Funny Gunship Behavior

The latest ship I've added to Anathema is something of a cross between a Starbridge and Sentinel. When it actually fires its weapons, it works very well. The only problem is that it seems to resent doing so.

Actually, it fires its weapons at me with no problem, but tends to avoid shooting at other computers until it's nearly literally on top of the target ship. Given that it's a long-range ship, this is a problem. I can fix this by changing its düde AI from Interceptor to Warship, but the former makes a lot more sense. Does anybody have any insight into the issue?

Oh, and man oh man, are you guys going to love this ship!

This post has been edited by Archon : 12 January 2008 - 08:54 PM

I'd have to ask how "it makes more sense" if one type is giving you the behavior you want, while the other doesn't. Don't forget that "Warship" and "Interceptor" are arbitrary names that were put in place during development and easily could have just been called "Type 1" and "Type 2". My only advice is to use whatever works the best for what you want...you might be able to get away with modifying the weapons themselves...

What happens if you combine Interceptor AI with the "Prefers stand-off tactics" flag?

Interceptors have better close-combat doging skills than warships I believe.

Actually, they behave quite differently. Warships move in an out of systems regularly and land at planets, whereas interceptors tend to stay in-system and buzz ships for illegal cargo and weapons.

For example, Fed Carrier = warship. Fed Scoutship = interceptor.

@archon, on Jan 12 2008, 10:49 PM, said in Funny Gunship Behavior:

Actually, they behave quite differently. Warships move in an out of systems regularly and land at planets, whereas interceptors tend to stay in-system and buzz ships for illegal cargo and weapons.

For example, Fed Carrier = warship. Fed Scoutship = interceptor.

thank you. that bit of information will come in very handy. 😛

@gutlesswonder, on Jan 12 2008, 09:01 PM, said in Funny Gunship Behavior:

Don't forget that "Warship" and "Interceptor" are arbitrary names that were put in place during development and easily could have just been called "Type 1" and "Type 2".

In fact, they’re Type 3 and Type 4. 🙂 But yes, it’s best to think of the AITypes not as ship classifications, but as different sets of orders you can give to the ship’s pilot.

Which brings up another question: what do AI types 5 and 6 do? It's so perplexing that they have the (do not use) tags.

@archon, on Jan 13 2008, 03:19 PM, said in Funny Gunship Behavior:

Which brings up another question: what do AI types 5 and 6 do? It's so perplexing that they have the (do not use) tags.

They’re used internally by the engine for ships that it generates itself — through the hire-escort dialogue, or the firing of a fighter-type weapon — rather than loading from a düde/flët/përs resource.

Ahh, interesting. I'd always wondered why those resources have existed since EVC but were always forbidden.

Warships always enter a system, then instantly leave when I use them. I never could figure that out.

I think they will land at planets, or maybe just allied planets, assuming that they don't have "prefer hypergates" checked. In that case, they just head straight for the gate.

hey shlimazel, I see your new Avater 😛

UBER

It's great! I wonder if anyone else will notice.