Well, actually, these files were not made by me. They were taken from plug developer extra, and have worked fine before. It doesn't matter anymore, now that I've abandoned the scenario and a started a better one with a similar concept. I've already tried emailing the plug, but it doesn't work. Period. Anyway, lets just say that I learned to make backups the hard way. This new plug has plenty of backups. Thanks for the help anyway!
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I didn't see a point in creating a new topic, so I posted here.
I've been working on two scenarios, but their progress came to a screeching, early halt when they were killed by errors and corruption. In the first one, a ton of resources of all kinds randomly got erased. For example, when I tried to play the scenario, the player's ship had turned into an Nastiroid and the planet could only build Sensor Relay Stations. I know this can't be fixed, but I'm curious why this happened.
The other one I'm sure has some solution, but if not, it's fine. On Level 3, during loading it quits because of an error: "Can't manage any more sprite tables.". It has 72 objects in the level, so why does it quit? I've gotten all the rotation resolutions right, I'm sure of it, and I already tried deleting imported sprites that I didn't need. I'm running OS9 on an old G3. Ares and Hera have ridiculous amounts of memory because this computer is unused except for things like Ares. Any help is appreciated. Thanks in advance!
I've been playing Ares for a very long time, and I had thought of this notion of a new Ares many times. Wistfully. I'm so excited that there are indeed people who remember Ares! I hate that it's pretty much obsolete now. I have a iMac G5 OS X and an old G3 with OS 9. Unfortunately, the G3 couldn't connect to the internet if it tried to. I'd love to test this when it's ready. I'd love to help, but I have very limited C knowledge, as I just jumped in. I also am learned in a language called Revolution if it's any use. I also have Photoshop skills, but I only have CS1. However, I've never tried my hand at Ares graphics.
A note about Biggerplanet: don't you think it's sad that they don't mention Ares anywhere on their site, but they still have some love for it; their game Starbase Defender has several elements from Ares, such as PK Beams!
This post has been edited by Fractal : 02 August 2008 - 04:00 PM