Futurama TC for EVN!

(url="http://"http://www.deviantart.com/deviation/4826983/")http://www.deviantar...iation/4826983/(/url)
Check that out, it's been smoothed and is actualyl in space this time. I like the way that planet turned out too.

Bryce is great!

------------------
skeptic

Quote

Originally posted by iamwallflower:
**Wrong.
Posted Image

**

No im right. I watch it all the time.
(url="http://"http://www.scanartcentral.net/wall/ship1024.jpg") http://images.google...ll/ship1024.jpg (/url)

------------------
Links:
(url="http://"http://forum.cjb.net:81/cgi-bin/forum.cgi?forum=unrealslair")Unreals Fourms(/url) (url="http://"http://www.unrealslair.cjb.net/")Unreals Lair(/url) (url="http://"mailto:unrealslair@unrealslair.cjb.net")mailto:unrealslair@unrealslair.cjb.net(/url)unrealslair@unrealslair.cjb.net

Quote

Originally posted by The Cheat:
**No im right. I watch it all the time.
http://images.google...ll/ship1024.jpg

**

Those examples are both fanart.

The blueprint, however, was made by a true addict, while the other one is just a reinterpretation of other fanart. I'll show you.
Posted Image
Posted Image

But no matter, it is still a very similar shape, and close enough. shrugs

Sorry if I sound rude, I'm kind of harried, as this is finals week in my high school.

------------------
skeptic

Quote

Originally posted by UncleTwitchy:
**Strata can't import .obj files. It can, however, import DXF files, which Wings can export to.

**

Really, that's interesting? It can't render in toon mode either, BUT Strata 3Dpro, which I can get access to (I'm still and unemployed student without a copy for home, and I think I'll get lightwave anyway when I can, but that's beside the point) can do both. So I think your point is valid, yet completely unaplicable in this scenario. Thanks for the input. 🙂

Heheh...

~A~

------------------
"How can I make it go faster?" -Me-

I have Strata Pro and I can't import .obj files. If you can tell me how to do it, I'd greatly appreciate it.

------------------
Starfleet Adventures: A Star Trek TC for EVN (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=145") Discussion Board (/url)
Starfleet Adventures (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=71")Progress Log(/url)
denki's Starfleet Adventures (url="http://"http://www.geocities.com/starfleet_adventures/")FAQ page(/url)
It is better to feed the goat than it is today.

Uncle, I have no idea what you're talking about; even the demo can import .obj files.

------------------
skeptic

Quote

Originally posted by iamwallflower:
**Uncle, I have no idea what you're talking about; even the demo can import .obj files.

**

And yet, when someone recently sent me an .obj file that they had created in Lightwave, I was unable to open it.

------------------
Starfleet Adventures: A Star Trek TC for EVN (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=145") Discussion Board (/url)
Starfleet Adventures (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=71")Progress Log(/url)
denki's Starfleet Adventures (url="http://"http://www.geocities.com/starfleet_adventures/")FAQ page(/url)
It is better to feed the goat than it is today.

checks strata site

Hrm. It appears you're correct twitchy -- but I oculda sworn I imported an obj file from wings... weird.

------------------
skeptic

Erm...in my copy of Wings, there is no export to DXF. I think you'd have to convert it from Wings to Strata before opening it in Strata.

------------------
The programmer's code of entomology: there's always another bug.
Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
(url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)

I just tried on my system; Strata 3D 3.0 won't recognize Wavefront (.obj) files.

There are often multiple routes for getting a model from one program to another, but I haven't got a good handle on which formats do the best job of preserving geometry and surface characteristics. Does DXF ever get you more than just a colorless, untextured mesh? Is 3ds always a better bet than 3dmf?

Hmm. I seem to be wandering pretty far beyond Futurama issues. Well, if Iamwallflower finds this digression of use in his modelling, then there still is a link back to the thread topic....

------------------
(url="http://"http://home.comcast.net/~drtrowel/")Dr. Trowel's E.S.W.P.(/url) -- Featuring Cold Fusion Graphics for EVN Override, and an EVN/O outfit bug fix.
Very Good Stuff: (url="http://"http://ev-nova.net/forums/viewtopic.php?t=2832&sid;=43627ead61761e7f19060b00c14c739c")Big Nova FAQ(/url) (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=31&SUBMIT;=Go")Bomb's Plug-in Guide(/url) (url="http://"http://www.evula.com/escape_velocity/")EVula's Lair(/url) (url="http://"http://w00tware.ev-nova.net/")NovaTools(/url)
Interests: The Good, The Bad, and The Loopy.

shrugs sure, it's useful.... sort of.... wait, never mind.

------------------
skeptic

Quote

Originally posted by UncleTwitchy:
**I have Strata Pro and I can't import .obj files. If you can tell me how to do it, I'd greatly appreciate it.

**

You do it by... you... Oh crap, it looks like I was wrong. The plug exports WRLII files with UV encoded. I was confused because you can export into an obj file, but not import for some stupid reason. The reason I hate this is that if it could import .obj (for some reason I forgot this) I could use a program called UV mapper to... uh... map UV's. As it is I have to projection map and calculate. It sucks.

~A~

------------------
"How can I make it go faster?" -Me-

Quote

Originally posted by iamwallflower:
**My version can. shrugs
Strange.

**

Can import .obj files? Give it me! Or at least give me version and so on so I can look into it. I need UV mapping (through UV mapper) and I need it bad.

~A~

------------------
"How can I make it go faster?" -Me-

Azdara: You could run it through another app that imports obj and exports into somethign strata can read... like wings! 😛 You may lose a bit of quality though.

P.S. I can't stand UVMapper, I do mine just in wings shrugs

------------------
skeptic

Yeah, but unfortunately that kills the UV map and it's coordinates go all wrong.

i can export it to WRL with UV encoded using a plug I have, but I can't use wings because I have a one button mouse. I can't change the preferences to go to one button mouse controll because every time I do that the program crashes.

So I project and calculate. Tedious, but it gets me there.

~A~

------------------
"How can I make it go faster?" -Me-