Sure, email away. My PM system doesn't work (because my name starts with a 0), but the email link works fine.
Best posts made by 0101181920
Latest posts made by 0101181920
It's occurred to me that the engine in EVN could actually be used for some basic level cinematic. Such as a huge ship coming out of hyperspace, maybe. When the cinematic needs to be activated, preferably after takeoff, then you have an invisible spöb become angry at you, possibly by modifying its friendliness value (I don't know, that sort of thing is not my forte), and fire a weapon that has extremely high recharge time. It has a speed of zero, and spins once. The animation is the ship coming out of hyperspace through some sort of warpgate. This seems to be possible, at least to me. I'll start trying to make at least an animation that could be put in, but I'll put this up before I lose my train of thought.
Okay, I've made it. You can get a very quickly assembled animation here. This isn't put into the game, it's just in rLëd format, but it's proof that it will work, even though I wasn't very careful with the assembly process, as evidenced by the jumps and stuff. However, I can put it together again more carefully. What do you people think?
This post has been edited by 101181920 : 20 December 2008 - 01:25 AM
I build the model in Sketchup, then export it to Blender. I unfortunatlely do have to divide the model into all the separate pieces, but it's not too hard. And the result is much better. I like working in Sketchup, but it doesn't have a rendering engine. So I use Blender's.
Well, you could try just texturing in Blender. I don't know what the system is like in Bryce, but it sounds like Blender has a much better texturing system, even just for procedural. And you can export and import from Sketchup, although it does get kind of frustrating some times, as it automatically puts any parts connected to each other as one piece. But all you have to do in Sketchup to fix that is make it so it isn't touching anything. Make the pieces to be colored differently a component (make sure to hit the replace selection with component button), and scale it one percent, or move it .01 units, or some other method of making it so it doesn't touch anything else. Then you export it as a 3d model, Google Earth 4 format. Go to the file in Finder, change the extension to .zip. Open the zip file. Go to Blender, go File>Import>Collada 1.4 .dae. Navigate to the opened zip folder, and go into the contained models folder. Import the .dae contained inside. There's a little bit of model cleanup to do, like deleting all the lines, but afterwards it's ready to texture and render, although you do need to put in a new camera and light.