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How to make them big
What resource controls the size of the circle on the radar for a stellar object (planet)? I've added some new planets successfully but they all look like small moons on the radar no matter how large they are.
thanks, db
DBender, on Sep 5 2005, 06:36 PM, said:
What resource controls the size of the circle on the radar for a stellar object (planet)? I've added some new planets successfully but they all look like small moons on the radar no matter how large they are.View Post
As far as I know, the radar size is dependant on the size of the sprite, unless the spob is a station, hypergate, or wormhole. You may be getting caught by the game's high cut-off points for radar object sizes: 4-pixel box: 0x0 - 89x89 pixels. Small circle: 90x90 - 199x199 pixels. Large circle: 200x200+ pixels.
Edwards
This post has been edited by Edwards : 05 September 2005 - 08:35 PM
Ah, that is helpful. Thanks.
Also does anyone have any information about sounds? I've made a new hyperspace-in and out sound. When it plays in nova, it plays superfast (2X.. or more i can't really tell) I have a H-in sound at 22050 hz and a H-in 2X at 44100hz Do you have any idea why they are not playing at normal speed?
-db
The speed the sound is played depends on the jump speed of your ship, which can either be slow (75%), normal, semi-fast (125%), or fast (150%).