What happened to all the guns?

I finally got around to finishing the UE central objectives with me Saki Gremstinn pilot file. Unfortunately, after completeing the last Emalgha mission, I find that you can no longer sell are your weapons in the Emalghion system. I'm not happy with this, since it was my most valuable trade route. I was wondering if anyone else noticed the same problem. Are they sold somewhere else now? Is there anyway I can change this? Gun Running was very valuable for me. :mad: :mad: :mad:

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When did I go Insane?
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In credits gained per unit distance, gun-running isn't all THAT profitable, is it? I prefer the Pax-Omm route (crassworms) myself. It must be much quicker.

You are correct that the Emalgha no longer accept guns once you have driven the Voinians back... and there is nowhere else to trade them in the standard game.

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Are crassworms worth more than the atlantic station-centauri fertilizer run?

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At Omm, buy medical goods and trade them at Telnan for equipment, to complete the circuit.

With decent escorts, you can make 1m credits every three minutes or so. I think that must be better than the fertiliser run, though trading fertiliser is a great way to pay for your shuttle-->transporter upgrade.

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I'm sorry my karma ran over your dogma. (url="http://"http://www.geocities.com/evodude2001/home.html")New & Improved: Cerberus Station!(/url)
I got this .sig file at insanely_great.com - don't even think about taunting me!

I like the run through Hatuli.

Mainly for the training, actually.

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Draw the line with fire,
Cross it with ice,
Banish the fiery sun,
And bring on the silent moon.

Hmm, I've never really looked into commodity trading in UE space - preferring to use space for missions. In fact it's an aspect of the game I mostly overlook - the only route I've spent time trading on is Duios-Tibidat in the south tip. And then when you've got the money thing sorted out it is pretty unnecessary - maybe it will be made more important in EVN?

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You can make decent money early on in the game by "buying" tourists on Earth and "selling" them on New Rome, and then buying food on New Rome and selling it back on Earth. You can get enough money to buy a decent ship pretty quickly.

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Renegade Infestation?
Meet me in the bar.

I never realized that the commodity exchange could be so lucrative. I always do missions but only if they pay enough and are within three jumps.
It never occured to me to trade.

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Divine Gigi, Patron Saint of Large Collasped Stars

I personally prefer commerce raiding to trading. Equip a shuttle with three blaze cannons. Go to the Dogover system. There you can raid the Voinian supply ships and get great cargo at no appreciable expence. I've made upwards of 100,000 on a single run.

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-Remember: The only good Voinian, is a dead Voinian

I like safe pirating, but I didn't know Voinian Supply Ships were good for it.

In FrozenHeart Luxury liners supply 1 million - just in case anyone's stuck in it.

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Z.S.S Topaz
Honoured Leader of the Zidagar
Zacha Ultimate
Azdgari's Nightmare

Hello? Guys? And girls, if there -are- any females who play EVO. I've not seen any.
You're overlooking the easiest trade run of them all. The Earth/Centuri run. Sure, it's not the most profitable run, but it's by far the quickest, safest and simplest(sp?) run of them all. With a full escort of bulk freighters, toy can pull in a little over 125k credits in a round trip. It takes a while to build up any really large amount of money, but without doing many UE trading mission, in two days I was able to jump from shuttle, to scoutship, to UE Destroyer. Of course, the missions were completed using LARGE numbers of escorts, but by the time you can buy a Destroyer, you're able to do missions that will solve your money problems. Heck...I've probably made, all in all, about 20 million credits on that run.
And they wonder why my mouse wrist was sore.

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"They're going to try ta' kill us with a forklift!"
Vrooom
VroooOOOOOOOM
"Ahhhh!"

That's the run that I start out with..... very boring, but makes enough money for me to buy a better ship. I wish I could program something that ran that run for me... I mean.... it's not like any enemies show up, so you could just tell the ship "Go straight to Centurai, buy food, go to earth, etc"

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VoinianAmbassodor had the right idea here. You need to take into account how far you are travelling and how much time is passing when thinking about trade routes. For example, let's assume that you have a fleet of 6 Miranu Heavy Freighters hauling cargo. If you used the weapons trade route that is the original focus of this thread, you could make 6.075M creds in a single run (that's your gross, not counting what you pay your Freighters). But this run would take a grand total of 42 days (assuming you only refuel twice in each direction). If you had spent the same number of days running medical goods between Atlantic Station and New Calcutta, you could have made 10.5 runs. Assuming the same fleet of Heavy Freighters, you would gross 7.0875M. These are both pretty good runs, but there are better.

The easiest way to calculate a route's profitability is to figure your profit per ton per day passed. This includes time passed for landings and jumps. This is crucial not only because of the playing time involved, but also because your fleet costs you more for every day that passes. Those six Heavy Freighter escorts bill you 72,000 credits every day, so you better have a plan.

To give you an idea using the Omm/Telnan/Pax route: buy meds low, sell high for 405 creds/ton profit; buy equip medium, sell high for 120 c/t profit; buy crassworms low, sell high for 540 c/t profit. The total profit is 1065 creds for every ton. Divide by 15 days to complete the round trip (assuming you make the 6 jumps from Pax back to Omm without having to refuel) and you get 71 creds/ton/day. (Or 66.7 if you need to refuel). This makes this one of the most profitable routes available. By comparison, the weapons trade route is only worth 48.2 creds/ton/day. In the 42 days it would take for the weapons route, you would gross just under 9M on the Omm/Telnan/Pax route.

So just how much are some routes worth?

Fertiliser to Centauri: 22.5 c/t/d
Food from Centauri to Earth: 7.5 creds/ton/day
plus 18 if industrials get sold on Centauri, or 30 if it's equipment (can't remember)
Colonists from Meria to Verril Prime: 28.125 c/t/d
Tourists to New Rome, Food to Earth: 36.7 c/t/d
Weapons to Emalgha: 48.2 c/t/d
Medicals from Atlantic St. to N. Calcutta: 56.25 c/t/d
Medicals from Omm to Thehir (in Hatuli): 67.5 c/t/d
Omm/Telnan/Pax route: 71 c/t/d
Miser's Funeral (Hatuli metal/equipment route): 162 creds/ton/day!

I'd have to say the Misers Funeral Run is the most profitable, and least irritating. But I've had it happend from time to time that a needed low changed to high to visa versa. LoL. Also, anybody know how the Misers Funeral run got its name? Was it a route a certain 'Miser' was transported for a funeral or something?

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If you give a man a fish, he'll eat for a day. If you don't give a man a fish, you'll have something for dinner...

That really is irritating when the prices change on you. What I do when that happens is immediately jump to Omm, buy meds and sell them on Thehir. I'll do that until the prices normalize again. That way I continue to turn a nice profit... I make almost the same for a single run, but it takes twice as many days. Once I stopped by Omm and they were having a strike, so prices were messed up there, too. I swung over to Huron, bought some meds at medium, and still made a handsome profit (just not as nice as it could have been).

I believe that the Miser's Funeral gets its name from you... and any other traders who are miserly enough to run between those two planets despite the pirates. I guess the idea is that if you get too greedy, you can die quick doing that run.

Paradigm
P.S. If anyone knows of a run that might be more profiable than Miser's Funeral, I'd appreciate if you let me know.

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