to worry about any pollution my shipards produce. The effect you could have had on the planets is still debatable.

As for the beam, a lot of the damage is due to the sheer size of the Igazra version. It's over 200 meters long. Going by what you did with the railguns, I could safely state I spent 20 days on the spinal beam, due to me not posting anything.

As for the jammer, it was not an established technology. Not for you. You had ZERO experience in making such a thing. At least he Igadzra had a beam in the game of some sort.

As for the dodging thing, it's lightspeed. Set to have a bit of an area effect. Simple. As for your Azdaras, you didnt say a bloody thing about what they were doing. So do so.

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If someone makes a mistake, it is not my fault. I will however use it to my advantage.

Voted most likely to be a serial killer by Insane Asylum - 2002

(This message has been edited by RMA (edited 05-14-2003).)

Rima, Gordontron:
I believe we have found our way into an uneasy alliance. This might be better posted IC but I believe we should combine all our tech spaces to produce a powerful weapon to counter the threat RMA stands to our empire. If you agree with me we should e-mail or AIM to discuss ideas. I have several. I will post IC if either of you will agree.

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"What if to reach the highest place you had to fall?"
Peter Mayer

"You had ZERO experience in making such a thing."-RMA

Right, um no. Numero uno: The ECM device which was the granddaddy of the Azdgari jammer is available everywehre. Numero dos: It is avaible in the Azdgari system on Xarnes and one of the other moons.

Let me just get this clear. The beam:
1. Lightspeed, it cannot be outrun anyway by the fastest ship in the game
2. It cannot be jammed. This is a apparent because it is a beam. All forward firing equipment cannot be jammed.
3. It travels from one side of a system to another. It has a longer range than any weapon ever concieved. It is a beam not a missile but it still goes far than any missile.
4. No current ships would stand a chance against a ship with one.
5. The gunners are so good that they never miss.
6. The destroys anything in seconds. From the most advanced shielding technology (G2 Azdaras with Azdgari Shielding Advantage, Shield compactors, and the Azdgari shield regenorator), or the most advanced armor (Voinian ships).
7. Its a beam so it does not fire in bursts but one constant stream.
8. It does not require fuel so it can be used idefinately.
9. It can go through asteroids (an assumption)so it does not have the negitives of missiles.
10. It does not slow the ships with it down or make their turning slower.

Please remind me again, Sole and Kauthor, why this is a legal technology.

If this beam technology is upheld then I will retreat back to voinian space. My scientists too. Many Azdgari's will follow some will live peacfully in the recently colonized areas. The Azdgari flet will retreat.

All production is held off until the beam is resolved and the battle of Raigar is completed. Sorry RMA and cant but until I figure this beam out I cannot

Kauthor what stats are you using. You havent posted tech for a long while and your ship numbers for ever. It makes it hard for me and RMA to figure out battles when you fleet size and technology is unkown.

"They send a message to the Igadzra that they are being chased by an Azdgari warfleet."
No you got this wrong my fleet got ahead of you, set a trap, followed the trap, and
destroyed many of your ships. There is no chasing involved my ships are faster zan yours.

Tech:
-Completed: All production lines upgraded and all ships upgraded with Azdgari Shield Advantage 11th, Completed a while a ago

-completed ""Cosmic Ray""" (just a name) linked energy missile will be completed on the 15th, completed. The actual launcher is takes up 10 space. It can be outfited in a cargo bay but it takes up 30 space. Each missile has a set destruction but not predetermined rate of linking (number of links the chain reaction follows) which I have explained before. Each missile, which travels 3/4 the speed of an Infernus Rocket, takes up 3 space or 5 cargo space.

--Completed Started 5/11/03 finished 5/15/03: This is a new type of scanner that scans the wake of a ship and is able to detect all cloaked ships. The sensors use the holovid system to keep from being jammed. It takes up no room

-Azdgari Lazira's and production line 18th the production line part has been halted since Raigar may become strandless if RMA wins. Instead the technology is made better by using this research power to increase the shield regeneration, and the armor is sloped in such a way to help deflect missiles. Also it will allocate some resources to build in the Azdgari Defense Beam.

-Takes up two slots: Azdgari Defense Beam
The new beam introduced had been thought unstopable up till now. The Council had done nothing to stop the Iggys from making such a powerful device and it would be the Azdgari who would fix that.
This is a negative energy beam. It is lightspeed. It can go as far as a dispersal rocket. It has absolutely no effect on armor. It cannot be jammed but is a swivel type beam. If it is used to attack a ship then it can be pretty effective. It does not have a fixed rate of shield destruction. The negative energy builds up in a shield but as more hits the shields more and more spieces of shield collapse. So over time the damage increases. This is effective against dreadnoughts or ships that have a lot of shields. The damage:
2 seconds: 20, 3 seconds: 40, 4 seconds: 80, 6 seconds: 160, 8 seconds 320, after that it is stuck at 350 damage to shields.
The other quality, which it was designed for, is the ability to block a beam. The normal energy beams that have been produced are all positive energy. So when this beam (green of course) hits another positive energy beam, no matter what strength, it is cancled out. Neither beam will go farther resulting in a beam stalemate. It must be point pretty directly at the other other wise it will not work as well. It can also neutralize phase technology but only 50% of the time and only in a small area.
Also if this beam is directed at a SAD type missile, that is basically ammassed energy, it has a good chance of destroying it. The chance of destorying, or neutralizing, a SAD type weapon in 20%. It is not always 20% but that is the bottom rate of sucess.

Downsides: It takes up 30 cargo space. When it is being used a shield must be deployed to keep it from attacking the ships own shields. This shield prevents railguns to be used while it is being used. It cannot be used in an asteroid field marked as "dense," and only works some of the time in a regular asteroid field. Also one of the turrets or guns cannot be used while it is running because the energy is needed to run the generator. It is ineffective against armor. 5% of the time it fails after a long battle. It has a fairly shot range limit, already stated. It's turn rate is only as fast as the ship that has it. If a SAD is launched from the ship it has the same possiblity of being destroyed as an enemies SAD. It makes a few visual blind spots because it is pretty thick.
-The time. Both research lines started on the 15th. so far it has used 6 days (not counting the same day as the former tech was finished). The technology will be completed on 22nd. This is equivilent to 14 days (counting the starting days it would be 16, more than 2 times the time of the Iggy beam) If you think it needs more time please tell me.

Once again my time is limited and I may not check back for a while.

Edit: I of course send this information to Rima and Paranoid. If either wants to research part of the tech it will go faster.

Edit: Is it just me or does anyone else think that this story is pretty well dead.
-Is it just me or does anyone else want descriptions of ships. PLEASE RMA,Cant., and Paranoid post what the new ships LOOK LIKE! Hey guess what they are opening an apple store near me, in Seattle of all places, I wonder if I can get a job there....
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"Chaos is our ally, discipline our mortal foe" --Azdgari Commander
Long live the Azdgari!
"Guns don't kill people, ammunition does."-Garison Keeler

(This message has been edited by Gordontron (edited 05-18-2003).)