by hailing a specific ship.
It would be someone difficult to explain this in simple terms so here the mission I had in mind.
You are basically "piracy police". You are offered a mission to go find a ship- The S.S. Lose Control and enforce the law.
I want the arrow to appear on your map to tell you what system its in (because the map is REALLY complicated)
When you get there, you hail the ship. (there will be several missions like this, that end different ways)
1. You hail the ship, and he agrees to pay, but he doesn't have the cash on him- just a full cargo hold. If you escort him to planet so-and-so to sell it he'll pay you then.
2. You hail the ship and the pilot attacks you. (You destroy him.)
3. You hail the ship and he tries to run.
4. You hail the ship and he begs for mercy. (If you let him live it hurts your military career slightly but it pays off in a big way later)
I guess the hailing isn't really neccesary. but I dont want the player to get in the habit of trying to destroy the ship on sight, it'll kind of twist the story in a bad way in option 4.
The way I was thinking, was it would take 2 missions. One to make the arrow show up on the map and sets bit 1, and another thats offered by the pers, requires bit 1, and gives the player the option of granting leniancy, accepting a bribe, following the captain to a nearby planet, etc.
I know you can only offer two choices per mission, but I want the choices you make to influence the game later. Demotions, promotions, transfer to another region of space, getting arrested, are all possibilities based on your decisions.
I guess I could always simplify the missions to make them work, but I'd rather not have to. Any ideas?