Honestly, having taken a little time to tinker around a tiny bit with the programming for Endless Sky, the architecture for the files isn't even remotely close. ES is built around text files and just rotates a single image instead of a sprite sheet. Taking an EV plug-in and converting it would require an entirely different program than Mission Computer. The logistics of it would be so complicated that you'd be better off opening a file in MC and manually mentally converting it to the Endless Sky format in a text file.
Best posts made by pkrug539
Latest posts made by pkrug539
I did try to run an EVO plug through the .rez converter once. It just choked and didn't spit out anything usable. That's why I was wondering if a Windows SpacePort might update the .bin file enough to run it through the converter. That's also a guy whose programming knowledge pretty much ends with AppleSoft BASIC.
Oh, absolutely. That was why I was thinking of a Windows SpacePort. You can use .bin files to keep all the data in the resource forks on a Windows machine without doing Bad Things. But, it definitely is more practical to just have someone with a Mac port it up to a Nova file and then save it as a .rez.
Somewhere I do have a .rez converter from Mac .bin plugs, but IIRC it was just the standard one that came with Nova or came from the Addons page. It was slightly glitchy after WinXP but usually reliable on Nova files. I could dig around in some old hard drives and see if I could find it if anyone doesn't still have access to it.