Is there a way for the emulator you're using to be slowed down, such as Ctrl+F11 being used to make emulated DOS games in DOSBox slower (by reducing the cycles) to make its speed correct even in modern computers?
Best posts made by BFB611
Latest posts made by BFB611
Yes, I understand. I was just saying that there’s never any guarantee that you will see a certain përs at all , let alone within a given time period. I certainly never thought of them as making frequent appearances, even in the original game.
I just opened the EV Data file on my Mac (ResEdit) for the first time and saw many, MANY NPC's I have never encountered in both the Mac and EVC for Nova versions. I have never gone out of my way to try the Confed or Rebel storylines although I'm a few missions into Confed now. It may be that I will see more of those NPC's later on.
What you are saying is that it's possible, when I start a new pilot file or whatever, is that I may see certain NPCs from time to time, and may never encounter others at all? If so, and if albuminouslump remembers seeing Ambrosia NPC's in Guy's conversion, then my current pilot file may have had the bad luck to not show any Amborisa NPC's, or have it being an improbability at the very least?
I just counted 425 përs AND I assume none of them are mission-related? That is, I won't see them only by accepting a certain mission? I remember I had one recent mission in which I had to assassinate a pirate and his name isn't in the përs... his name was Star Raider I think? Anyway what I'm trying to say is that the way I'm understanding it now, when I create a new file, a certain percentage of përs will be available and others won't be seen at all. Is my thinking correct?
That would make sense. When I played the Mac original years ago, I always used Strict Play so I had many new pilot files as I got killed a lot. Right now for EVC-->EVN I'm using non-Strict Play as I'm too old now to start a brand new game every time I accidentally die, haha. That may explain why I have not been seeing the 6 Ambrosia/Burch NPCs at all (listing them to make sure I don't look anyone; all have unique Comm Greetings):
-"Cajun" David Richard
-Cap'n Hector (only if unregistered, I believe)
Thanks for your patience as I try to better understand how this classic game work(ed). :hector_bird:
EDIT: One more thinking I have is that if the original Mac game and EVN engine bring up përs differently, then Nova likely makes përs appear much less often because the Nova universe is sooo huge so it wouldn't make sense for you to see certain përs as often as, for example, the Ambrosia people in the original Mac game.
This post has been edited by BFB611 : 15 January 2012 - 04:36 PM
(font="Helvetica"rather than ‘every 30 minutes’ or anything on that level.
I didn't mean THAT, sorry if it sounded like I thought that way in the original post. I was trying to explain that it took only a little bit of time on the old Mac game to see several of those Ambrosia NPC's. I have played 10+ hours so far on the Nova conversion and seen Raef 2-3 times total, but none of the Ambrosia NPC's.
You don't see any coding that might suggest that certain përs were to be skipped entirely even though they were in the data file, do you? I have seen many other non-Ambrosia NPCs at least several times (not just Raef, he is the easiest one for me to remember off the top of my head for both versions of EVC) but not the Ambrosia/Burch ones.
Ambrosia might not have made the first EVC to EVN port, but I can imagine that they made suggestions to SovietMike and NovaTools (not the same guy as w00tWare, however his name is spelled?) when that plug-in was submitted for approval to the EV Nova plug-ins page. I'm not trying to suggest conspiracy theories :ninja: but I thought it was an incredibly interesting difference between the original Mac game and the EVN port.
This post has been edited by BFB611 : 15 January 2012 - 12:59 PM
I guess they were removed in either the first EVC port or the second port by Guy. I'm guessing the former as Ambrosia had a hand in making the first port, to my understanding, and might have removed the Burch/Ambrosia references to differentiate it from the original Mac game. I can't imagine why Guy would do that for the 2nd port. If anyone who played the 1st port (I haven't) remember Ambrosia NPC's in it feel free to share here!
I have to admit when the time comes for me to try EVO again I will play it on the Mac as I played it only a handful of times and I want to see what Mac-exclusive goodies were in it so I can properly compare it with Guy's EVO-->EVN port. I have to admit I like being the "old fogey" who still remembers EVC as it was on the Mac in the late 1990's. :hector_bird:
I just did an experiment by leaving the EV Override License file in the SystemFolder/Preferences folder, deleting the 1.0.2 game folder I manually updated, and downloading the full 1.0.2 game and installing it. The license file created by the CD was updated by the installer, but when I ran the new game it was considered registered. In this day of high-speed internet, I guess the smaller 1.0.2 updater file won't be needed anymore. :hector_bird:
Thanks for your assistance EVWeb.
No, I created a brand new pilot file for EVC. No Ambrosia NPC's. The NPC's I remember from the old Mac game (such as Raef LaFrentz (sp?)) are there, but not the Ambrosia people and (I assume) people that Matt Burch knew that didn't work for Ambrosia at the time the original Mac game was made.
There is no updater. You simply have to download and install the latest version of the full program.
Are you sure? I found the updater via Google. As stated earlier, CNET (among other sites) has it.
I can't attach the updater .bin file due to its 1.4 MB size, so I'll copy and paste the first half of the updater notes included in it.
EV Override 1.0.2 Installation Notes ------------------------------------ To properly upgrade EV Override from version 1.0.0 or 1.0.1 to version 1.0.2, you must drag all of the files that are in the "EV Override 1.0.2 update Ä" folder into your existing EV Override folder. The "EV Plug-Ins" folder (and the items it contains) should be in your EV Override folder as well. Do not place this folder or its contents into your System Folder -- EV Override will not be able to find them there. Pilot files from previous versions of EV Override do NOT work with EV Override 1.0.2. You WILL need to start a new pilot with this version. The latest versions of all our products are always available in the Ambrosia Software forums on the following services: (goes on to list the http, FTP, and other sites as in all other Ambrosia releases.)
What the updater really does is self-extract a folder with the read-me, Docs, EVO app, Override Data 1 and 2, Plugin Developers, registration program, and website URLs. As stated in the read-me I simply copied the files in it over the old files installed by the CD, save for the registration program (which wasn't needed as the application is already registered).
Were you thinking of an installer program that converts older EVO to newer EVO without the user having to manually replace older files with newer ones?
Does Ambrosia have a download link?
Hi everyone. I recently installed both EVO and Mars Attack from that 2-in-1 CD Ambrosia released years ago. I got it for $25 off eBay... not a bad deal for 2 pre-registered Ambrosia games. I plan to play Override under Nova anyway but would like to be able to run the original plug-ins and TC's for EVO at some point in the future.
Anyway Mars Rising in the CD is the latest version (1.0.2), but Override is 1.0.1, not the latest release (1.0.2). I tried to search this forum, add-on files, and FAQs but was unable to find an Ambrosia-based link to download that file. I ended up downloading the updater from CNET. I think it would be a good idea for Ambrosia to upload their 1.0.2 updater in the Add-Ons page under Utilities for possible future CD purchasers as I'm not sure if they will be able to keep their registered user status if they download the full 1.0.2 installer.
I've forgotten how horribly ugly EVO's shuttlecraft is on OS 9!
Now I'm so full of piss and vinegar!
Hi everyone. Is it just me, or are Ambrosia NPCs (Matt Burch, Andrew Welch, "Cajun" David Richards, and so on), as well as other NPCs with unique names and comm replies (such as S.S. Burgstahler - "It... is... not... in... the... book!") not in Guy's EV port for EV Nova? It took me only 30 minutes of gameplay in the Mac game (version 1.0.5) to find one, but I'm up to more than $1 million in credits for the EVN port (so a handful hours of gameplay) and have not seen one NPC. I'm someone who targets all ships in every system I hyperspace in to find pirates to hunt.
Were most of the NPCs removed for a specific reason? Or was the port set up so that those NPCs would appear very, very rarely? Thanks for any answer to my curiosity. :hector_bird: