Battlecruiser = Claymore
Heavy Cruiser = Mace
Star Cruiser = Rapier
Light Cruiser = Dagger
New weapon added! It works alright, but I think it may need some fine tuning. Currently, it's classified as a cannon of sorts, but it has it's inaccuracy set to 360, so that it fires completely around the ship at random. Is there any way to make it so that it fires in certain angles at all times? Such as at 45, 90, 135, 180, 225, 270, and 215 degree angles (Every 45th degree)? Hm...
A new system has been reached! Known for some time to the Helenians but never explored, the inquisitive engineers at Port Helen have found a new route to the system. Dubbed "Boundary" by the locals, nobody yet knows what the uncharted spaces there hold. With your help, however, they may be able to explore this new area and begin a new settlement there... but beware of hidden dangers!
An on-going project.
So, here's my project. In this thread. You'll see it and read it with your very own two (or one or three+) eyes, read it with your most dubious attention, and enjoy it with the utmost excitement and interest. This project that I've got in mind is not a TC, it's not a mini-mod.. it's not an uber-cheat; it's not a one-item thing, it's not an armory of weapons or a hangar of ships to add; there's not much in terms of graphics. This project will be an ongoing one. I'm not setting aside my gameplay or my life so that I can build a hug-anti-normous universe, nor am I going to start on this and stop like so many before me. No! The plug-in will unravel as I see it necessary for the enrichment of my gaming experience. If, in my travels, I think of something that I could use or do that's not yet there, I might just go off and make it. The plug will be evolving in "real time", as if the galaxy were growing and aging and new things were happening.
So, to start off, we have a new port and a new outfit.
The planet of Helen was not large enough nor stable enough to support a large shipyard and outfitting operation as it wanted, so it expanded out towards space with this spaceport. The port acts as the planet's manufacturing center, and as such, brings in a lot of profit to the Helenians.
The spaceport is a bustling place, with constantly moving freight containers and ship parts hanging precariously above. You see workers scuttling about and can hear all the conversations and orders being shouted, all mingled together in one indistinguishable clamor. Despite all the chaos, the dock seems to somehow be in great order and control of things, as nothing is ever lost or misplaced amongst the many containers and scrap heaps. Such dedication and organization are the most admirable qualities of the Helenians spaceport. Also, the founders of the port thought alcohol an abomination, and as such decided to ban the consumption of alcohol on the planet. As a result, the commodity is in great demand and is eagerly bought up by wanting customers.
Disabling Thunderhead Lance
The Wild Geese, known for their use of Thunderheads, are the inspiration for this weapon. Created by an individual party, the beam is very similar to the Thunderhead Lance that comes stock on the ship, but has one great difference; it cannot destroy a ship. The weapon contains a computer chip and sensor that can read the target ship's armour levels and safely stop damaging the ship when it becomes disabled. However, the power drain from the weapon is so great that it takes away from all weapon power systems in your ship and disables them from firing for the duration of the beam.
The Anti-fighter Turret System was inspired by the many freighters and large-ship captains that roam the fair spaces, vulnerable to small, fast ships darting back and forth in an attempt to destroy their ship and plunder it. What the AF Turret does is shoot small bursts of plasma shots, much similar to a medium blaster, at the targets in a sporadic flurry of fire 360 degrees around the ship. This will, in essence, help to fend off the hard to target fighters and damage them as well. The more of these you have, the more proximity defense you have.
So there we have two things done so far.
I'm currently fine-tuning the Disabling TH Lance to not be so powerful, which it is right now. I decided to make a port there because that is the system I use so much for pirate-hunting and plundering for a spot of cash, as well as getting Pirate Enterprises for defense/cargo space. There's a pretty penny to be made, yet the system had no outfitter nor a shipyard.
And that's where we stop for now. The Helenians have deemed that
no further expansion is needed at the moment, and have finished all construction on the port, which is fully operational and ready to re-fuel, restock, and supply. However, the diligent technicians and scientists currently employed on the port are working on a modification of a classic ship. Keep your eyes peeled for it!
9/11: The Helenian engineers have come up with a new weapon; the Anti-Fighter Turret! This turret is to help all those large freight ship captains to defend themselves against marauding vipers and fighters.
This post has been edited by Crashe : 11 September 2007 - 10:43 PM
I... don't think you could do that. To my knowledge, there's no variable to store what outfits you had other than what's in your pilot file... Hm.. Unless you can directly access and modify what you've got there, then I don't think it's possible. But I could be wrong.
Aye... this really sucks.
I had to nuke my computer. It messed up somehow, and I had to do a clean install. Wiped everything from my harddrive. Including my plug-in, which I didn't think about backing-up first.
Soo.. Looks like my plug went bye-bye. Don't really know if it would still be considered vaporware or not, but it really was just due to lack of attention.
Aye.. slaps forehead
Points to hair pulled out
It... doesn't work. Maybe they're corrupted? But they shouldn't be....
I got one of the files to work.. but when I try it again, it gives me the same dern error. This is frustrating.
EDIT AHA! Yes! Well.. waiting for my connection to re-establish (wireless), I read through your guide again, not stopping at the part I "needed". I saw at the bottom if you check the box "Encode... Mac Binary format", that you couldn't extract .hqx files. So I unchecked that and..
It worked. Thanks for the helpful little pointer there Belthazar
This post has been edited by Crashe : 23 August 2006 - 08:16 AM