Just a question, but as far as Captain Hector being able to select varying ships as per the designation of a plug-in, would it be possible to make a plug in that triggers a silent mission when ever the player acquires a ship over a certain rating to give him/her a stronger ship, and then de-activate said mission, or trigger a new one to return the ship to the standard Starbridge when a lower rating is received? Or would that require an individual mission for each ship? Or is it just plain impossible?
Best posts made by G-Spark
Latest posts made by G-Spark
If you have time to get the money, get a fleet of kestrels. Upgrade yours with all the performance upgrades you can, armor, shields, and what not, get as much free mass as possible, then as many of the blue turrets as possible, then the red guns. The red guns are powerful with a short range, while the blue are weaker, faster, and have a longer range. If you want something stronger, go after the largest confed ship. The cruiser? Get enough of those, and you have a fleet to be reckoned with. If you want a civvie ship though, I'd to with a kestrel fleet. You have tons of fighters too so that can help. Oh yeah, buy the other fighter bays as well.
Buy a Clipper. Pirate Couriers down in rebel space. Has to be non-rebel. Rebels don't get mad and you get combat exp as well. Steal med goods. I remember this good system for selling them. I'd just hang around there capturing ships and getting goods and selling them. Eventually, work up to a better ship, fight stronger ones, and eventually capture yourself a fleet of Argosies. Then, as you earn money, buy then capture a bunch of Kestrels. Upgrade your own. Capture a rebel cruiser. Capture more. Use those to capture a Confederate cruiser. Capture more. Eventually you have a powerful fleet of Confederate ships at your disposal.
Dominate everything. I didn't get far before I downloaded Nova, but I had around 200M credits within a very small amount of time. However, it's tough to get that clipper. If you can find that minor string that gets you one million credits you could possibly buy a rapier.
This post has been edited by G-Spark : 08 January 2009 - 06:45 PM
I'd assemble a fleet of Confederate Cruisers, upgraded with armor and shield upgrades. All primary weapons on my ship. No rockets or anything. I'd strike fear in the hearts of the rebels by raiding in their space for money, as well as to capture their ships in order to get the previously mentioned fleet, most likely decimating dozens of Confed ships and hundreds of rebels. And that is where I'd join the Rebels.
Kim chee (Spicy Korean salad dish)
It's fermented cabbage. Why would he need to smuggle that? It's also extremely spicy. I have a huge jar left over from the Korean Culture camp I go to during the summer. :laugh: That and rice. I'm surprised they're not gone yet.
EDIT: Oh nevermind. My memory went straight to the part of the post containing the word blackmarket.
This post has been edited by G-Spark : 30 October 2008 - 08:20 AM
Isword - Yea, I've been playing Unity. Though at some point in the Polaris string when you are supposed to group up somewhere it seems that the plug stops working for me, maybe I just haven't found the place yet... oh well.
Well unfortunately I don't know exactly where you are. If you tell me the last few missions you did I should be able to help, or possibly Jalisurr, but I haven't finished Unity since I can't find the last few things I need to get done.
First I would suggest not placing a plug directly in the Nova Files folder. I believe it will work without it. Just use the same resource numbers as the ships you want to replace instead. Now, if you want to lower jump time than all you have to do is reduce the mass of a ship in the data files, but not the display making it say the same mass, but will take less days to jump.
Now I would also suggest that if you are new to plug-in designing that you start with something small. Modify existing things instead of adding a whole bunch of ships, wormholes, and stuff like that. This second part is probably the same response you'd get from JTH since he said that to me and everyone else that said they're new to plug-in designing, and he's got a very good point.
Did you make sure contribute Bit 1 is set? (0000000000000001)
To elaborate, in the game's default scenario, every outfitter item that represents a physical item requires bit 1, and every ship contributes bit 1, except for the Vell-os ships. This is how the game prevents you from installing physical upgrades when you're flying a Vell-os mind-ship.
Good. I'm glad you got everything figured out.
Here's just a little elaboration.
Ooh, this reminds me of something I need to do.