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Perhaps. Who knows that technological wonders the greatest minds of the Crescent have thought up?
Take this up with Matt Burch if you have a problem. In EV and its sequels, asteroids do not cause any sensor interference. Maybe a change to the engine should be put in place.
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Now you say OOC for the two strands alliance. I disagree with that. They can join together to overcome the Council in Universe next Door. So, I'm using a small alliance. Just for the Zeldair. THAT IT! If they want to join together after that, it is not my fault
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Aye, it might be possible, I admit that. We have ground penetrating radar, but that only goes so deep and has to be rather close to the ground. It is my belief that we play webstories so as to play the game with momre interaction and without the limitations of the engine.
One might count the asteroid thing as a limitation, but one might not.
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The asteroids would provide no cover from a sensor sweep, which is based on non-visual evidence, including several that would not be fazed by a matter object in its path. No moderation is required: please keep this in mind for the future. No other moderations on the battle-post will be made.
BattleDoctor: Crescent fighters piloted by trained soldiers would stand a reasonable chance of evading dispersal rocket fire, and a very high chance of evading SADs, the latter especially in systems with asteroids. Your figures impress no-one.
------------------ -Esponer
(This message has been edited by SilverDragon (edited 08-22-2002).)
It wouldn't be that hard to hit them. Yes, most of the time they wouldn't be very vulnerable, but to attack my fleet they'd have to come close to it and expose themselves, at which point I could open up with all my weaponry and waste them.
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Originally posted by BattleDoctor: **It wouldn't be that hard to hit them. Yes, most of the time they wouldn't be very vulnerable, but to attack my fleet they'd have to come close to it and expose themselves, at which point I could open up with all my weaponry and waste them.
**
I don't want to start a debate/argument here, but a common tactic with a Crescent fighter is something I call a "rocket taunt." If you were to open up with all your weaponry and a successfull rocket taunt was made, you'd have just been played the fool (when you set out to move in simply to avoid a rocket fired, it's surprisingly easy.) Anyway, I'm not suggesting they did so here, so it's a moot point. For now.
Piece of advice, BattleDoctor: please try not to argue on too many posts. If their post is slightly slanted, slant back. If the slanting gets out of hand, I'll moderate.
Okay, but I still contest the fact that Solel said that he destroyed a Crescent Warship. That's just unrealistic.
Originally posted by BattleDoctor: **Okay, but I still contest the fact that Solel said that he destroyed a Crescent Warship. That's just unrealistic.
You are joking, right BD? His 70 Crescent Fighters could kill your shields within 74.4% of a second, and they would tear through your armor in another 1.11 seconds. How many agile and mobile fighters, taking evasive maneuvers all the while, do you think you could kill in 1.86 seconds? By calculations, assuming that everything they fired hit the exact same Crescent Fighter, and then once that one had been destroyed by their firing they moved onto the next, the Crescent Warships would've been able to kill 4.185 Crescent Fighters. Round up to assume that you managed to kill another one while they were fleeing, and that's 5.
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Your math means nothing to me. If all the ships were stationary so we weren't accounting for any sort of evasive maneuvers, and the Crescent Warship was the only target that the Crescent Fighters had, it would be valid. However, the fact that there are so many different variables in space combat invalidates your math.
Originally posted by BattleDoctor: **Your math means nothing to me. If all the ships were stationary so we weren't accounting for any sort of evasive maneuvers, and the Crescent Warship was the only target that the Crescent Fighters had, it would be valid. However, the fact that there are so many different variables in space combat invalidates your math.
I believe in Solel's description, all the Fighters focused on one target. And, correct me if I'm wrong, but a Crescent Warship, at 120 meters, would be an easy target for even the worst of pilots. A ship would be hard pressed to take evasive maneuvers when everything on the battle field is faster than it. If anything, your arguement lends credence to mine given the fact that the Crescent Fighters would more easily execute evasive maneuvers than a huge lumbering ship. And when I calculated, I used the most generous variables in your math. I believe it is generous to think that not only the 5 different Crescent Warship wouldn't eclispe each other of their collective target but also the weaponry on five different ships would be able to hit the exact same fighter every single time, and then know exactly when the fighter would explode and quickly, without time for communication nor signal of any sort, collectively shift to the next fighter.
Let me put it this way: I do not believe that specific numbers, other than production counts, have any place in a webstory. There is nothing I dislike in webstories more than dealing with specific shield, armor, and damage numbers. Because of this, your numbers do not impress me in the least.
I prefer to think things over and use common sense to resolve disputes. Now, let's think about this. Solel is outnumbered by a fleet in which every ship is at least as good as his, and in fact most of them are better. His target is at the heart of a tight formation. He manages to get a clear shot on that target, despite having not only most of the enemy fleet in his way but also asteroids, and quickly destroys it, taking low losses.
Does that sound reasonable? Not to me, not at all.
Originally posted by BattleDoctor: Let me put it this way: I do not believe that specific numbers, other than production counts, have any place in a webstory. There is nothing I dislike in webstories more than dealing with specific shield, armor, and damage numbers. Because of this, your numbers do not impress me in the least.
Math has relevancy to everything. If you enhance your missiles, you need to know by what percent so you know how much more efficient they are and how many to fire at each target. And, I must admit, as Esponer pointed out earlier, your numbers impress none.
I prefer to think things over and use common sense to resolve disputes. Now, let's think about this. Solel is outnumbered by a fleet in which every ship is at least as good as his, and in fact most of them are better. His target is at the heart of a tight formation.
A formation which had dispersed due to the fact that they were giving chase. Of course, this brings us back to the arguement of whether or not he was "controlling" your fleet.
He manages to get a clear shot on that target, despite having not only most of the enemy fleet in his way but also asteroids, and quickly destroys it, taking low losses. Does that sound reasonable? Not to me, not at all.
First of all, my ships were not giving chase.
You think I came off the winner? He lost 13 Crescent Fighters out of what? 800? I lost 1 Crescent Warship out of 17. Give me a break, specops.
This is all a bit silly. I am not going to concede that you are right, because you aren't. I imagine you feel very much the same way about me. Let's wait and see what Esponer has to say.
Carno, I don't think you are really getting why your characters are getting revoked. The humans don't have any clue about the Crescent. The human characters I created were revoked. Any you create before contact is established will probably be revoked.
If this is the case, then hopefully the wait will not be much longer, as the Miranu are about to contact the UE.
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Originally posted by Admiral Benden: Carno, I don't think you are really getting why your characters are getting revoked. The humans don't have any clue about the Crescent. The human characters I created were revoked. Any you create before contact is established will probably be revoked.
You're correct, Benden. I'm not over the moon to do this, but no contact is no contact, and exceptions will only mess things up. e.g. if the humans have contacted the Miranu, why haven't the Miranu gone to UE space and made a proper diplomatic greetings? How did the independant human know how to speak the same language?
If it seemed that there was need to make a major change to a post, I might have left it, but both of your posts only needed to turn the word "human" to something else here and there. Carnotaur; you said I revoked half your post, when I just asked you to change a dozen or so words, and then you re-post it, pretty much identical to what it was before, and I have no idea what you changed other than not the right thing. What's wrong with your original idea, to be born Azdgari?
BattleDoctor: No, you didn't come off the winner (on a navy to navy scale). Of course you didn't. It was the defender's post, and everyone slants slightly. Now, you lost 1/16 in that battle. He lost about 1/4. In the battle, you did come off with the advantage. To hell with how many ships he has outside of that - that's quite irrelevant until they arrive, and all it comes out as is you whining about being outnumbered. Solel made a battle-post and barely slanted at all in losses, perhaps even slanted to you , you could say.
And I've already said what I'll say, BD. You can debate with specops if you want, it's quite interesting to listen, but I've already said that I'm not revoking the post. In the future, I'd appreciate it if Solel didn't say he used asteroid sensor cover, but otherwise, nothing will happen on the matter.
Aside from that...to give one Crescent Warship an effective cover, you'd need 26 ships of the same size (cube). Now, Crescent fighters, Aradas and Laziras aren't the same size, so you can't really expect the cover to be the be all and end all of defence.
Oh, one last thing (thought it better in a seperate post.)
Solel could have had 123 Crescent fighters in that system within his own battlepost, but he did not. He could have even tore away an additional 150 Crescent fighters on top of that, and had those in the system within that battlepost, but he did not. I don't know why, but he didn't, and it seems to me you should be glad you have any ships in that battle, BD.
cricket cricket Wow, is anyone going to post any time soon? What happend to the Southern Renegades?
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Originally posted by SilverDragon: **Aside from that...to give one Crescent Warship an effective cover, you'd need 26 ships of the same size (cube). Now, Crescent fighters, Aradas and Laziras aren't the same size, so you can't really expect the cover to be the be all and end all of defence. **
I don't know why I'd ever use a formation as clunky as a cube, but whatever. I accept your decree regarding the post.
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I'm waiting for the Miranu, Zidagar, and Azdagari to post on my TEMPORARY Alliance for Renegades. After they post, I will post.