3D Maps

UncleTwitchy, on Jun 4 2005, 12:00 PM, said:

How did it work? In theory. In practice it was like looking at a broken dreamcatcher that had just had sex with a spirograph. No screenshot, but that shuld give you an idea.
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Yikes! :blink:

Hamster, on Jun 4 2005, 03:13 AM, said:

Yes, that's exactly what I mean. You could even just have 1 planet, with a 'supermap' outfit on it, that would actually just set visibility for a massive nebulae, which looked like it had all sorts of interesting systems on it.

Then, then the maddened shift-clicking would begin. 🆒
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Playing a TC by you would be sickeningly fun.

Anaxagoras, on Jun 4 2005, 08:33 PM, said:

Playing a TC by you would be sickeningly fun.
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He is heading up Noir... 🆒

This post has been edited by erikthered : 05 June 2005 - 12:56 AM

I'm having fun....

Attached File teasemap.gif (3.74K)
Number of downloads: 129

Hand-positioning the systems instead of laying them out in straight lines (or using consistent perspective) gives my map a cartoony feel that actually works well for my purposes. If it occassionally does an optical illusion flip so that the "front" becomes the "back," well, that's fine too.

Too bad many of you won't see my results for a long time, if ever. :ninja: Heh heh....

This post has been edited by Dr. Trowel : 05 June 2005 - 04:38 PM