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No, -1 is fine (if you cancel at the resource selector it won't change anything) but anything else marks the resource dirty as soon as I click edit.
@guy, on Jul 3 2008, 03:44 PM, said in MissionComputer 4.0a8 now available:
Okay, fixed-thanks. Technically, the resources were changed, but were changed to the exact same values as they had before.
For some reason, it's refusing to let me make a snd resource. Any idea what's up?
I just checked, and it doesn't let me either. Hmm...
@0101181920, on Jul 6 2008, 02:16 AM, said in MissionComputer 4.0a8 now available:
Yes. What's up is that MissionComputer can't make snd resources.
OK, got one from out of left field fer ya!
Using Rezilla, I've managed to get cloaking devices to drain 15 units of shields and/or energy per second. I'm assuming that this is because in the hex, the shield/energy drain flags are cumulative. As it is, you have to select 1, 2, 4, or 8 in MC, so you may want to update that to make it possible to use combinations of those values.
And I did go ahead and test out the 15 unit/second drain; it drained a Myrmidon's shields in 35 seconds, while 8 per second took 35 seconds to drain 51%.
@archon, on Jul 7 2008, 12:33 AM, said in MissionComputer 4.0a8 now available:
Fixed, thanks.
@david-arthur, on Jul 6 2008, 06:57 AM, said in MissionComputer 4.0a8 now available:
Okay, that's a legitimate reason.