yeah i never thought about diablo, i guess the only reason why i could care less about it happening in diablo is because i was a generic rpg hack n slash character the whole time with very little character interaction, and my guy had no background story etc. now in diablo 2, fighting your former selves as demons was kinda cool because that little bit of story interjected at the end of diablo 1, aka your guy jamming the evil stone in his nogin and becoming pure evil. but at the end of diablo 1 when he did it, im like, i could care less because i didnt know my character and he had zero personality. i think it worked so people didnt get pissed off about something bad happening to thier character at the end, but it sealed diablo 1 as very non story and non personall, and a good hack n slash. which is good or bad, pending what you want to play. i think the worst is a mid ground where people think its something its not and it doesnt deliver on a competitive scale to similar offerings. it may still be a good game with a somewhat decent storyline, but people may be ticked because they either wanted more or less, so possibly clearly defining your games area instead of a shady or gray area, might better help the public choose what they like to play.
its like i used to look at games like rainbow six or ghost retard or simple scrolling shooters and think, man, these stories are barely tried, i dont see a effort even. i think thats because there betting thier books on the gameplay soley and arent going to make the story something that people hem or haw over that may or may not have been good.
i had the same problem with my game, do i make a fun good story, do i make it a simple follow an shoot em up, or do i delve deep and try hard. at 1st i was going to try the midground, but then it just seemed like a half story couldnt tell all of the story, and keeping it duh simple just didnt entertain my brain so im now ass deep in story trying to write it all up!
peace, hope i helped!
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