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Checking time again. Nova6 do you know how big my ship is or will be. Also will the plugin be able to download before 15 or 27 of December Year 2000. Will it be available on the by those dates. Will it be out in November or next month by December.
Turn of The Century
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Is it already 12:00 am in Ambrosia time. Nova6 read my posts at the end of page two (2) and at the beginning of page three (3).
When is it going to be 12:00 am Ambrosia Time. :eek: :rolleyes: Just testing if I can post 8 of the smilies. Nova6 read my previous posts. I can't post 8 smilies why can't I post 8 of them? I can only post 7 of the smiles.
Nova6 how big will or is my ship. Will your plugin be done by the end of November or 15 or 27 of December don't ask me why I picked out those two dates for December. Oh remember 10:00 am your time.
UE General: Please SHUT UP! :mad:
Quote
Originally posted by UE General: **Will it be out on 15 or 27 of December 2000. Will my ship be big? **
I don't know when it will be out.Your ship will be big.
UE General, I think you are beginning to annoy Nova6.
------------------ To Escape Velocity: Nova and Beyond!
UE General: My time is the same as Ambrosia time, so I can't reply to you at 12:00 a.m.
P.S. PLEASE, Stop posting multiple posts on the same subject! Your ship will be as big as a Voinian Dreadnought, and it might be out in Nov.
Nova6: I like the concept of your project a lot. However, if you're serious about it, you'll have to set up some restrictions as to ship stats. Right now, most proposed ships suck.
I mean, has anyone of you supership builders ever actually played EVO, without a cheat plug? Why do you think there's no ship that's both maneuverable AND heavily armed? Why is there no ship with a huge cargo space AND good fighting statistics? The keyword is balance.
EVO lets you choose your lifestyle: Do you want to be a trader, or a reckless fighter pilot, or a warship commander, or a jack-of-all-trades? EVO provides you with a selection of ships that specialize on a lifestyle. Most ships excel in one particular field and have drawbacks in other fields. In general, ships are either heavily armed but dead slow, or weasel-quick and limited in weapon capacity. Ships with large cargo bays have weak defenses while military-grade ships can't pack much cargo. For every advantage, there's a drawback.
Ambrosia made that so for a good reason. It forces you to make decisions, to buy the ship that best fits your needs. You have to weigh those features you want against those you're willing to sacrifice. It's what makes the EVO fleet interesting and challenging in the first place. It would be dead boring if there were a ship that excelled in all fields. Every player would end up with it, and the game wouldn't be fun anymore once you had it. Look at this board: We've filled uncountable pages debating which ship, which weapon, or which configuration is best. Opinions differ widely, and there's no absolute truth. That's the way it should be. It's what makes EVO fun.
So in order to make this plug enjoyable, people should respect the balance of EVO, and design ships that fit into the setting. Of course, there can be no absolute rules, and I guess our ships will have to be a tad better than the stock ones in order to satisfy our creative urges ;), but still, let's allow ourselves some common sense here. As a rule of thumb, just ask yourself: Does my ship render all comparable EVO ships obsolete? If so, it's most likely to be exaggerated.
I haven't studied all proposed ships in detail yet, but from those I've seen, three seem quite reasonable: The Phoenix, the Crescent Shark, and the Emalgha Carrier; although they still could use some adjusting here and there. For example, six guns seem a bit overkill for the Phoenix, neutron cannons seem misplaced in a Strandless ship, and it doesn't make much sense to put both Emalgha turrets and cannons on a carrier. Why not use just turrets? They're forward-firing anyway, and it's not as if the carrier could aim a cannon.
For those of you who still want to make kick-ass dreadnaughts... :rolleyes: Here are a few humble recommendations to keep your feet on the ground:
- Make it slow. There's no way a ship with a warship-grade weapons arsenal AND good maneuvering can be reasonable in EVO. The Lazira is a compromise between quick and powerful -- note that it's neither as powerful as a true capital ship nor as quick as a fighter.
- Keep down the number of turrets. In EVO, only the largest available capital ships have 5 or 6 turrets, which are usually balanced by very bad maneuverability. A ship with 9 or 12 turrets is just plain sick in EVO standards. (Remember, the Voinian Dreadnaught is not available to the player, and is intended to be unreasonably powerful.)
- Don't stick cannons on your dreadnaught if you already have turrets. The only exceptions are really powerful cannons such as the Phased Beam.
- Keep the number of warheads reasonable. Even a mighty Igazra doesn't carry more than 30 SAE's. Most battles don't last long enough to launch all of them anyway.
- If your ship turns out more powerful than an Igazra or a Voinian Cruiser, then for God's sake give it a price tag to go with it (20-30 million).
</rant>
OK, here's my ship proposal. I don't have the EVO data files at hand right now, so I might have to adjust the stats when I get home:
The Miranu Windrider
Shield: 55 (shipyard units) Armor: 25 Recharge: 80 (ResEdit figure)
Speed: 300 Accel: 300 Turning: Good
Cargo: 40 tons Space: 20 tons Jumps: 12
Guns: 4 Turrets: 0 Crew: 5
Standard Equipment: 3 Sw. Phase Cannons, 1 Pursuit Launcher + 10 Missiles, 1 Afterburner, 1 standard ECM.
Price: 1 million
The recent contacts with members of other species increased the Miranu's awareness of the size and diversity of the galaxy, resulting in an ever growing interest in exploration and the establishing of new lucrative trade connections outside Miranu space. However, it was quickly discovered that their trusty old courier ships, while admirably long-ranged, often became sitting ducks in those dangerous territories due to their weak engines and light shields. On the other hand, they couldn't afford to send escorted convoys out everytime they wanted to cross their borders.
Upon the Miranu Trade Association's request for a long-ranged blockade runner that could survive a pirate attack, the Windrider was born -- a sleek, roughly Arada-sized vessel with generous fuel tanks. To ensure a good durability, special attention was paid to the hull armor, while a set of high-performance graviton drives and an ECM system were included for efficient evasive maneuvers. In order to keep pirate fighters away, a pursuit missile launcher was added.
As a result, the Windrider is a remarkably tough blockade runner. On the downside, its offensive capabilities are very limited: the sleek hull doesn't offer a turret slot, and its free weapon space is rather scant.
I'll render a quick set of sprites, provided that this project is really going to be pulled through and that I can free up enough of my time. I imagine it a bit like a laterally squashed and slightly lengthened Miranu Courier.
-- Cinga of ObrenaΔa
PS: Try a Windrider with a Zidagar Beam...
(This message has been edited by Cinga (edited 11-24-2000).)
(QUOTE)Originally posted by bbatch: (B)Here, I'll make a list. To create a ship, respond to this message and edit all of the nessary spefications.
Fuel: 9 jumps Speed: 300 Accel: Turning: 120/sec. Shield: 150 Armor: 150 Max Guns:4 Max Turrets:4 Mass:30 metric tons ??? Length: 60meters ??? Crew: 239 Recharge Rate: 6 Weapon Space:70 Cargo Space: 40 Availability: Hinwar worlds AI: Brave trader Death Delay: Disabled at 10% armor: no Jumps: Fast Price: 2.5 million Sec. weapons: 2 rocket launchers, 10 rockets, 2 turreted rocket launchers, 10 turreted rockets and 1 hunter missile launcher, 20 hunter missiles Desc: After years of slavery on the Vionion worlds the Hinwar learned about the voinions great armor and other technology. When they were freed with the help of UE they built the HInwar Desytroyer, which combined both UE and Voinion technology. It is now even more powerful than the UE deystroyer. Make look like the Emalgha warship only with a longer cockpit and larger dimensions. If possible make it orange.
Ok I'll try to be less annoying. :D: D Sorry I'm happy that its friday.
Originally posted by Cinga: I haven't studied all proposed ships in detail yet, but from those I've seen, three seem quite reasonable: The Phoenix, the Crescent Shark, and the Emalgha Carrier; although they still could use some adjusting here and there. For example, six guns seem a bit overkill for the Phoenix, neutron cannons seem misplaced in a Strandless ship, and it doesn't make much sense to put both Emalgha turrets and cannons on a carrier. Why not use just turrets? They're forward-firing anyway, and it's not as if the carrier could aim a cannon.
What about my ship? The Carnotaur Attack Cruiser? I think that it's reasonable. Doesn't have too much guns, and not too much turrets. It's an Azdgari vessel, so it should be fast, and it isn't that heavily shielded. Well, what about it?
Originally posted by Cinga: **Nova6: I like the concept of your project a lot. However, if you're serious about it, you'll have to set up some restrictions as to ship stats. Right now, most proposed ships suck.
I mean, has anyone of you supership builders ever actually played EVO, (b)without** a cheat plug? Why do you think there's no ship that's both maneuverable AND heavily armed? Why is there no ship with a huge cargo space AND good fighting statistics? The keyword is balance.
Don't worry, I changed some of the ships a little bit so that they would be more realistic.
(This message has been edited by Nova6 (edited 11-24-2000).)
didja like mine? huh, huh didja?
Originally posted by oasamostexianu: **didja like mine? huh, huh didja? **
Yes, I liked yours because I didn't have to make the graphics.
Originally posted by The Catacomb: **These ships are looking invincible guys. (My values are in Res-edit)
Name:Elmalgian Carrier Cost:2 million credits Sheilds:1600 Armor:800 Speed:100 Turn:Poor Accel:Poor Recharge:Slow Armament:5 Elmalgia turrets, 3 elamlgian guns, 4 elmalgian fighters, 3 rocket launchers and 40 rockets Description:This ship is a new creation with borrowed UE sheild technology.The UE also helped them design their first working fighter bay. It's job is to drop it's fighters then provide rocket support. Space:30 tons Cargo:35 tons What did i miss...... **
This is what you missed:
Max Guns: Max Turrets: What it looks like: AI: (Warship,Interceptor,ect.)
Reply to this and fill in the necessary specifications.
Checking time because I'm in a different time zone and I need to know what Ambrosia's time is right now. Oh Nova6 what other plugins will work with the one your making???
(This message has been edited by UE General (edited 11-24-2000).)
Is it 12:00 pm noon Ambrosia time. My time zone that I thought I said earlier is Pacific Standard Time (PST).
Checking Ambrosia's time
UE General, Nova 6 can't be on the internet all the time!
------------------ Victory to the UE!