Wow, just been skimming through some of the pages... and speechless at some of the designs and ideas you have come up with.
I'd buy this game as a seperate game entirely with some of the concepts you've introduced. (EV4 ANYONE? ;)/> )
Just to get this straight in my head:
Capital ships etc aren't as "UBERLEET1337" as they are in stock EVN. You're
trying achieving diversity and that is fantastic (part of me dislikes how elite and powerful the polaris is in EVN, buy polaris tech. Enter god mode. job done).
With the ships that you mentioned like the science/primarily tech advanced ones, is there any chance you could introduce a kind of EMP/Gun type disabler weapon/immunity outfit (like the Ionize panels you get in the EVN Pirate line)?
Is that even possible to have multiple types with the Nova engine?
tech savy ship
has amazing scanners/jammers etc but no real offensive fire power
(following your certain ships can only use certain outfits/weps)
VS (or is attacked by)
Destroyer class Pirate ship... (has an array of offensive weapons but no scanners as such)
You expect the destroyer to win the fight easily (or why would he have attacked in the first place). But because Tech savy ship is advanced in jammers none of the weapons the destroyer has can target the ship (or only some of them?).
Therefore tech savvy ship escapes less/unharmed or maybe even wins the fight.
Is there a way of having certain weapons not working/firing/being able to target X if a ship has a certain outfit equipped?
Limit how OP this is by having the tech ships not being able to equip guns for example (but then you could get round this by having escorts... hrmmm) or limit them to being able to disable ownly one type of weapon per ship (so having 2 or 3 escorts grants you immunity to multiple types of guns/missiles etc but thats all the escorts do...).
Is this in any way practical/doable then?
This post has been edited by undead_shadow : 07 December 2012 - 07:51 PM