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Wow, so I finished, and that was rather anticlimactic. I don't know, it just didn't seem very difficult and I didn't exactly get a fabulous reward... oh well, if I'm complaining I guess I should just go learn how to make plugins and make one to change the ending.
Anyways, I decided I wanted to go get my character all buff and fight some sea giants and see what's in the areas I haven't explored. I found some seashells... but they're special items and don't do anything, apparently. Are they useful for anything, or are they just a cute extra?
Thanks,
Greg
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Originally posted by HarvardSlacker: Wow, so I finished, and that was rather anticlimactic. I don't know, it just didn't seem very difficult and I didn't exactly get a fabulous reward... oh well, if I'm complaining I guess I should just go learn how to make plugins and make one to change the ending.
You aren't the first person to mention this. I feel the same way. My biggest beef is that you aren't able to continue exploring/chopping up sea giants, etc, after you "finish." That alone would have made me more satisfied with the ending. It certainly did lack some type of finale. Hopefully plug-ins will start rolling in in the near future, allowing us to feel as happy with the ending, as the rest of the game.
Also posted by HarvardSlacker: Anyways, I decided I wanted to go get my character all buff and fight some sea giants and see what's in the areas I haven't explored. I found some seashells... but they're special items and don't do anything, apparently. Are they useful for anything, or are they just a cute extra?
General consensus seems to be they have no value other than for selling. Someone may make a plug-in that uses them in the future, but for now either keep 'em or sell 'em. They have no use.
------------------ Shoot 'em with everything you've got. If anything still lives, shoot 'em again.
Originally posted by HarvardSlacker: **I found some seashells... but they're special items and don't do anything, apparently. Are they useful for anything, or are they just a cute extra? **
Keep them. In the upcoming trinity plugin there will be a use for them.
------------------ Matthew
I don't know how much we're allowed to say, but if you plan on playing Trinity, I'd keep those things around...
Anatole
------------------ --The newbie hater-- Blood, waves, triumph. Blood, anger, lust, greed, blood. The First Antigan was born of such sin, into such sin. He saw sin, saw life, saw hope. He was Imbued with the power, the idea, the strength he would need to lead his people to absolute rule. Resurrected power, long forgotten on the torn and shattered Earth. Almighty lord, Nasher Degy, awoke, and prepared his elite power for use on his hated opponents. Almighty First, just like that. - Antigan Codex, Book of Antigan. 1:1
Well, let me be one of the first to say that if trinity uses seashells for any "major" part of game play(a mission, or what not), I certainly hope there will be ways to get more seashells. I for one will be extremelly irritated if I have to start over from scratch simply because I sold all the seashells I found, since that is all they were good for. If trinity is going to require that you start a new character anyways, since they have choices on profession, etc, then I won't be upset(new plug, new character. Thats fine). I'll only be ticked if the only reason I need to start over is because something that wasn't important in the regular game is suddenly important in trinity, and there is no way to get it with the plugin.
My 2 cents.
Alrighty, thanks. I'm not trying to sound like I'm complaining before I ever even see the final product. Really, I'm not. So please don't take it that way. All I wanted to do was state my opinion that it stinks when there is no value at all with seashells in the original game, and then a plugin is made that lets you use them for something important. Inventory management is already a problem. On an older machine it sometimes takes in excess of 10 minutes to save a game. The more items on the character, the longer it seems to take. So my character is not going to carry around tons of seashells simply because of the possibility someone may make a plugin to utilize them. Instead, since they are worth gold to sell, I sold them. Granted I have kept 3, 1 of each color, mostly so I can say I have one. But carrying around multiples of something that has no value in keeping(in the original game) which will add onto my already lengthy saving process... well, it just isn't feasible.
With what you have said, Mac12, that the seashells will be used in something to enhance game play, but not fulfill any side quest or mission, I can accept. I still think it kind of stinks that trinity won't "reload" the seashells, or have a seashell cove area to get some more, or even have someone sell them. Since it is a plugin(read: add on), it should assume we all sold ours, so if it wants to use 'em it should have someway to get some. But as I stated, as it doesn't sound like not having seashells will detract from the overall experience, nor interfer with any mission or quest, it isn't a big deal.
A collective sigh of relief. Thank you.
Originally posted by Stark Bledfast: **snip **
I do think there fixing alot of issues with the update. So I think excessive save times will hopefuly not be so long. Yet 10 mins? yikes. I can have hundreds of items yet only take a min to save and I use a iMac 350, what do you use? With a plug such as this, you would most likely have to make a new game anyway to get the full experience of it. Also the things like seashells and the termites is I think good for a plug in capable game. It gives you dead ends on purpose to make somthing out of them in plugs. Can you imagine the tons of plugs once coldstone is out, I dont think the limited side quests or items in PoG is anything to worry about.
------------------ neee-wom!
(This message has been edited by ArcAngel Counterstrike (edited 11-14-2001).)
I agree with you guys about the ending. All they had to do was give us some new fancy weapon and let us go have our way with the sea giants. Noone wants to read an ending. Or just give us control of a giant and let us crush something. I know I can just go back to an earlier saved game and kill the giants. But the point is, a good game will always let you go back after ending with some new weapon or stat and let you find all the quests you missed or simply kill stuff in your new super hero status.
My 3 cents.
-Jar of peas
------------------
TO Nee-Wom
I use a mac g4 dual 800mhz with the 60gig 7200 rmp hd. ANd the save times are so fast its insane. Takes me .3 seconds to save and load. I did however notice a slow down at the shops when i had like 160k worth of loot and 100's of potions. I simply had to sell most of it, to keep quick at the shop.
-Jar of Peas
I have an iMac DVSE 400 w/196ram, 100 megs for PoG. I have the same problem when I have a load of booty to sell, it takes like 2 seconds per item to begin with and finally makes it to ...ka-chink,ka-chink,ka-chink. Not complaining, but it sometimes takes me 3-4 minutes to sell my loot to Kalixa. Is there anything they can do about this or is this the price you pay for being a good warrior? Mike
------------------ "Laughter is in the ears that hear"-The Chronicles of Thomas Covenant the Unbeliever
Originally posted by HarvardSlacker: **Wow, so I finished, and that was rather anticlimactic. I don't know, it just didn't seem very difficult and I didn't exactly get a fabulous reward... oh well, if I'm complaining I guess I should just go learn how to make plugins and make one to change the ending.
Greg**
I agree with you about the "difficulty", I think the Guardian was a wimp compared to a sea giant. I took him out in about 25-30 secs. and half that was chasing him to hit him. Mike