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Originally posted by Gordontron: **I supose we could start forming alliances or something to keep this story from growing staler. **
That doesn't work. You can certainly talk to people OOC about alliances, but setting them up and then claiming they are there right when the story starts is illegal by webstory law. You must first contact them in the story and set up diplomatic ties IC.
Originally posted by General Cade Smart: So it is a weakness not to keep thread alive?
Cade, Please stop posting within this thread, since you are not affiliated with the story. Your sarcastic remarks are not appreciated.
Originally posted by Gordontron: So which is it Friday? The weekend? Or later?
It will start when it is ready, which will be 3/31 at the latest.
------------------ All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king. —J. R. R. Tolkien (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)
I won't act like I'm smarter than everyone else here, but I think it owuld be better if everyone heard the rules being written and could contribute, not just the mods. If these aren't what you had in mind, then feel free to disregard it.
Webstory Rules-
1. No controllong another player's charactors.
2. Ship construcitons and counts must be updated at least once a week. 2a. Ship contruction rate will be directly proportional to the number of shipyards a planet has. 2b. Ship construction time is incersely proportional to the overall shield and weapon strength and general size of ship. 2c. Ship Construction Rates will be kept in Construction Points, and measured in RTD's. Construction points represent both resorces available and shipyard output. A race's construction points will be constant unless affected by research. Actual points will be posted later. Fighter classes will require 1-5 construction points, depending on strength. Destroyer classes will require 15-30 construction points, " ". Carrier Classes will require 40-60 construction points, " ". Cruiser Classes will require 50-100 Construction points, " ", and will have to be approved by the batle moderator. Dreadnought Classes will have to be approved by the battle moderator BEFORE construction and research begins, but will probably require at least 500 Construction points.
2d. Space Station construction table- For every basic turret slot on a station, 10 construction points are required. Max: 20 (w/o special permission) For every 200 shield points on a station, 10 cp are required. For refueling ability, 20 cp are required. For Outfitting, 50-75 cp are required. For shipyards, 100-300 cp are required.
3. All researching and Technological Advance must be Approved by a Moderator. _(Note: Technological Advance counts as any change in: A. Your fleet's Outfitting. Outfitting Project Initiated. Purpose- Remove rockets and launcher from all UE destroyers, and add 1 Hunter Launcher, and +30 Hunter Missiles. ETC(Estimated Time to Completion): 2 RTD's.(Real time days.)
B. An upgrade to current weapon systems. Upgrade Project Initiated. Purpose- Increase the Rate of fire and the Range of standard Blaze weaponry. ETC: 3-6 RTD's. (Again, the more time you spend, the more effective the new design will be.)
C. Development of completely new technology.weapon Research Project Initiated. Purpose- To design a weapon superior to the Blaze cannon in damaging armor, and lighter. ETC: 4+ days. (Yes, 4+, I've been in Webstories where a player took 20 days to develop a weapon. It was horrible for everyone else, but we couldn't complain, since he DID research it fairly...)
_3a. For any new weapon/outfit technology developed, Time must be spent seperately on Developing the Technology,and Outfitting it. 3b. All research is to be measures in RTD's, Real Time Days. Effectiveness of a weapon or technology will be directly proportional to the number of days spent. 3c. Time required will be proportional to the race's current technology level in related fields. ie- Azdgari could research a new maneuverability upgrade faster than the Emalgha could. 3d. number of research projects allowed to run at a time: Miranu: 4 Projects (Military offensive projects will be incredibly slow with the Miranu.) Strands: 3 projects NT Renegades, Humans, Voinians.: 2 projects. Human Renegades, Emalgha: 1 project
4. Battles must be fair (To the proportional strength of ships AND the ship count, 200 UE fighters could obliterate the dreadnought.), and as specific as possible. 4a. Ship numbers entering battle must be noted. 4b. Time must be granted for the opponant to react.
5. Standardized Space Travel will be averaged based on the Race's engine advancement. 5a. Jump Speed Chart:
4 Jumps per RTD: Azdgari, Zidigar. 3 Jumps per RTD: Miranu, NT Renegades, Zachit, Igadzra Aradas, Kayans 2 Jumps per RTD: UE, Human Renegades, Voinian Fighters 1 Jump per RTD: Voinian Cruisers and Frigates, Emalgha
<UNDER CONSTRUCTION> ------------------ "And as the Darkness descends, do you follow the light, or embrace the darkness?" ~Diane Kinsman (little known philosopher, early 21st century) Proud Member of the (url="http://"http://www.roosteredge.com/wdc")Webstory Developer's Commune(/url)
(This message has been edited by -REDCHIGH- (edited 03-27-2003).)
Originally posted by -REDCHIGH-: ** Webstory Rules-
2. All researching and Technological Advance must be Approved by a Moderator. 2a. All research is to be measures in Real Time Days (RTD)Effectiveness of a weapon will be directly proportional to the amount of time spent on it.
3. Battles must be fair, and as specific as possible. 3a. Ship numbers entering battle must be noted. 3b. Time must be granted for the opponant to react. **
Not to be insulting or anything but I believe clarification is necessary.
In response to #1. Correct, that is something that cannot be argued with.
In response to #2a. All research is based on time taken, so if something takes 1 day it can only be a turreted form of a previous weapon, right? In addition, I believe that some dedication of resources is needed at least for building a prototype.
In response to #3. Therefore, if the Voinians withdraw their entire front line from the UE border the UE can not attack because it would not be fair. I think not. I think I partially understand what you are saying. The Igadzra could not attack Cresent without justification because it would drive people out of the Webstory. Being specific is important, but in what? I would say mainly strategy.
In response to #3a. Correct.
In response to #3b. Correct but if the opponent decides he won't react for a month, all your forces are tied up. So a limit must be posted on the time a battle can take. I recommend 3 days. Exceptions for vacations and excuses a moderator will clear, of course.
So overall all your rules are correct but some need to be clarified. No offense intended to anyone. If you had already thought of this and not posted I apologize for being so, inconciderate.
------------------ "Paranoia is Life"
I'm actually in support of this quasi-arrogant self-appointed moderator in this case, and it seems to me that Paranoid is, how to put it, "nitpicking." I don't believe Redchigh ever stated that battles had to be based upon chivalrous ideals, I believe what he was trying to convey was that one cannot send twice as many ships as they have to attack a system they can't reach faster than they can get there ignoring forces they could not avoid and destroy everything there while being outdated several times to one for the quite simple reason that their forces are obviously and indisputedly superior. Well, I'm sure one physically could write that, although I'm sure they could also physically go to Hell shortly after.
Oh, and furthermore, Redchigh, would you please care to restate rule number two in something rather more resembling English? What exactly is considered research, and what sort of timescale are we looking at in terms of the completion of this?
Varuna, I get a kick out of all of your posts
My only question is; what is the ratio of real days to game days?
------------------ -Everyone has a photographic memory, just not everyone has film. -Never underestimate the power of stupid people in large groups. -Great minds think alike but fools never differ.
Originally posted by Cresent: **Varuna, I get a kick out of all of your posts:)
**
I don't think there really is one. I'm pretty sure RTDs are only used for tech stuff.
------------------
That looks about right, Redchigh. I apologizes for this afternoon, but I was at speech therapy, Redchigh. I will see to the rules and talk that rules with Solel.
Originally posted by Major: **I don't think there really is one. I'm pretty sure RTDs are only used for tech stuff.
I'm not concerned with research, I mean for hyperspace timing, how many real time days would it take to jump to a system if the jump takes three game days?
Yeah I said the same thing as Cresent here so I'll delete it and apologize for my nitpicking. ------------------ "Paranoia is Life"
(This message has been edited by Paranoid (edited 03-26-2003).)
Originally posted by Cresent: **I'm not concerned with research, I mean for hyperspace timing, how many real time days would it take to jump to a system if the jump takes three game days?
Well, in my openion you would probobly say you jump into the next system only if you plan to have some action in that system. That would be until the other person in the system posts. If you just want to go through a line of systems, that would proobly take a RTD.
Ok, Rules were edited to make them a bit more clear. Need help, just post here.
PS Thanks Varuna... I think...
------------------ "And as the Darkness descends, do you follow the light, or embrace the darkness?" ~Diane Kinsman (little known philosopher, early 21st century) Proud Member of the (url="http://"http://www.roostermac.net/cgi-bin/ikonboard/ikonboard.cgi")Webstory Developer's Commune(/url)
Originally posted by Major: **If you just want to go through a line of systems, that would proobly take a RTD.
So I could get from my area of space to Vionian space if I intended to do nothing? That doesn't seem fair for people who only want to go through 3 as opposed to 15. How do we do this you say. me shrugs and point elsewhere
------------------ "Chaos is our ally, discipline our mortal foe" --Azdgari Commander Long live the Azdgari!
"Rarely is the question asked: Is our children learning?"- George Shrub
I concur. One cannot cross the galaxy in one RTD. It's simply not doable.
I recommend 6 game days per RTD. If you don't like this, I want to hear some proposals for RTD:GTD conversions.
Regards, Solel
Originally posted by -REDCHIGH-: ***researching rules
Um, Red, no. People would be churning out weapons upgrades continuously throughout the story until three Phase turrets could decimate a Voinian Cruiser in less than 60 seconds. Just because Carno did something stupid with the R&D; system does not mean you get to as well.
The amount of time spent determining the quality is plausible, but it needs to be kept within reason. If you're going to make an upgrade to Blaze turrets that increases rate of fire and armor damage, explain how you'll increase the rate of fire without overheating the ship, and how you'll increase the armor damage of a weapon that fires concentrated lasers.
------------------ —ESPilot Take a line from any Star Wars movie. Replace certain words with 'spank': "The ability to destroy a planet is insignificant next to the power of the Spank." "Queen Amidala is young and naive; you will find spanking her not too difficult." "And what of the Jedi?" "She should never have brought them into this. Spank them immediately."
ES Pilot: I know and agree that new treaties should not be made OOC, but treaties referenced in the game and never explained need to be elaborated before the story begins. I am talking of the treaty of Pax which outlawed military use of space mines and created a neutral system, Dogover. Most things in this treaty most likely have little to no effect in military gameplay, such as POW transfers and political sanctuary. On the other hand I'm sure that the Voinians and the UE agreed that other tactics, such as nuclear bombardment of a planet should be outlawed as well. This treaty might not be a good idea but I tend to enjoy setting a few ground rules before the first battle. Paranoid
(This message has been edited by Paranoid (edited 03-27-2003).)
Re-Edited. Also posted about construction and research.
I say that the UE and Voinian leader can arrange the exact details of the Pax treaty, and have it approved by a Moderator. Well, not really, no one has to approve it, but keep it game-relevant ok? No UE-Voinian alliances to take over the galaxy. cough ------------------ "And as the Darkness descends, do you follow the light, or embrace the darkness?" ~Diane Kinsman (little known philosopher, early 21st century) Proud Member of the (url="http://"http://www.roostermac.net/cgi-bin/ikonboard/ikonboard.cgi")Webstory Developer's Commune(/url)
Originally posted by -REDCHIGH-: **Re-Edited. Also posted about construction and research.
I say that the UE and Voinian leader can arrange the exact details of the Pax treaty, and have it approved by a Moderator. Well, not really, no one has to approve it, but keep it game-relevant ok? No UE-Voinian alliances to take over the galaxy. cough**
Obviously, I don't want an easy victory or anything.
Originally posted by Paranoid: **ESPilot: I know and agree that new treaties should not be made OOC, but treaties referenced in the game and never explained need to be elaborated before the story begins. I am talking of the treaty of Pax which outlawed military use of spacebombs and created a neutral system, Dogover. Most things in this treaty most likely have little to no effect in military gameplay, such as POW transfers and political sanctuary. On the other hand I'm sure that the Voinians and the UE agreed that other tactics, such as nuclear bombardment of a planet should be outlawed as well. This treaty might not be a good idea but I tend to enjoy setting a few ground rules before the first battle. Paranoid
Yeah, that sounds good. No nukes, and I think space mines were outlawed also?
Also—Put that space in my name again and I sic my lettuce shooter on you.
Side note: Akrayhek can initially manage 1 construction project and 1 research project at a time. (These are different. They cannot run two researches, or two constructions at a time with this. Only 1 and 1.) Akrayhek will start with 5 Laziras, 25 Aradas, 40 Crescent Fighters. They will produce 10% of this per RTD as shipyard construction.
Oh, and another thing. REDchigh, please stop doing things unilaterally here. We both are moderators, and I would appreciate it if you would consult on things such as rules with me before you post them like that. Most of them are good, but some need some tweaking. More on this later...
(And yes, I do apologize for the small range of time in which I am available to post, but that's because I have an insane life.)
(This message has been edited by Solel (edited 03-27-2003).)