Hello. I'm looking for some old posts that I made, ironically. I can't find them. Did all of the old content get deleted?
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permanently killable ships
So I'm trying to set it up so that there are specific named examples of ships, like the USS Razorback as a Federation ship. I see I can make the "named ship" as its own separate ship ID with the name replacing the generic type name. Thus, I can take an unassigned ship ID, copy the Federation Carrier to the ID, and change the name of the new ship from "Federation Carrier" to "USS Razorback". Here's where I run into problems.
Obviously its simple enough to assign a bit to determine if the USS Razorback is destroyed or not. I can arbitrarily assign b1000 to this (I have no idea if this bit is actually available and it doesn't matter for this example). I can't figure out how to make this work with a dude, but I could make the USS Razorback "fleet" consisting of the USS Razorback ship ID with no possible escorts. I can then set the "appear on" as b1000 where b1000 is a test to see if the ship has not been destroyed. What I can't figure out is how to make the game toggle the b1000 flag when it is destroyed.
Would I have to create an invisible mission for each named ship and set a flag to toggle the b1000 bit when the ship gets destroyed?
So I've got an interesting problem. I play Nova in Windows and use EVNEW to modify .rez files and have fun. Recently I've been working on a project where I want the character creation screen to give the options of "first name" and "last name" instead of "full name" and "nick name." I noticed that, for instance, in Uncle Twitchy's SFA TC he was able to accomplish this. I worked really hard to dig through his TC and could not find where he was able to change this. So I took regular Nova and SFA and put them in the "Nova Files" folder and kept deleting SFA files, and eventually resources in individual files, in hopes that I would eventually find whatever he used to change this part of the game. At the end of the project I found out something interesting. Whatever he makes the change with is in his file called "SFA Interface.rez"
I started deleting the resources in said file and loading the game in between each deletion, hoping I would eventually get to a point where Nova would start showing "nickname and fullname" when I tried making a new character only to find that I deleted every single file and it still showed "first name" and "last name". On further inspection I noticed that the "SFA Interface.rez" file had 67 files that I couldn't see, i.e., were not listed as any type of resource. So obviously one of these files is making the change I want, which would be fine but some of the other files are interfering with my game in ways I don't want. Does anyone know how I can rectify this given that I'm in a Windows environment?