Well in order to take on the challenge of drifting, which I encountered early, I made the mass of the drone 32,000, and inertialess after some tinkering. I find it best to stick with the single spawn point in the middle of the station, despite the graphical concerns, so the player is always in the same spot when taking off. I have the plug attached below, where I have addressed a lot of the concerns brought up by Darthkev. I initially gave the turret emplacement two of the TAM PD lasers included in PlugPack V18. I also used two of the Energon Cannons, and 6 100mm Railguns, which is helpful if ships drift out of range of other weapons. It has 2000 shield and 2000 armor, which holds up well, but it depends on how what you're fighting. Despite not being able to jump, it still has enough energy for 6 jumps to compensate for fuel consuming weapons, as well as a high fuel recharge rate, as I expect a station would have. That's the stock version. Also borrowed from PlugPack V18, the defense drone sprite/shan/spin, and the Energon Cannon sound.
Edit: the file is too large to upload, so I'll work something else out when I get home later.
Edit II: I also found out that it's hard to shoot past traders that are docked at the station. Possible to fix with a longer turret spin and exit points?
Edit III: Corndog, if you want to whip up a model, I would certainly appreciate it. I don't have near your graphical capabilities.
Alsoo here is the link to the plugin:
Warning: plugin is archived, and is for Mac.
This post has been edited by Article : 17 December 2014 - 07:42 PM