Welcome to the boards, and If I remember correctly the plug-ins page hasn't been accepting any new plug-ins, since like 2010. No idea about post attachments, though.
Best posts made by Jouman
Latest posts made by Jouman
" **Runtime Error 4: Failed Assertion
Location: /Volumes /Rbus /Common /Controls /ATSUEdit /ATSUEdit.cpp:1401
Failure Condition: noErr == status
Please report what caused this error along with all of the details above"
That doesn't happen after I create empty dësc, but right after I write anything to that dësc, it displays that error message. This happens also when reading dëscs.
Cool. I have to try that.
...Do they work on AI ships?
So, I am making a small plug for my private use, and I came with a problem.
Does Lethal- and Nonlethal bombs work on AI ships?
Eg. I attack carrier, it launches fighters, fighters have outfit that is Lethal bomb.
Do AI fighters explode when having an outfit that is a Lethal bomb?
Yes, if it isn't guided, and that flag is checked, it looks a little bit weird...
Flies to ship A, then changes in middle of the way target to ship B and so on. It takes a really long time for it to actually hit something if there are lots of ships.
Make plasma-torpedo (see first page) and then at submunition field, click flags and then click about something that says 'submunitions fire at closest target''
Then, you should have weapon that is a rocket and it ''follows'' the closest ship.
This post has been edited by Jouman : 13 May 2008 - 06:44 AM